Project Lead for Epidemic

Comment History  (0 - 30 of 781)
Mrksmt9
Mrksmt9 Dec 19 2014, 7:07am says:

looks great shame about the over the top voice work

+1 vote   article: Official announcement teaser of Crossing the line
Mrksmt9
Mrksmt9 Dec 14 2014, 8:20am says:

Amazing and well done :)

+2 votes   media: JP: Aftermath - Happy christmas
Mrksmt9
Mrksmt9 Dec 12 2014, 6:09pm says:

Reminds me of the good old days of Flashback.

+1 vote   media: NEBULA Gameplay Preview - DEC 2014
Mrksmt9
Mrksmt9 Dec 10 2014, 7:35am says:

Really nice to see this coming along now.

+2 votes   media: engineering update
Mrksmt9
Mrksmt9 Dec 2 2014, 4:11am says:

Better and better each time you post. Source continues to amaze me

+4 votes   media: Secrets in Unusual Places
Mrksmt9
Mrksmt9 Nov 29 2014, 2:18pm says:

Wow

+7 votes   media: Our Only Chance for Escape
Mrksmt9
Mrksmt9 Nov 8 2014, 5:05pm says:

After such a long.time away this is dissapointing.

+2 votes   media: Since two months....
Mrksmt9
Mrksmt9 Oct 15 2014, 1:56am says:

your model and texture folders must be massive by now :)

+4 votes   media: West Office
Mrksmt9
Mrksmt9 Sep 29 2014, 4:24pm says:

Wow, almost perfect!

+6 votes   media: Library
Mrksmt9
Mrksmt9 Sep 25 2014, 1:02am says:

Good Luck but that is a lot of money to raise in such a short time frame.

+1 vote   article: Only 47 days on Indiegogo!
Mrksmt9
Mrksmt9 Sep 23 2014, 2:02am says:

Is this all static mesh?

+1 vote   media: Sickbay
Mrksmt9
Mrksmt9 Aug 31 2014, 2:30am says:

Ive been following this from the start and with the exception of Infra this is one of my most anticipated games to this year

+1 vote   game: The Town of Light
Mrksmt9
Mrksmt9 Aug 28 2014, 1:28am replied:

No of blood is on hold. Source simply doest give modern options graphics or effects any more.

+1 vote   article: Epidemic - Layout Concept
Mrksmt9
Mrksmt9 Aug 27 2014, 2:14am says:

This is amazing and so visually lush. Well Done

+3 votes   media: Park
Mrksmt9
Mrksmt9 Aug 26 2014, 2:00am replied:

Yes this is UE4

+1 vote   article: Epidemic - Layout Concept
Mrksmt9
Mrksmt9 Aug 25 2014, 4:26pm says:

This is early wip lol

+1 vote   article: Epidemic - Layout Concept
Mrksmt9
Mrksmt9 Aug 24 2014, 7:42am says:

Stunning Work, you should be so proud of your selves and the style your creating.

+2 votes   media: Environment shots
Mrksmt9
Mrksmt9 Aug 18 2014, 3:09am says:

Good and disappointing at the same time, the Raccoon City Streets as pointless nothing resembling anything, so a bit of a let down. The RPD, again too much harsh brush work, nothing smooth about it and the only thing that I felt made this was the music. But keep going as I know this is blocking out etc so understand this is the start of a good demo.

+4 votes   mod: Resident Evil 2: Source
Mrksmt9
Mrksmt9 Aug 13 2014, 7:26am says:

A bit to clean on the walls and floor.

+2 votes   media: West Hall 3
Mrksmt9
Mrksmt9 Aug 12 2014, 7:15am says:

Some good quality stuff.

+4 votes   media: Briefing Room
Mrksmt9
Mrksmt9 Aug 3 2014, 2:35am says:

Awesome if not a little hard to see in places.

+1 vote   media: The Hum - Trailer : Why Aliens?
Mrksmt9
Mrksmt9 Aug 1 2014, 12:59am says:

Love them

+1 vote   media: Work In Progress - Main Characters
Mrksmt9
Mrksmt9 Jul 6 2014, 2:14am says:

Wow an update :) and a good one.

+2 votes   media: Library Update
Mrksmt9
Mrksmt9 Jun 29 2014, 1:51am says:

Sorry not for me, I would have given you life long likes if it had been a game version of Black Snow, but not this sory.

+5 votes   article: In Other News
Mrksmt9
Mrksmt9 Jun 9 2014, 9:13am says:

How did you.get the floor blueprint on the ground that's a great way to support a sprawling game world.

+1 vote   game: Star Trek Voyager Game Project
Mrksmt9
Mrksmt9 Jun 1 2014, 1:35pm says:

Excellent progress

+1 vote   article: Congo - In-Game Screenshots
Mrksmt9
Mrksmt9 May 31 2014, 2:15am replied:

you really need to just listen Ciirulean, or you will never move forward and the mod may die or not get the attention it deserves. This is very early stage mapping, it's the level of detail that is done to just block out a map before the main detail goes in, it really is not screenshot media worth. That being said keep going and keep learning.

+1 vote   mod: Half-Soul
Mrksmt9
Mrksmt9 May 30 2014, 3:26pm says:

Superb attention to lighting team, well done.

+4 votes   media: Battery Room
Mrksmt9
Mrksmt9 May 27 2014, 3:33pm says:

Changes to scale and size of some rooms have already changed and this was a first draft plan of rooms to start developing game play flow, item location and other design aspects, this does not include a second building or the basement car park areas.

+1 vote   media: Epidemic
Mrksmt9
Mrksmt9 May 25 2014, 4:08am says:

Wow that background building.

+1 vote   media: New area wip
Mrksmt9
Mrksmt9 May 18 2014, 1:59am says:

Superb. excellent detail

+1 vote   media: Infection Screen Shots
Mrksmt9
Mrksmt9 May 18 2014, 1:55am says:

Nice.

+1 vote   media: Character Design
Mrksmt9
Mrksmt9 May 13 2014, 6:41am says:

hi i am looking at using Unreal 4, whats the UK month payment for having the kit is it worth the payment when developing? Thank you for any response in relation to this.

