Hi there, my name is Daniel (AKA Raton), first sorry for my bad english :). I am member of "The brothers of Kain" and we are making the game Black Days, using the engine Dark Places. At this moment we are 1 programmer (and moddeler), 2 writers, 1 musician and me (graphics, models and maps)... yes a lot of work for one guy, so we are looking for mappers and moddeler, please take a look at the pictures and if you like join us. I am from Uruguay a little country in south america, maybe it sounds you of the soccer world cup :) Also I am guitarist of a metal band called Deep Dream, you can listen our music at www.deepdream.tk or www.myspace.com/deepdarkdream Thanks for visiting this page.

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Mr.Raton
Mr.Raton @ Black Days

Yes but we are very busy with RL :), I hope soon post news. Thanks for comment. ;)

Good karma+2 votes
Mr.Raton
Mr.Raton @ We bid farewell to our great friend

Many thanks dude!

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Mr.Raton
Mr.Raton @ We bid farewell to our great friend

Thank you, it was a shock for us. :´(

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Mr.Raton
Mr.Raton @ The Brothers of Kain

Lamentablemente tuvimos otra perdida, nuestro compañero Nahuel Agüero (Jaguar) falleció tratando de salvarle la vida a una amiga.

Estamos sin palabras y con un dolor enorme.

Greenpeace.org

Gracias por tus palabras y tu ofrecimiento, cualquier cosa nos comunicaremos contigo.

Good karma+1 vote
Mr.Raton
Mr.Raton @ Map

Yes, it is a patch with an alpha channel texture and a shader animation to look like dust.

Good karma+1 vote
Mr.Raton
Mr.Raton @ Map

It feigns to be silk, of course I could lower the specular a little and make a design or a drawing over it.

Many thanks for the suggestion ;)

Good karma+1 vote
Mr.Raton
Mr.Raton @ Map

There is no code rewrite at this moment, this is original DarkPlaces's code. :)

Many thanks for the comments guys!.

Good karma+3 votes
Mr.Raton
Mr.Raton @ Black Days

Do you have Visual C++ 2010? maybe this can help you.
I am using old XP :)

Good karma+1 vote
Mr.Raton
Mr.Raton @ Black Days

Great! nice pictures. Thanks for your offer, I will tell to the other members. ;)

Good karma+1 vote
Mr.Raton
Mr.Raton @ Black Days

DarkRadiant look interesting and the Dark Mod looks awesome. I love that dark atmosphere!!.

I am using NetRadiant, also I have ZeroRadiant but I have not been able to configure it for darkplaces.

When I began to make maps I used worldcraft for quake. I made a mod using the Telejano engine but was abandoned long time ago. Here are some pics www.qsl.net/cx8aaq/death3d/telejano.htm

;)

Good karma+2 votes
Mr.Raton
Mr.Raton @ Black Days

Hi Shadowhide, sorry for the delay, I was working a lot these two weeks making objects models, graphics and fixing things.
At this time the game doesn't have quake-c or physics :( Our programmer has left his position due to personal studies but he is still in the team as beta tester. I am the only one making the graphics and models for the game, the other two members are writers.
About arches, those are patches like id tech 3, the format for the maps are the same for quake 3. But I am planning to make complex columns using models.

Sorry for my bad english :) and thanks for your interest.
I think in two days or so I will post the screenshots, stay alert. ;)

Good karma+2 votes
Mr.Raton
Mr.Raton @ Black Days

Hi, yes the project are still alive, in a few days I will post new pictures.
We are a little busy but we are searching for new members to join us.
Cheers ;)

Good karma+3 votes
Mr.Raton
Mr.Raton @ Models

New muzzleflash from scratch :)

Good karma+1 vote
Mr.Raton
Mr.Raton @ Models

oh! Thank you for the warning. I didn't know that, I found that image surfing the internet. I will change it immediately!.

Good karma+2 votes
Mr.Raton
Mr.Raton @ Models

Thanks again leilei for the warning, I will change it immediately.

Good karma+2 votes
Mr.Raton
Mr.Raton @ Black Days

Not at this time, but maybe we will do a translation.

Good karma+2 votes
Mr.Raton
Mr.Raton @ Black Days

There it has bloom and HDR, motion blur will be implemented later.

Good karma+2 votes
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