Hey, Im a source mapper interested in writing, gaming, filming, anything with the word 'steampunk' in it, and modding for Half Life 2. Thanks for dropping by!
Looking fantastic, the speed with which you've made progress is incredible! Like the others above I'd like to volunteer for beta testing if needed :D
Congratulations on the opening of the early access stage, I hope that the ratings turn out for the best!
Awesome to find out more about the lore and characters of Reversion- it sounds and looks fantastic! Can't wait to see further updates!
Extremely clever idea!
Fascinating article, I wish more people wrote discussions/timelines of their mods like this. Great advice for modmaking, and best of luck with Trepang2!
This is a really fantastic idea, and well written too!
This looks fantastic, following!
That song sounds fantastic, can't wait to hear the rest of the score!
Fantastic work! I could totally see this as a sci-fi book cover.
Exceptional work! It's terrible that the map was corrupted, but it seems you're pressing on marvelously nonetheless.
Fantastic, cannot wait!
Take as long as you need- we'll eagerly (but not impatiently) await release! Very happy to see that the mod is still in the works :D
Looks excellent! Can't wait to see the public design document :D
Huzzah for airships! It's good to hear that a solid foundation has been laid and that progress is chugging steadily along. Looks (and sounds) awesome!
Is this mod still being worked on?
I definitely like the geometry laid down here! Can't wait to see it with more details/lighting added.
Congratulations, you definitely deserved it! Cannot wait to see Downfall released on Steam!
Random question- many of the maps you've shown are underground, and this map seems to be during dusk. Will all of The Canals take place in darker environments/times of day, or will there be maps cast in full sunlight?
I think that's an excellent idea- before moving on to a more stylish and even cartoony environment, it seems like a good idea to work on making areas look very realistic to build a sturdy foundation. I can certainly tell that you've upped your game with lights- they look really sexy in the images. I also like the fact that you're adding detail without it starting to look crowded, a good balance. Can't wait to see how your mapping continues to evolve, onward and upward!
One can see a significant improvement in the lighting quality in the images posted above. Additionally, the architecture is looking really good- I quite like the design of the structure in the final image. Awesome work, and congratulations on 1,000 hours of source!
Voted, good luck!
Later- I love big updates!
This is absolutely gorgeous o_o love the art deco!