+1 vote   member: BenJ308
Mrksmt9
Mrksmt9 May 13 2014, 2:19am says:

are you paying for the unreal 4 while you develop this

0 votes   game: Infection The game
Mrksmt9
Mrksmt9 May 6 2014, 4:41pm says:

Aware of error on the Warning Sign.

+3 votes   media: Antarctica Research Station
Mrksmt9
Mrksmt9 May 6 2014, 4:17pm replied:

oh what an idiot i am, of all the times I have walked past that sign lol, will change next time I'm doing textures. Thanks for the correction

+3 votes   media: Antarctica Research Station
Mrksmt9
Mrksmt9 Apr 16 2014, 4:19pm replied:

yes soon the weather effects will be better.

+2 votes   article: Antartica Research Station 4th Update
Mrksmt9
Mrksmt9 Apr 15 2014, 12:20pm replied:

thank you it really is good to hear this after such hard work from the team, especially Jeremie Friez.

+1 vote   article: Antartica Research Station 3rd Update
Mrksmt9
Mrksmt9 Mar 31 2014, 9:17am replied:

Good lol

+1 vote   media: Antartica Research Station
Mrksmt9
Mrksmt9 Mar 30 2014, 1:43pm says:

would be good to see decals, sprites and atmosphere included as it just feels layered rather than full atmospheric?

+3 votes   article: Winteric Textures Released
Mrksmt9
Mrksmt9 Mar 29 2014, 9:30am says:

Incredible, I wish I could use Unity, but looks so daunting ... Great Job

+1 vote   media: Charcot outside 1
Mrksmt9
Mrksmt9 Mar 21 2014, 1:54am says:

Wish it was simple enough to get in to :(

+1 vote   media: Unreal Engine 4 Features Trailer -- GDC 2014
Mrksmt9
Mrksmt9 Mar 9 2014, 10:01am replied:

Another really nice comment thank you and hope not to disappoint with future media.

+1 vote   media: Antartica Research Station
Mrksmt9
Mrksmt9 Mar 8 2014, 4:26pm replied:

You are correct I am using the US version from the research station run by USA so will get that changed soon as I have made this a united kingdom station and programme is used.

+1 vote   media: Antartica Research Station
Mrksmt9
Mrksmt9 Mar 6 2014, 5:21pm replied:

Thank you hope to show me aspects

+1 vote   article: Antartica Research Station Updated
Mrksmt9
Mrksmt9 Mar 5 2014, 1:17pm replied:

I haven't watched it but know of it and will research it.

+1 vote   media: Antartica Research Station
Mrksmt9
Mrksmt9 Mar 5 2014, 5:45am replied:

This are is extremely early work in progress, so more to come here.

+1 vote   media: Antartica Research Station
Mrksmt9
Mrksmt9 Feb 21 2014, 3:35am says:

excellent

+2 votes   media: Concept's in the works
Mrksmt9
Mrksmt9 Nov 18 2013, 10:31pm says:

an update. yay.

+2 votes   media: The Bookcase
Mrksmt9
Mrksmt9 Oct 21 2013, 4:38pm says:

love the pipes good industrial feel to them

+3 votes   media: Hazard Course - Transition Room 2
Mrksmt9
Mrksmt9 Oct 21 2013, 12:24am says:

nice

-1 votes   media: New Mexico
Mrksmt9
Mrksmt9 Oct 20 2013, 12:31pm says:

how good at modelling and all that do you have to be to map and create environments in unity? ??

+2 votes   article: Update on the project
Mrksmt9
Mrksmt9 Oct 14 2013, 1:42pm says:

Love it

+3 votes   media: Office outside
Mrksmt9
Mrksmt9 Oct 13 2013, 6:05am says:

Really Good, nice to listen too :)

+2 votes   media: Infected Sector - Don't Go to The Surface (demo)
Mrksmt9
Mrksmt9 Oct 12 2013, 5:32pm says:

Does this use Black Mesa Source assets and attributes

-3 votes   media: October media release.
Mrksmt9
Mrksmt9 Oct 6 2013, 4:19pm says:

Nice image and great use of black and white

+2 votes   media: Tunnel
Mrksmt9
Mrksmt9 Sep 28 2013, 10:34am says:

hopw did you take the photo, of both hammer and normal, i guess its two photos combined

+1 vote   media: Missed your train? - What a shame.
Mrksmt9
Mrksmt9 Sep 22 2013, 11:19am replied:

Thank you.

+5 votes   article: development pause resuming
Mrksmt9
Mrksmt9 Sep 1 2013, 2:10pm replied:

Yeah it maybe cause of the sprite and cubemap build

+1 vote   media: Last structural and light test
Mrksmt9
Mrksmt9 Sep 1 2013, 1:54pm replied:

You can't see the posters but they are their

+3 votes   article: Last structural and light test
Mrksmt9
Mrksmt9 Aug 25 2013, 8:39am says:

nice, not sure if the lighting is over used or genius

+4 votes   media: Omnicorp West Warehouse
Mrksmt9
Mrksmt9 Aug 24 2013, 4:32am replied:

What does that mean

-2 votes   media: Structure and Light Test Updated
Mrksmt9
Mrksmt9 Aug 22 2013, 9:20am says:

although i have all the file they are all blank with nothing on them, i am using WinRAR to unpack it, and just comes up with an error on every item.

+3 votes   download: Alchemilla english (v.1.1)
Mrksmt9
Mrksmt9 Aug 16 2013, 4:09am says:

the harsh lighting looks good ingame and their is a reason for it too :)

+1 vote   media: Structure and Light Test
Mrksmt9
Mrksmt9 Jul 14 2013, 5:24am says:

If you cant find 300 charachters to write about your mod, it is not ready to be launched as a mod, thats the sad part.

+3 votes   article: The Mod is Up!
Mrksmt9
Mrksmt9 Jul 10 2013, 4:24pm replied:

not right now no, sorry

0 votes   article: Part One - Of Blood and Water
Mrksmt9
Mrksmt9 Jun 19 2013, 9:04am replied:

I look forward to seeing something :)

+2 votes   article: Second TEASER
Mrksmt9
Mrksmt9 Jun 19 2013, 8:16am replied:

It was just one of those pointless trailers that didn't do anything for me, just my opinion

+2 votes   article: Second TEASER
Mrksmt9
Mrksmt9 Jun 19 2013, 8:01am says:

load of crap!

