Project Lead for Epidemic

Comment History  (0 - 30 of 784)
Mrksmt9 Jan 4 2015, 5:24am says:

Simply amazingly well built, and also everything comes together really well too. This is a superb mod and great accuracy to the game, keep going.

+3 votes   mod: Resident Evil 2: Source
Mrksmt9 Jan 4 2015, 3:42am says:

does anyone know where to go to change the speed of the player?

+1 vote   mod: Resident Evil 2: Source
Mrksmt9 Dec 29 2014, 5:00am replied:

they are slow, but when in close proximity very strong and very deadly.

+2 votes   game: Epidemic
Mrksmt9 Dec 19 2014, 7:07am says:

looks great shame about the over the top voice work

+2 votes   article: Official announcement teaser of Crossing the line
Mrksmt9 Dec 14 2014, 8:20am says:

Amazing and well done :)

+2 votes   media: JP: Aftermath - Happy christmas
Mrksmt9 Dec 12 2014, 6:09pm says:

Reminds me of the good old days of Flashback.

+1 vote   media: NEBULA Gameplay Preview - DEC 2014
Mrksmt9 Dec 10 2014, 7:35am says:

Really nice to see this coming along now.

+2 votes   media: engineering update
Mrksmt9 Dec 2 2014, 4:11am says:

Better and better each time you post. Source continues to amaze me

+4 votes   media: Secrets in Unusual Places
Mrksmt9 Nov 29 2014, 2:18pm says:


+7 votes   media: Our Only Chance for Escape
Mrksmt9 Nov 8 2014, 5:05pm says:

After such a long.time away this is dissapointing.

+2 votes   media: Since two months....
Mrksmt9 Oct 15 2014, 1:56am says:

your model and texture folders must be massive by now :)

+4 votes   media: West Office
Mrksmt9 Sep 29 2014, 4:24pm says:

Wow, almost perfect!

+6 votes   media: Library
Mrksmt9 Sep 25 2014, 1:02am says:

Good Luck but that is a lot of money to raise in such a short time frame.

+1 vote   article: Only 47 days on Indiegogo!
Mrksmt9 Sep 23 2014, 2:02am says:

Is this all static mesh?

+1 vote   media: Sickbay
Mrksmt9 Aug 31 2014, 2:30am says:

Ive been following this from the start and with the exception of Infra this is one of my most anticipated games to this year

+1 vote   game: The Town of Light
Mrksmt9 Aug 28 2014, 1:28am replied:

No of blood is on hold. Source simply doest give modern options graphics or effects any more.

+1 vote   article: Epidemic - Layout Concept
Mrksmt9 Aug 27 2014, 2:14am says:

This is amazing and so visually lush. Well Done

+3 votes   media: Park
Mrksmt9 Aug 26 2014, 2:00am replied:

Yes this is UE4

+1 vote   article: Epidemic - Layout Concept
Mrksmt9 Aug 25 2014, 4:26pm says:

This is early wip lol

+1 vote   article: Epidemic - Layout Concept
Mrksmt9 Aug 24 2014, 7:42am says:

Stunning Work, you should be so proud of your selves and the style your creating.

+2 votes   media: Environment shots
Mrksmt9 Aug 18 2014, 3:09am says:

Good and disappointing at the same time, the Raccoon City Streets as pointless nothing resembling anything, so a bit of a let down. The RPD, again too much harsh brush work, nothing smooth about it and the only thing that I felt made this was the music. But keep going as I know this is blocking out etc so understand this is the start of a good demo.

+4 votes   mod: Resident Evil 2: Source
Mrksmt9 Aug 13 2014, 7:26am says:

A bit to clean on the walls and floor.

+2 votes   media: West Hall 3
Mrksmt9 Aug 12 2014, 7:15am says:

Some good quality stuff.

+4 votes   media: Briefing Room
Mrksmt9 Aug 3 2014, 2:35am says:

Awesome if not a little hard to see in places.

+1 vote   media: The Hum - Trailer : Why Aliens?
Mrksmt9 Aug 1 2014, 12:59am says:

Love them

+1 vote   media: Work In Progress - Main Characters
Mrksmt9 Jul 6 2014, 2:14am says:

Wow an update :) and a good one.

