Project Lead for Epidemic
The movements felt very awekward with the almost pulsating field of view which felt pointless, in some instances I felt sick and also some of the lighting was a bit in your face rather than part of the environment.
Nothing really pushed mt to look forward to the next step, so I really struggled to see, I think it has a great resident evil feel to it but needs so much more work in how you play the game and how it handles
Although I can see from the screenshots this "demo" is still no where near where it should or needs to be, it lacks environment, lighting, textures, battle sequences and location detail, who am I, where am I what am I doing here etc etc. It has no link to a forest and has some of the worst level design I have ever seen, I didnt attack one single zombie in the whole 10 minutes of playing. Towards the end you get stuck and in a few places theirs things that make me feel the developer has not actually done a thorough check of the level before sending it out. Their is huge potential here but sadly none of it works due to the simplicity of both levels, lighting, texturing pretty much the entire "demo" needs to be reworked from the ground up.
Well done for trying anyway. Give me a shou if you need support.
poor gameplay and mechanics, no real subway feel or atmosphere. Battles simple and boring and some aweful texture work all round
Was well built but too quick and felt it needed a Portal style spin on it, where you can go off track sometimes and also bugger changes to the orignanl idea.
All in all was good. Well Done
extremely poorly designed and invisaged, not sure how they cold have released this in this state. From lighting to architecture to gameplay. Very Poor
great construction, and idea well done, didnt really get the planting excersice and didnt understand the ending but everything else great
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