+2 votes   article: Second TEASER
Mrksmt9
Mrksmt9 Jun 3 2013, 3:47pm says:

The lighting and exposure looks a bit bright but the overal experience is great it's just how the screenshot is taken

+5 votes   media: Logo and Location Header
Mrksmt9
Mrksmt9 May 25 2013, 6:33pm replied:

Left hand side is a l4d drop not a brush based block but i avree with you on the other textures will check as to how they are aligned against the world i usually never stretch or compromise when it comes to detail.

+2 votes   media: Work In Progress
Mrksmt9
Mrksmt9 May 25 2013, 3:50pm replied:

Tell me more about wha textures need love

+3 votes   media: Work In Progress
Mrksmt9
Mrksmt9 May 18 2013, 4:02pm says:

Horrendous screenshot poorest quality ever seen on a new mod page.

+3 votes   media: Map-concept
Mrksmt9
Mrksmt9 Apr 26 2013, 12:55pm says:

Amazing style and atmosphere!

+13 votes   media: Outside
Mrksmt9
Mrksmt9 Apr 5 2013, 3:46pm says:

Music was added in production and not part of the real time sequence.

+3 votes   media: Location to Location WIP
Mrksmt9
Mrksmt9 Mar 19 2013, 3:44am says:

Why post this it shows neither progression or "an alleyway"

+2 votes   media: Alleyway
Mrksmt9
Mrksmt9 Feb 23 2013, 11:39am says:

Amazing

+4 votes   media: Hadley's Hope corridor
Mrksmt9
Mrksmt9 Feb 22 2013, 6:41am says:

English Version?

+1 vote   article: Help to the project/Помощь проекту
Mrksmt9
Mrksmt9 Feb 15 2013, 4:02pm says:

Good start but wont Mod Watch on one screenshot and no information

+1 vote   mod: Momentary
Mrksmt9
Mrksmt9 Feb 15 2013, 4:02pm says:

Nice to see, simple yet effective

+1 vote   media: 20130211
Mrksmt9
Mrksmt9 Feb 6 2013, 8:18am says:

Are you using Black Mesa Source as a platform

+1 vote   media: Blue Shift Boredom
Mrksmt9
Mrksmt9 Jan 27 2013, 1:30pm says:

Superb start to the template, and excellent use of light and sprites for the light up windows.

+6 votes   media: Building Template
Mrksmt9
Mrksmt9 Jan 15 2013, 3:36am says:

wood texutre needs to be 90 degree changed as grade of wood goes length ways not in blocks as seen in the wood going across, it would just look more realistic

+3 votes   media: trenches
Mrksmt9
Mrksmt9 Jan 6 2013, 12:28pm replied:

did you sign up download and convert them for hl2

+1 vote   media: FD
Mrksmt9
Mrksmt9 Nov 30 2012, 3:41am says:

Looks promising, just hope all these concepts can be made in to a reality.

+2 votes   mod: Anabasis
Mrksmt9
Mrksmt9 Nov 20 2012, 7:39am buried:

(buried)

Bit bland in both colour and placement. Hope this dramatically improves

-11 votes   media: Recreation area
Mrksmt9
Mrksmt9 Oct 13 2012, 4:16pm replied:

No. But this is an important part of the story and setting

+1 vote   media: In Peremptorys Shadow
Mrksmt9
Mrksmt9 Oct 1 2012, 3:09am replied:

how do you mean ?

+1 vote   media: Letter Of Invite Page Two
Mrksmt9
Mrksmt9 Sep 18 2012, 9:41am replied:

Yes I do want inventory system when someone.developes one

+2 votes   article: In Peremptorys' Shadow - Part Two
Mrksmt9
Mrksmt9 Sep 10 2012, 3:14am replied:

they look like the standard hl2 ep2 rock models, so not really anything the mod developer has done great.

+1 vote   media: basic rebel
Mrksmt9
Mrksmt9 Sep 9 2012, 12:13pm says:

Excellent! I think some slight touch ups on the environments but otherwise superb, and can't wait to roam around :)

+5 votes   media: NMRIH: Raccoon Police Department Trailer 1
Mrksmt9
Mrksmt9 Sep 2 2012, 5:57am says:

The glass notice will be a location header at the entrance to important external doors, it is one way so the reverse side will look backwards. Also the text is the same (on the WIP) as all of them until new location headers are created.

+1 vote   media: Courtyard Update September
Mrksmt9
Mrksmt9 Aug 21 2012, 12:15pm says:

Superb, well done team

+3 votes   media: Screenshot
Mrksmt9
Mrksmt9 Aug 13 2012, 8:33am says:

I decided to use a combination of both brick textures and think it has worked, but still playing around with the idea

+2 votes   media: Final WIP Update
Mrksmt9
Mrksmt9 Aug 13 2012, 8:32am says:

the sign above the door is a wip need to do new ones.

I decided to use a combination of both brick textures and think it has worked, but still playing around with the idea

+1 vote   media: Final WIP Update
Mrksmt9
Mrksmt9 Aug 13 2012, 6:09am replied:

yeah but its all convenient stuff and the location never made sense nor did the direction of gameplay, wasn't sure what I was exploring??

+5 votes   article: Lost Under The Snow is released!
Mrksmt9
Mrksmt9 Aug 13 2012, 5:19am says:

Extremely Dissapointed, had no idea why i was at this place, where i was, and nothing resembled anything ???

+4 votes   article: Lost Under The Snow is released!
Mrksmt9
Mrksmt9 Aug 12 2012, 7:52am says:

the alignment of the pillar has been sorted too :)

+2 votes   media: Outside Brick Replacement
Mrksmt9
Mrksmt9 Aug 12 2012, 6:02am says:

Please remember this is VERY early work in progress, comments are very much welcome.

+2 votes   media: External Research Building
Mrksmt9
Mrksmt9 Aug 12 2012, 6:02am says:

Please remember this is VERY early work in progress, comments are very much welcome.

+1 vote   media: External Research Building
Mrksmt9
Mrksmt9 Aug 12 2012, 6:01am says:

Please remember this is VERY early work in progress, comments are very much welcome.