+2 votes   media: Library Update
Mrksmt9 Jun 29 2014, 1:51am says:

Sorry not for me, I would have given you life long likes if it had been a game version of Black Snow, but not this sory.

+5 votes   article: In Other News
Mrksmt9 Jun 9 2014, 9:13am says:

How did you.get the floor blueprint on the ground that's a great way to support a sprawling game world.

+1 vote   game: Star Trek Voyager Game Project
Mrksmt9 Jun 1 2014, 1:35pm says:

Excellent progress

+1 vote   article: Congo - In-Game Screenshots
Mrksmt9 May 31 2014, 2:15am replied:

you really need to just listen Ciirulean, or you will never move forward and the mod may die or not get the attention it deserves. This is very early stage mapping, it's the level of detail that is done to just block out a map before the main detail goes in, it really is not screenshot media worth. That being said keep going and keep learning.

+2 votes   mod: Half-Soul
Mrksmt9 Apr 22 2014, 12:20pm replied:

it is free and purely to get our own uniqueness t the mod, as we dont have nay developers here for that side of the mod.

+1 vote   article: Antartica Research Station 4th Update
Mrksmt9 Mar 25 2014, 5:42am says:

its really not professional to swear on your page for any reason, just delete his

0 votes   mod: Sleepless
Mrksmt9 Mar 18 2014, 3:06am replied:

pleased your enjoying the shots.

+1 vote   media: Antartica Research Station
Mrksmt9 Mar 8 2014, 2:50pm says:

Superb! And such a welcome post.

+5 votes   media: No Screaming in the Library!
Mrksmt9 Mar 8 2014, 8:08am replied:

That's an amazing comment and thank you.

+1 vote   article: Antartica Research Station Updated
Mrksmt9 Dec 25 2013, 2:57am says:


+1 vote   media: nether_01
Mrksmt9 Oct 2 2013, 2:42am says:

overall good with exception to some of the worst level design and environment design ever.

-1 votes   article: Public Beta Released!
Mrksmt9 Aug 23 2013, 11:28pm says:

sadly parts feel like a mix of counter strike, NMRIN and Left 4 Dead, the locations are not as rich and vibrant as they looked in the concepts for me. And the gameplay looks fast which is what we have seen before.

+1 vote   media: Contagion 2013 Beta Teaser Trailer
Mrksmt9 Aug 23 2013, 8:56am replied:

i have done this but the extract says errors on files and then i get an error when i start it up saying Alchemilla_en/gameinfo.txt is invalid, can someone paste the contents of the document to me

+3 votes   download: Alchemilla english (v.1.1)
Mrksmt9 Aug 23 2013, 8:07am says:

anybody actually answer me why i cant run the DEMO!!

+2 votes   download: Alchemilla english (v.1.1)
Mrksmt9 Aug 23 2013, 3:22am replied:

Always appreciate negative feedback, and im pleased even though you are not wowed by the content it's enough for you to mod watch which is the point of posting news and screens, so thank you

Don't forget to tell your friends!!!

+3 votes   article: Of Blood and Water Underground
Mrksmt9 Jul 7 2013, 6:09pm replied:

No this place does not exist

+1 vote   media: CONCEPT BUILD - Part One - Of Blood and Water
Mrksmt9 Jun 4 2013, 4:10pm says:


+1 vote   media: Roof
Mrksmt9 May 24 2013, 1:02am replied:

sorted thanks

+1 vote   media: Work In Progress
Mrksmt9 May 23 2013, 2:32pm replied:

Fantastic can you re send and i will look at more options for variation

+1 vote   media: Work In Progress
Mrksmt9 May 23 2013, 11:19am replied:

yeah i know i have them somewhere, do you have a copy too, as the layout has changed :)

+1 vote   media: Work In Progress
Mrksmt9 May 23 2013, 2:08am replied:

Awesome. Let me get back to you with that. Do you have any work you can show me forquality

+1 vote   media: Work In Progress
Mrksmt9 May 22 2013, 2:32pm replied:

It's not a city size map but a massive above and underground research facility, and the idea is to make it feel big without seeing the entire place as you will move locations in the story and then come back to it later in the mod,. It will be big and the idea is to feel like your in an environment, i need some textures of signage but should be good when you know where your going

+2 votes   media: Work In Progress
Mrksmt9 May 2 2013, 1:13am says:

all the vehicles look out of size of each other, i feel the fire engine should be a longer ladder one, but the car nearest to the camera is huge against the police car, or am I just looking at it wrong?

