Hey, Im a source mapper interested in writing, gaming, filming, anything with the word 'steampunk' in it, and modding for Half Life 2. Thanks for dropping by!
The universe says hello back!
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Congratulations, it's fantastic to see this released! Cannot wait to play!
I like this setting for a number of reasons. One, it's multi-leveled; it's got different heights for the floor, pillars connecting to the bottom of buildings, an arch/overlook in the distance, the foundations of buildings connecting to the street's walls, etc. I feel like it does a really nice job of connecting where the player can explore to the surrounding city, rather than simply having a flat square where the player is supposed to move around, and buildings placed around them to only act as walls to prevent them from leaving the area. Makes it seem like much more of a living, breathing city! Even if you cannot access the surrounding buildings or rooftops, it feels like you could.
Something that I think also makes an area very visually interesting is the presence and behavior of NPC's. Maybe another visual interest test could be an experiment in creating an atmosphere with NPC's? Think of the sort of bored tension one sees in the citizens in the C17 trainstation, or the feeling of exhausted loss at Colonel Cubbage's outpost on the coast after a Combine attack.
In general, I think it'd be really interesting to see atmosphere-focused mapping experiments (I need to undertake some of my own xD). Like a place the conveys a mood of mystery, fear, confusion, beauty, otherworldliness, etc.
This looks absolutely incredible, can't wait!
I don't think it's a troll mod, the creator was interviewed at RTSL by Phillip Marlowe and he seems to have a passion for what he's doing. Though maps made by other people being used for the mod is rather strange o_O
Lovely in a sort of fundamental way. I like how the room is set up, the flow of the architecture, the lighting, etc. Reminds me of Mistake of Pythagoras for some reason!
This mod seems to have absolutely gorgeous skyboxes/backgrounds, beautiful work o_o
I'm sorry to hear that this mod is gone, but it's fantastic that you've learned a lot and will continue in the modding endeavor! Mods are difficult things to work on and frequently the best-case scenario is that you learn new stuff, and it seems like you learned ton. Onward to new projects!
Awesome work, it's great that the transition to UE4 is going well!
I don't feel physically sick necessarily, but I do think it's very eerie! Would definitely make a map more ominous.
Happy to see the ModDB page back up! The webpage is excellent but it's nice to receive updates here as well.
Absolutely cannot wait! Thank you for all your spectacular work!
I just finished Part 3 and I have to say, it was EXCEPTIONAL. The mapping was both expansive and exquisitely detailed, the storytelling was excellent, and the gameplay gripping. What really struck me was how invested I got in the characters B, D, and S. Rhodes, which were very well-developed and made the plot engrossing. I haven't seen a mod with this level of quality, or even a game with this degree of investment, in a very long time. Thank you very much for putting so much time and effort into this trilogy, it's produced something amazing!
I'm only sad to see that the Intern's Story is finally concluded. Is there any chance that you'll be creating any more content in the future?
Thanks for looking nonetheless! Your work is spectacular, can't wait for the final soundtrack!
Yup! Was for a project where there was an alternate C17 (that blob in the background is supposed to be a zeppelin, so more steampunk) where the rebellion attacks a big defense wall surrounding the city.
I really love all of the music associated with Zeitgeist that's been released, both the Overture and Czerny's Theme as well as the music used for the 2012 trailer. Is there any chance that you could give us an mp3 file of the song from the trailer? Also, is there any music that might not be used in the final game but still exists? (Because if so, I as well as many other people I imagine would love to see it released!)
Fantastic, extremely happy to hear that! This is one of the most interesting mods in development today, can't wait to see what happens in the future!
I was actually just looking at this page a couple days ago and bemoaning seeing such a great mod go out of development. What a wonderful surprise to hear that not only are you still in business, you're transferring to UE4 and translating the 700+ page book into English! Absolutely thrilled to hear this news, if you start a crowdfunding campaign I (and hopefully many others) will be there to back you. Good luck, can't wait to know more!
Not saying that it's impossible for something like his to be true, but when an article is written in this condescending a tone and is so clearly one-sided (seemingly more focused on bitching about "those damn liberals!" than proving its point) it's really hard to take seriously. Regardless of which political side an article is coming from, whenever it starts reverting to petty insults this much I start to doubt it's got anything to say at all...
Is Reversion still being worked on :o ?
Say, is there any relation between this mod and the book Fevre Dream by George R.R. Martin? It takes place in about the same era and is quite similar thematically!
Jeez, that's ridiculous, not only when they made the copyright claim in the first place but also when they just flat-out refused to negotiate compensation. What pricks, I'm sorry to hear you had to deal with that >_< Fortunately 'Action Alien' is quite a good title as well!
This is really, really gorgeous concept art! Really nails the atmosphere of the beta too. Great work!
I'm sorry to hear that Valve has caused you guys so much trouble >_< I'm very sorry to see this mod go- thank you for all your hard work nonetheless though.
Is there any chance this mod will be uploaded to RunShootThinkLive.com? There's a sizable audience of people there who are hoping to play new mods, but I don't think have heard of the interns story yet D:
I cannot tell you how excited I am right now- I've been more pumped for this release than any other mod, and more than any game. Unfortunately finals are upon me, so I will have to wait several weeks to sit down and play it properly >_< I cannot wait to play it, this is fantastic news. Thank you for all your amazing work, congratulations on completing the final chapter and finishing this glorious trilogy!