+1 vote   media: External Research Building - Development
Mrksmt9
Mrksmt9 Aug 12 2012, 4:31am says:

I saw a couple of videos too like that

Youtu.be

Youtu.be

I can't believe that all maps are like this now, especially games like L4D, seems more and more source has so much to offer but is never used to the potential.

+3 votes   article: Modelling a Map
Mrksmt9
Mrksmt9 Jul 11 2012, 6:30pm says:

Superb, feels very real and certainly looks it too. Well done

+5 votes   media: The HUD.
Mrksmt9
Mrksmt9 May 5 2012, 2:13am replied:

Its a sheet on rods, just thought it was a nice touch securing the area a bit

+1 vote   media: Street level
Mrksmt9
Mrksmt9 May 4 2012, 8:36am replied:

Anything else you think you would realistically see architecturally or prop based that you would have thought would go in to this area?

+1 vote   media: Street Diner Revisited
Mrksmt9
Mrksmt9 May 4 2012, 8:28am says:

PS - Floor area will be done soon, so I am aware it is bare.

+1 vote   media: Street level
Mrksmt9
Mrksmt9 May 4 2012, 8:28am says:

PS - Floor area will be done soon, so I am aware it is bare.

+2 votes   media: Street level
Mrksmt9
Mrksmt9 May 4 2012, 1:59am says:

No basic skybox, no basic lighting, no basic cube mapping nothing , yeah this is like a 5 min work early image

+1 vote   media: island
Mrksmt9
Mrksmt9 Apr 19 2012, 1:05am says:

Their is NOTHING in this map, so what are you showing ???

+1 vote   media: infs_storage WIP
Mrksmt9
Mrksmt9 Apr 17 2012, 3:53pm says:

i added this to watching this morning and now everything has gone?

+1 vote   mod: Codename: Source
Mrksmt9
Mrksmt9 Apr 16 2012, 1:22pm says:

Looking at the way you level design I'm not surprised. Your VIS must be off the scale

+1 vote   media: Oh Fuck OFF
Mrksmt9
Mrksmt9 Apr 15 2012, 1:05pm replied:

for a Portal One mod yeah i totally agree, the Portal 1 and 2 style is very different and it is a little hectic. However i will say amazing use of colour

+2 votes   media: Beginning
Mrksmt9
Mrksmt9 Apr 15 2012, 11:09am replied:

Its totally understandagble as creating a mod takes time and an aweful lot of work even on a very small scale, so good luck and I hope you blow us away with what you have in store !!!

+1 vote   article: The Mod's Not Dead, And a Bit Of Updates.
Mrksmt9
Mrksmt9 Mar 16 2012, 12:54pm says:

Love It

+3 votes   media: Early WIPs.
Mrksmt9
Mrksmt9 Mar 8 2012, 1:19am says:

Awesome light and use of HL 2 content

+1 vote   media: Bleak
Mrksmt9
Mrksmt9 Feb 26 2012, 1:08pm replied:

firstly they look too big and you should try to make the room fit a series of them.

+1 vote   media: c1a2a Comparison
Mrksmt9
Mrksmt9 Feb 26 2012, 12:52pm replied:

Just think the bottom brick layer needs to come down so its that same height as a normal brick?

+1 vote   media: c1a2a Comparison
Mrksmt9
Mrksmt9 Feb 26 2012, 12:09pm says:

Dont blast me for this, but nothing exciting is coming from the new map, the wall textures don't really look asligned to the floor and their are no skerting board at the bottom and the ceiling tiles could be so much better aligned

+2 votes   media: c1a2a Comparison
Mrksmt9
Mrksmt9 Feb 24 2012, 6:49am says:

I see nothing!

+1 vote   media: Hall1
Mrksmt9
Mrksmt9 Feb 23 2012, 4:06am says:

The main floor area to the bottom of the screen will be done in due time, so apoligies for the lack of deatil, however I did want to give you an idea of scope of the planned area.

+1 vote   media: Diner Main Floor Area
Mrksmt9
Mrksmt9 Feb 23 2012, 4:05am says:

This is just a shell at the moment, but wanted to add it in as it's still part of the diner experience.

+2 votes   media: Kitchen Area
Mrksmt9
Mrksmt9 Feb 12 2012, 9:02am says:

Wow

+1 vote   media: LVL 01
Mrksmt9
Mrksmt9 Feb 6 2012, 2:12pm says:

At the bottom middle is a placeholder for a Key Model (anyone want to design it, contact me)

+4 votes   media: Loading Bay Area
Mrksmt9
Mrksmt9 Feb 5 2012, 12:03pm says:

needsneeds some nice deep detail of damage on those two buildings

+1 vote   media: Santa's Revenge 2 ver.1.1
Mrksmt9
Mrksmt9 Nov 14 2011, 12:34pm says:

The outside world is really rich, shame about some of the indoor areas seem a bit less exciting

+1 vote   media: In-game screenshots
Mrksmt9
Mrksmt9 Oct 30 2011, 1:01pm says:

Not sure what but something seems out of place in this, may be the tile flooring, too random

+2 votes   media: Hospital [INGAME] [WIP]
Mrksmt9
Mrksmt9 Oct 13 2011, 3:44pm says:

i think ive stayed their, lovely place :)

+1 vote   media: The Guestroom
Mrksmt9
Mrksmt9 Oct 10 2011, 6:46am says:

store the invisible boxes here !

+1 vote   media: Storage
Mrksmt9
Mrksmt9 Sep 11 2011, 9:50am says:

Is this going to be straighforward maps and puzzles, looks clean and tidy i like it

+3 votes   mod: The Inspection
Mrksmt9
Mrksmt9 Sep 2 2011, 6:41am replied:

one poor screen shot, wonder why ???

+1 vote   mod: Psychopath
Mrksmt9
Mrksmt9 Aug 8 2011, 3:13pm says:

Good lighting and flawless entity placement

+6 votes   media: Mark's Apartment
Mrksmt9
Mrksmt9 Jul 21 2011, 1:16am replied:

totally agree and more to come from this area leading to the Underground Car Park and Residence areas

+3 votes   media: Updated
Mrksmt9
Mrksmt9 Jun 22 2011, 10:39am replied:

so far brush based but wouldnt say no to having all the rails prop based

+2 votes   media: Early Entrance Priogress
Mrksmt9
Mrksmt9 Jun 21 2011, 3:15pm says:

Extremely early Work In Progress, has just been built so bare with me!