+2 votes   media: Suburbs Preview
Mrksmt9 Apr 15 2013, 11:20am says:

This is a very straight forward mod and feel you need to potentially drop it if you cant continue on your own.

+2 votes   article: Everyone's MIA and it is Not Okay
Mrksmt9 Apr 5 2013, 4:16pm says:

The map in the video is a staging map and does not resemble Raccoon City or the quality expected

+2 votes   media: Location to Location WIP
Mrksmt9 Mar 9 2013, 1:49am says:

Perspective is a little off for each window segment, be better if that was longer creating a left middle right effect rather than per window.

+2 votes   media: FD
Mrksmt9 Jan 7 2013, 3:49am says:

Found the train station far too dark

0 votes   article: Estranged Alpha #5 Released
Mrksmt9 Sep 11 2012, 7:10am replied:

Yeah I do know about game flow etc, but I also want a feeling of natural exploration, without too much for the player to think about. I found that with the Grey mod sometimes I got confused as to where I was meant to be going, but with Resident Evil and maps and so forth i'm hoping this wont be a problem.

As for visual and black / dark areas, this has been done for a reason, and in-game doesn't seem to be too big a problem, and still creates a feeling of alone and a natural environment feel as apposed to forced or same old scare tactics.

+3 votes   article: In Peremptorys' Shadow
Mrksmt9 Sep 10 2012, 2:53am replied:

even with a ton of lights as long as the woerld is built right and you use no draw and etc etc the compile shouldnt take long under fast, even if you sacrifice HDR option too, still should be quick.

+2 votes   article: Map progress
Mrksmt9 Sep 3 2012, 1:42am replied:

I totally agree, but i still think it looks great, and I haven't found a way to put them in without looking like that, eg, with mud mound or platform to stand on etc etc

+1 vote   media: Courtyard Update September
Mrksmt9 Aug 12 2012, 7:59am says:

bland in what way need to be specific as possible

+2 votes   media: Outside Brick Replacement
Mrksmt9 Aug 12 2012, 7:50am replied:

Take a look at the latest uplaod and tell me if the brick work is better look than the other ???

+1 vote   media: External Research Building - Development
Mrksmt9 Aug 12 2012, 7:41am replied:

I wanted a very modern feel to it and brick / wall surfaces are like that with the stone effect instead of raw brick etc.
As for the lamp post yes well spotted it was hoovering.
And the van side building was just put in to give a feel of real world geometry and make the building feel bigger, as you can see from my previous work i'm not finished, but felt this was still good to show the mod isn't dead or anything :)

+1 vote   media: External Research Building - Development
Mrksmt9 Jun 6 2012, 7:32am says:

huge problem with the voice acting, and environments a bit bland, other than that superb potential

+3 votes   article: Centralia Part 1 is here!
Mrksmt9 Jun 5 2012, 2:35am says:

doesnt fit the rest of the feel of the mod.

+2 votes   media: Biological Labs Lobby
Mrksmt9 May 5 2012, 4:18am replied:

yeah totally but i will work hard to make sure all outside areas are really protected against that clipping with indivual block fog, but to get the atmosphere I love walking around the small map to get that feel and that pushs me to do more

+1 vote   media: Street Diner Revisited
Mrksmt9 May 5 2012, 2:27am says:

Superb, the skills in this team are brilliant!

+3 votes   media: Nightwatch Staff Room
Mrksmt9 Apr 18 2012, 4:05am says:

not much inspiration here as it all looks poor city 17 style and I agree with Juicy, some things lust look wrong, keep it going

+2 votes   media: First Pictures
Mrksmt9 Mar 20 2012, 12:50pm says:

I agree your never be like Black mesa, but still need to show a level of detail and atmosphere beyond Half Life standards to which you haven't really got here. Don't get me wrong I think the potential is their, but with this mod.

