Hey, Im a source mapper interested in writing, gaming, filming, anything with the word 'steampunk' in it, and modding for Half Life 2. Thanks for dropping by!
What book is this :o ?
Looking fantastic, the speed with which you've made progress is incredible! Like the others above I'd like to volunteer for beta testing if needed :D
Congratulations on the opening of the early access stage, I hope that the ratings turn out for the best!
Awesome to find out more about the lore and characters of Reversion- it sounds and looks fantastic! Can't wait to see further updates!
Extremely clever idea!
Fascinating article, I wish more people wrote discussions/timelines of their mods like this. Great advice for modmaking, and best of luck with Trepang2!
This is a really fantastic idea, and well written too!
This looks fantastic, following!
That song sounds fantastic, can't wait to hear the rest of the score!
Fantastic work! I could totally see this as a sci-fi book cover.
Exceptional work! It's terrible that the map was corrupted, but it seems you're pressing on marvelously nonetheless.
Fantastic, cannot wait!
Take as long as you need- we'll eagerly (but not impatiently) await release! Very happy to see that the mod is still in the works :D
Looks excellent! Can't wait to see the public design document :D
Huzzah for airships! It's good to hear that a solid foundation has been laid and that progress is chugging steadily along. Looks (and sounds) awesome!
Is this mod still being worked on?
I definitely like the geometry laid down here! Can't wait to see it with more details/lighting added.
Congratulations, you definitely deserved it! Cannot wait to see Downfall released on Steam!
Random question- many of the maps you've shown are underground, and this map seems to be during dusk. Will all of The Canals take place in darker environments/times of day, or will there be maps cast in full sunlight?
I think that's an excellent idea- before moving on to a more stylish and even cartoony environment, it seems like a good idea to work on making areas look very realistic to build a sturdy foundation. I can certainly tell that you've upped your game with lights- they look really sexy in the images. I also like the fact that you're adding detail without it starting to look crowded, a good balance. Can't wait to see how your mapping continues to evolve, onward and upward!
One can see a significant improvement in the lighting quality in the images posted above. Additionally, the architecture is looking really good- I quite like the design of the structure in the final image. Awesome work, and congratulations on 1,000 hours of source!
Voted, good luck!