+2 votes   media: Early Hallway Priogress
Mrksmt9
Mrksmt9 Jun 21 2011, 2:59pm says:

Underneath the area in front will be more going on, it's been redeveloped as your notice from previous screen shots

+2 votes   media: Early Entrance Priogress
Mrksmt9
Mrksmt9 Jun 21 2011, 2:58pm says:

Still not got round to changing those railings, but will soon :)

+2 votes   media: Early Entrance Priogress
Mrksmt9
Mrksmt9 Jun 21 2011, 2:58pm says:

I know this area is still a bit empty sorry!

+2 votes   media: Early Entrance Priogress
Mrksmt9
Mrksmt9 Jun 14 2011, 12:54pm replied:

hey long time mate, hows things going with you ?

+1 vote   article: Screen shot and Audio Bite
Mrksmt9
Mrksmt9 Jun 13 2011, 12:58pm says:

this is underdevelopment and for some reason the shot didnt come out as good as i had hoped, so working on it :)

+2 votes   media: Early Entrance Priogress
Mrksmt9
Mrksmt9 Jun 13 2011, 1:45am says:

Not sure it says alot ?

+1 vote   media: Main Menu
Mrksmt9
Mrksmt9 Jun 2 2011, 7:05am says:

Comments Welcomed

+1 vote   media: Site Logo Concept
Mrksmt9
Mrksmt9 Jun 2 2011, 6:07am says:

The locations are for example purposes only. Also in the white boxes will be graphical representations of the location

+1 vote   media: Site Directions Concept
Mrksmt9
Mrksmt9 Jun 2 2011, 6:07am says:

If anyone can make these better or into a workable texture (with the white background being invisible) please get in touch

+1 vote   media: Site Logo Concept
Mrksmt9
Mrksmt9 May 31 2011, 3:13pm replied:

someone is more than welcome to create me a slash logo :)

+1 vote   media: Early Entrance Priogress
Mrksmt9
Mrksmt9 May 2 2011, 10:07am says:

Feedback please good or bad

+1 vote   download: In Game
Mrksmt9
Mrksmt9 May 1 2011, 1:42am says:

yes the blind windows are still up-side-down :( never got round to sorting that.

+1 vote   media: In Game
Mrksmt9
Mrksmt9 Mar 22 2011, 6:50am says:

View In Original - This is a WIP so not very detailed

+1 vote   media: Geographical Layout
Mrksmt9
Mrksmt9 Feb 23 2011, 1:54am says:

The world went to chaos, as the "pure" population grew.

The year is 2013. You are an unnamed survivor living in New York.

Will you survive?


will you survive what ???? Whats Happend ???? The story is blah!

+1 vote   mod: Salvage
Mrksmt9
Mrksmt9 Feb 19 2011, 1:49am says:

All though i love the idea and well done for the thought, this is neither the engine (source) or the platform (half-life 2) to build that from. If yor having trouble with making a mod with the basics of half life 2 stock textures, props, scripted sequences and so forth your not going to be able to build this mega community idea thing, as no matter the idea to an extent you will be on your own until the idea flourishes or you have some amazing art work / concept stuff.

Not sure where that leaves you, but most community watchers have no idea how hard mod developing is especially on your own :(

+3 votes   article: Complete Overhaul
Mrksmt9
Mrksmt9 Feb 18 2011, 8:08am replied:

more will be done in time, but didnt wanna put too much as it restricts the fighting space for the combine to cover and run and forward etc

+1 vote   media: Momentum
Mrksmt9
Mrksmt9 Feb 13 2011, 3:39am says:

Comments ?

+1 vote   media: Momentum
Mrksmt9
Mrksmt9 Feb 13 2011, 3:39am says:

Comments ?

+1 vote   media: Momentum
Mrksmt9
Mrksmt9 Feb 13 2011, 3:38am says:

Comments ?

+1 vote   media: Momentum
Mrksmt9
Mrksmt9 Feb 13 2011, 3:38am says:

Comments ?

+1 vote   media: Momentum
Mrksmt9
Mrksmt9 Feb 12 2011, 10:04am replied:

all npc and battle related units have been removed :)

+2 votes   article: Momentum
Mrksmt9
Mrksmt9 Feb 12 2011, 9:27am replied:

empty in what way

+2 votes   article: Momentum
Mrksmt9
Mrksmt9 Feb 12 2011, 2:18am replied:

Color_Correction will come at a later date, right now want to push forward with ideas and playable areas and then go back to the look in more detail. But this is an early work in progress so more to come soon

+1 vote   media: Momentum
Mrksmt9
Mrksmt9 Feb 12 2011, 2:11am says:

This is the new updated image from when people talked about the platform and rail. I have kept the rail due to the height needs to be perfect for the battle and works very well, but to make it a little better i took out the underneath rail and dropped the floor.

+1 vote   media: Momentum
Mrksmt9
Mrksmt9 Feb 11 2011, 3:01pm says:

Sorry I have realised how bad this shot. This is an early work area and links the first staging fight area with the communications array, so more coming soon.

+2 votes   media: Momentum
Mrksmt9
Mrksmt9 Feb 6 2011, 2:09pm replied:

i wanted something industrial, and within the assests of hl2 ep2

0 votes   media: Momentum
Mrksmt9
Mrksmt9 Feb 5 2011, 2:13am says:

Feel free to give constructive feedback.

+1 vote   article: Momentum
Mrksmt9
Mrksmt9 Jan 21 2011, 3:36am says:

What aesthetically pleasing feel, this is a bunch of cube blocks in a big cube, with the exact same texture and i see a few scattered standard lights?

0 votes   media: MR: Lower Level 2 -Alpha
Mrksmt9
Mrksmt9 Jan 21 2011, 3:28am says:

Seriously why take a screen shot of this???

+3 votes   media: Chapter vBeta
Mrksmt9
Mrksmt9 Jan 21 2011, 3:27am says:

Seriously??? A wall and a light shodow???

+1 vote   media: Chapter vBeta
Mrksmt9
Mrksmt9 Dec 31 2010, 1:57am says:

I think a very slight bit more lighting, just a very subtle bit would make it better, it feels pitch dark, but its totally awesome!

+1 vote   media: hallway update
Mrksmt9
Mrksmt9 Sep 30 2010, 5:50pm says:

WOW speachless, and perfectly lite!

+2 votes   media: La Rochelle U-boat base 1942
Mrksmt9
Mrksmt9 Sep 8 2010, 2:43am says:

perfect

+7 votes   media: Flare
Mrksmt9
Mrksmt9 Sep 2 2010, 2:11am says:

if the water vanishes it means you have a leak or brush error, the last picture seriously needs work on it, i advise not showing it again until a huge imporvement has been made.

+1 vote   article: Monthly Progress Report #6
Mrksmt9
Mrksmt9 Aug 24 2010, 1:47pm says:

this type of pic would have amazed in the time of hl2 launch but come on, not anymore !!!

+1 vote   media: WIP
Mrksmt9
Mrksmt9 Aug 14 2010, 1:46am replied:

I did cheat the music is Dark Sanctury all though i am looking for a music developer and so forth

+1 vote   media: Epidemic Teaser Video
Mrksmt9
Mrksmt9 Apr 30 2010, 7:45am says:

you love dev textures dont you lol, i hope this will be changing to actual ones :)

0 votes   media: Screns
Mrksmt9
Mrksmt9 Apr 24 2010, 3:10am says:

don't recognise this place from black mesa

+1 vote   media: Lighting Concept
Mrksmt9
Mrksmt9 Apr 24 2010, 3:09am says:

huge kitchen .... !

+1 vote   media: Apartment 201 - Kitchen (WIP)
Mrksmt9
Mrksmt9 Apr 9 2010, 5:47pm says:

some texture problems but great start, opne of my most anticipated and wanted mods this

+2 votes   media: the caves
Mrksmt9
Mrksmt9 Jun 22 2009, 1:37am says:

WOW excellent!

+1 vote   media: slums 2 abandoned city
Mrksmt9
Mrksmt9 Jun 16 2009, 3:25pm says:

Please be joking !!!

+1 vote   media: Black Mesa 2
Mrksmt9
Mrksmt9 Jun 9 2009, 12:22pm says:

was it worth posting a 2 and a half minute video showing what looks like nothing but a skinned zombie :(

0 votes   media: Some gameplay stuff and headcrabless zombie
Mrksmt9
Mrksmt9 May 21 2009, 2:54am says:

Some serious texture problems in this area :(

+1 vote   media: First Level Designs
Mrksmt9
Mrksmt9 May 3 2009, 6:57am says:

WOW!

+1 vote   media: 030509
Mrksmt9
Mrksmt9 Apr 12 2009, 4:26am says:

Stunning

+1 vote   media: improved lighting
Mrksmt9
Mrksmt9 Apr 5 2009, 5:52am says:

putting tags on a weapon like this is proving that no one has any idea what this is or whatit resembles

+1 vote   media: HumanSniper
Mrksmt9
Mrksmt9 Mar 26 2009, 3:53am says:

its bound to have an effect, either on quality or the outcome of the mod, i am certain that one if not both the mods will die, shame.

0 votes   article: KILLER89 has joined Condemned
Mrksmt9
Mrksmt9 Mar 16 2009, 3:23am says:

you should really remove the weapon before taking screenshots, but this is brilliant so far

+1 vote   media: Residence Bedroom
Mrksmt9
Mrksmt9 Mar 3 2009, 3:40pm says:

Can't wait for friday now :)

+1 vote   article: Outbreak: Condemned Demo Releasing Friday
Mrksmt9
Mrksmt9 Feb 26 2009, 3:51am says:

Excellent !!

+2 votes   media: Xen Project Promotionnal Pictures
Mrksmt9
Mrksmt9 Feb 11 2009, 10:49am says:

looks solid and strong well done

+2 votes   media: Wip1
Mrksmt9
Mrksmt9 Feb 11 2009, 10:42am says:

need to sort the textures out around the impact areas of ther ceiling, try selecting all of them and re-aligning them

+1 vote   media: Chapter1: The Beginning
Mrksmt9
Mrksmt9 Feb 8 2009, 1:36am says:

Amazing level design well done

+1 vote   media: Night Terror
Mrksmt9
Mrksmt9 Feb 8 2009, 1:25am says:

Simple yet stunningly perfect

+1 vote   media: Chapter 01 : The awakening.
Mrksmt9
Mrksmt9 Dec 21 2008, 1:04am says:

This comment has been posted in a private group.

Mrksmt9
Mrksmt9 Dec 10 2008, 6:18pm says:

If you can't wait for the upload, go to you-tube

Uk.youtube.com

It seems the video quality is not excellent on you-tube, rest assured this is not how it was uploaded and the video will go to the website soon.

+1 vote   media: Adminstration Directors Notes
Mrksmt9
Mrksmt9 Nov 27 2008, 2:14am says:

2md 3rd and 4th screen shot and still looks boring and bland.

+1 vote   media: night images
Mrksmt9
Mrksmt9 Nov 27 2008, 2:12am says:

Looks Boring

+1 vote   media: night images
Mrksmt9
Mrksmt9 Nov 26 2008, 3:51am says:

fantastic!

+1 vote   media: PS RIVER
Mrksmt9
Mrksmt9 Nov 19 2008, 4:27pm says:

I mean WHAT THE **** was that lol

+1 vote   article: Outbreak: Episode Two Teaser
Mrksmt9
Mrksmt9 Nov 13 2008, 3:22pm says:

Link is BROKEN! ! ! !

+1 vote   article: Outbreak: Episode One DOWNLOAD NOW
Mrksmt9
Mrksmt9 Nov 13 2008, 3:21pm says:

Excellent mapping and lighting, very nice, instant nice screen!

+1 vote   media: First screens of Cafe.
Mrksmt9
Mrksmt9 Nov 12 2008, 3:17pm says:

wow i can see a whole heap of nothing... Stunning!

+1 vote   media: Stay Alive!
Mrksmt9
Mrksmt9 Nov 9 2008, 2:37pm says:

just looking at the pics this looks like the most boring level on the planet, all same textures and models and lighting, the only thing i like is the water, and thats a simple thing to add. Lets hope things improve drastically.

0 votes   download: Map Demo
Mrksmt9
Mrksmt9 Oct 28 2008, 3:45pm says:

Pretty much pointless screenshot!!!

+1 vote   media: Subway 3
Mrksmt9
Mrksmt9 Jun 17 2008, 2:35pm says:

reminds me of Resident Evil 4, with the village doors and the big monster ahhhh lol, or jurrasic park?

+1 vote   media: Camp
Mrksmt9
Mrksmt9 Jun 17 2008, 2:30pm says:

love the architecture in your map, and the lighting is pretty spot on, well done

+1 vote   media: The Innermost - Underground Storage
Mrksmt9
Mrksmt9 Jun 17 2008, 2:16pm says:

Extremely bad lighting, looks like you have got the env_light up way too high???

+1 vote   media: Under City 3 CF_00
Mrksmt9
Mrksmt9 Apr 3 2008, 1:43am says:

site doesnt exsist?

+1 vote   article: City17 Demo Released.
Mrksmt9
Mrksmt9 Mar 11 2008, 4:18am says:

Before you comment please read :-

I am aware of the light on the left is not right, and the ground is wrongly shaped and the roof top right is not connected properly. :) All other comments welcomed

+1 vote   media: Medical Facility
Mrksmt9
Mrksmt9 Mar 2 2008, 5:02am says:

Really like what you have done in this shot, looks nice natural surrounding and i feel like im that very location.

+1 vote   media: HDR2
Mrksmt9
Mrksmt9 Dec 27 2007, 4:00pm says:

i like the architecture and use of lighting and glass, amazing screenshot, well done, look forward to more!

+2 votes   media: screenshot02
Mrksmt9
Mrksmt9 Dec 3 2007, 1:09am says:

Something looks deeply wrong with these screenshots, maybe emptyness or maybe an environment entity missing, who knows???? Keep working on the level guys!

+2 votes   article: Surface Survival
Mrksmt9
Mrksmt9 Oct 1 2007, 4:39am says:

I saw some of your work on Resident Evil HL2 MOD, and thought it was excellent, and wondered if you would like to join a new infected/zombie mod as Lead Level Designer / Mapper, this time i have schematics and ideas of game play, room layouts and objectives, with obviously massive room for ingenuity and your own flare of design, including new areas and ideas.

Why not take a look at Epidemic - Part One, and see if you would like to become a team member?

Your thank fully
Mark Smith
Team Lead

+1 vote   member: NonnoJaco
Mrksmt9
Mrksmt9 Sep 24 2007, 7:03am says:

amazing level design, and some wondferful lighting, will be watching this mod!!

+1 vote   article: New Half-Life 2 mod announcement: Decadence
Mrksmt9
Mrksmt9 Sep 17 2007, 12:53am says:

looks all ripped fropm ep1, nothing truely amazing or eye popping, no long city decimated streets, just the norm of the city from when you cmoe out of the udergound and then a pic of the left hand side of that, surely for a yeah and a halfs work, we can see something better than that??

+2 votes   article: Media Update
Mrksmt9
Mrksmt9 Jul 12 2007, 7:31am says:

No displacement ground ?????? Looks very bad :(

+1 vote   media: Training
Mrksmt9
Mrksmt9 Apr 5 2007, 12:40pm says:

Im really sorry if i missed your pm, please could you imform me what you wanted to do and for what mod.

Many Thanls

+1 vote   member: ColonelChumChum
Mrksmt9
Mrksmt9 Dec 16 2006, 12:50am says:

incredibly amazing !!!!

+1 vote   media: Nowhere - 02C
Mrksmt9
Mrksmt9 Jan 6 2007, 1:21am says:

the map is one of the worst map screen shots i think i have ever seen, and a media release with it in has only proved you don't know how to map :(, lets hope the next media release has something good to show!

+1 vote   article: Starship Troopers: Outpost in Production
Mrksmt9
Mrksmt9 Oct 29 2006, 11:22am says:

not as impressive as it could be, but still good

+1 vote   media: Outside the asylum2
Mrksmt9
Mrksmt9 Sep 19 2006, 6:26am says:

this mod has potential but the mapping is deeply in need of revamping

+1 vote   mod: Enigma
Mrksmt9
Mrksmt9 Sep 19 2006, 6:25am says:

nice flash light effect love it

+1 vote   media: Flashlight 2
Mrksmt9
Mrksmt9 Sep 19 2006, 6:25am says:

is this a joke, its harly a BARRICADE!!!

+1 vote   media: Breakable barricade
Mrksmt9
Mrksmt9 Sep 19 2006, 6:24am says:

really nothing amazing about this screenshot!

+1 vote   media: Room with grate and windows
Mrksmt9
Mrksmt9 Sep 17 2006, 2:18am says:

The website has all the "non blur" pictures on! Thanks for the comment.

+1 vote   article: New Teaser Screens 3 and 4 from Final Escape
Mrksmt9
Mrksmt9 Jul 9 2006, 2:49pm says:

lighting in most of your maps needs an overhaul, even the basic env_environment???????

+1 vote   media: Street
Mrksmt9
Mrksmt9 Jul 9 2006, 2:45pm says:

looks great well done

+1 vote   media: Under The Prison - Sewer
Mrksmt9
Mrksmt9 May 22 2006, 1:21am says:

Lighting looks really bad ??

+1 vote   media: Ingame 2
Mrksmt9
Mrksmt9 Mar 3 2006, 6:46am says:

this just seems likie someone who is bored slapping a few things together, nothing concrete in this mod at all, no details, nothing.

-1 votes   mod: Containment Breached
Mrksmt9
Mrksmt9 Aug 21 2005, 7:15am says:

please check you spelling. or the mod will die, cause people will think its run by a group or single 10 year old!!

+1 vote   mod: Surf Source
Mrksmt9
Mrksmt9 Aug 17 2005, 6:13am says:

seems like one big load of rubbish, sorry this is not origanal, its completely muddled up and confusing, your trying to add an new element to something you cant be bothered to change, and you cant just run alongside hl2 with a infestation zombie story. Try a total conversion!!!

+1 vote   mod: Rise Of the Dead
Mrksmt9
Mrksmt9 Aug 2 2005, 5:09am says:

I loved the FlashBack game, its feel, music, and story was incredible. But you do need to get the old game and get your research done. Dont wait for other people, try and get as much as you can into your forum, i really dont want to see this mod die cause i love the origanal concept and game.

+1 vote   mod: Flashback: The Quest For Identy
Mrksmt9
Mrksmt9 Jul 31 2005, 2:19am says:

Whats that S in the top right hand corner???

+1 vote   media: Killmore colony's logo
Mrksmt9
Mrksmt9 Jun 11 2005, 6:13am says:

Everything from the lighting to the room architecture just looks so ugly, and realy thrown together, i hope these are very early screenshots and better rooms and detail will follow later on?

+1 vote   article: New Media
Mrksmt9
Mrksmt9 May 11 2005, 1:10pm says:

Hello, my name is Mark Smith, i am the team lead for Final Escape, and would firstly like to say your screenshots look amazing.

One of the things i can see in your Resistance Compound screens, is the stairs going to a white blur (fade effect) could you please tell me how you put that together, i mean just the blur, pressume its the same in hl2, where when you walk up to and through it it fades out ????

Many thanks if you can help me here.

+1 vote   member: Cr4ig
Mrksmt9
Mrksmt9 Feb 12 2006, 10:44am says:

This games has some of the worst gameplay ever, the worse locations, horrbile sequences

+1 vote   mod: City 14
Mrksmt9
Mrksmt9 Mar 30 2005, 12:44pm says:

Hi, you left a message in my help column that you would like to be the story editor, are you still interested in this task. I already have a general start to finish story but need padding out. Would you like to be part of Finil Escape?

+1 vote   member: FoxTheGunman777
Mrksmt9
Mrksmt9 Mar 27 2005, 10:15am says:

seems a child wrote your About section, get it sorted, or oone will take this seriously...???

+1 vote   mod: Ordeal
Mrksmt9
Mrksmt9 Oct 24 2004, 12:20pm says:

What position would u like to be under for the mod?

+1 vote   member: Cloud_uk
Mrksmt9
Mrksmt9 Oct 20 2004, 12:54am says:

this has no relevance, info and anything, bizzare and totaly info less, please tell us a little more because this mod makes no sense at all!!!

+1 vote   mod: Setsiju Battle 7
Mrksmt9
Mrksmt9 Jul 10 2004, 6:29pm says:

Another dissapointment from the team, a sqaure house???? not much of a town hall, could have done with a bit more effort. But to start with i gues its ok

+1 vote   media: town hall
Mrksmt9
Mrksmt9 Jun 20 2004, 2:29pm says:

I love the title, and ove the idea, this is awesome, hope it comes through onto playable maps.

+1 vote   mod: The Hour Before Dawn
Mrksmt9
Mrksmt9 Jun 11 2004, 1:37am says:

Im a level designer, and have to ask the question why you have two level changes in such a small space, have you even mapped for half-life, or seen the size available for hl2 maps???? Please do something a little more impactful!

+1 vote   media: Playable maps 1 and 2 plan
Mrksmt9
Mrksmt9 Jun 7 2004, 1:24pm says:

You cant see anything, just a re fuzzy bit in the middle, make this clearer or dont post!

+1 vote  
Mrksmt9
Mrksmt9 Apr 29 2004, 2:48pm says:

These are some of the best shots ive ever seen from the hl2 universe, this make all games shake with it's presence, this is awesome!!!!!!!!!!!!!!

+1 vote   article: IGN.com Has HL2 Screenshots "NEW"
Mrksmt9
Mrksmt9 Apr 15 2004, 2:03am says:

Your website is so bad, blocks of writing in black and all the pictures are overlaping )ripped proberbly) so u havent bother to do them well!!!! This site pays NO tribute to Buffy and should be closed.

+1 vote   mod: Buffy The Vampire Slayer
Mrksmt9
Mrksmt9 Mar 14 2004, 3:19am says:

These renders still dont have me jumping out for joy, ive seen alot better, and GET THEM SKINNED!!!!!!

+1 vote   article: Re-Rendered Weapon Models
Mrksmt9
Mrksmt9 Jan 26 2004, 11:11am says:

Lets hope it will look as good as we hope it will!!!!

+1 vote   mod: War of the Worlds
Mrksmt9
Mrksmt9 Dec 13 2003, 11:34am says:

Mixed up story, bad buld (trying to throw a grenade ove boxes but if bouncing off thin air and killing you???), and some of the buildings were rubbish

+1 vote   mod: Dalek unbidden
Mrksmt9
Mrksmt9 Mar 19 2006, 10:05am says:

Well you need a lot more detail about what makes you mod, what its about in full detail and you also need a 100 % spell check. One of the reasons for my comment was not only was it seriously badly worded, but it just seemed to jump from one thing to another nothing concrete or solid sounding. Come up with more strong details and your be home dry, also some media would really improve the mods position.

+2 votes   member: grindkerensky
Mrksmt9
Mrksmt9 Sep 28 2003, 11:19am says:

This sounds good, but you have a good storyline undercut by going back in to what everyone on this mod planet has done. The idea of perhaps the building of black mesa and it's secrets would be good, but all you do is a new location same idea type of mod, and if u havent notices, tons of them exist! However it still sounds good.

+1 vote   mod: Half-Life: Zero
Mrksmt9
Mrksmt9 Aug 20 2003, 1:30am says:

This is boring and shows nothing amazing, and those bubles look bad, show us something worth while please.

+1 vote   article: Some new stuff, finally.
Mrksmt9
Mrksmt9 Aug 17 2003, 3:53am says:

All the walls, supports and cliff edges look so bulky and unrealistic, and the texture on that main support, just left of the centre page is ugly.

+1 vote   media: Nagash map
Mrksmt9
Mrksmt9 Jul 27 2003, 7:05am says:

Hi, u posted a request for help on the C&C ColdStrike mod, and then another stating u fixed the problem, im finding ive installed everything and double clicking on Strike, but nothing happens? Can u help me please.

Please leave a comment to mrksmt9

cheers

+1 vote   member: SamLeach
Level
Avatar
Avatar
Offline Since
Dec 21, 2014
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
26
Games
3
Mods
196
Articles
198
Polls
1
Media
428
Downloads
17
Groups
2