+2 votes   article: Didn't think I'd Have To... Me & Black Mesa, and An Update
Mrksmt9 Feb 29 2012, 3:47pm says:

True but it helps to always nodraw textures players can not see.

+3 votes   media: Ahhh, much better,
Mrksmt9 Jan 27 2012, 9:55am replied:

I totally agree in respect to the sign, but taking it out of that scene really dives the atmosphere, and you do find in RE2/3 that they do have some big signs in small places. So I am happy with it for now.

+2 votes   media: Diner BackStreet
Mrksmt9 Jan 26 2012, 11:47pm replied:

It's part of a moving sequence so not just that view

+1 vote   article: Diner BackStreet
Mrksmt9 Dec 9 2011, 12:17pm replied:

why are you not working on Outbreak Condemmed ?????

+2 votes   article: RPD Overall Progress
Mrksmt9 Oct 8 2011, 12:28am says:


+1 vote   media: Pee miss
Mrksmt9 Jun 23 2011, 5:16pm replied:

thats simply an oversight but well spotted, it has already been rssolved

+1 vote   media: Early Entrance Priogress
Mrksmt9 Jun 19 2011, 3:31am replied:

pleased someone has an idea on hallways :) sometimes less is more :)

+2 votes   media: Early Entrance Priogress
Mrksmt9 Jun 17 2011, 10:47am says:

Superb - Wanna join the music development on the mod

In Peremptorys' Shadow ?

+2 votes   media: Katie's Theme
Mrksmt9 Jun 14 2011, 12:56pm says:

yeah its more a wall and look set-up then will go in to finer details

+1 vote   media: Early Entrance Priogress
Mrksmt9 Jun 13 2011, 12:54pm replied:

yeah i will be adding to this

+2 votes   media: Early Entrance Priogress
Mrksmt9 Jun 13 2011, 6:37am says:

Oh yeah silly me lol

+2 votes   download: Receptionist Audio Bite
Mrksmt9 Jun 9 2011, 2:21pm says:

Its just a teaser trailer, not meant to be the grand promotional video (BMS took 6 years to come up with a awesome video) so i am trying to balance a lot of things, so to hear you say shallow, cliche and pointless is disappointing for the "single man" effort i am putting in.

+1 vote   media: Teaser Trailer
Mrksmt9 Jun 6 2011, 3:15pm replied:

Open to offers for a texture artist :)

+1 vote   article: You are here
Mrksmt9 Jun 6 2011, 1:32pm replied:

I would like to know improvements please, and 6 / 10 is fine if you tell me why it was 6 / 10 pros and cons

+2 votes   article: You are here
Mrksmt9 May 23 2011, 2:20pm says:

yeah will do, good advice

+1 vote   media: Updates
Mrksmt9 May 3 2011, 1:58pm says:

My computer runs everything on very high so will look at better optimization when I get back

+1 vote   download: In Game
Mrksmt9 Mar 26 2011, 11:16am says:

Yeah suprised how dull it looked with out cube mapping, but the building comes out nicely as well as (unlike in the previous screen shot) the police car.

+2 votes   media: Cut_Scene 001
Mrksmt9 Mar 24 2011, 3:11pm says:

its means somethings gone wrong and thingshave had to change because of it ???

+1 vote   media: New era
Mrksmt9 Feb 25 2011, 6:59pm says:

after the video about the high quality room, this was a dissapointment

+1 vote   media: An Open Window
Mrksmt9 Feb 16 2011, 2:53am says:

sitting on the platform is a flare, marker for the assault thats where its coming from

+1 vote   media: Momentum
Mrksmt9 Feb 13 2011, 3:44am says:

well spotted :( however light is still going to come through whatever space it can, so the effect should be the same. But will look in to changing it if more people agree with you.

Light rays are models in half-life 2 episode 2.

+1 vote   media: Momentum
Mrksmt9 Feb 8 2011, 2:33am replied:

I will look in to revising this area, if you think its really in need of it :)

+1 vote   media: Momentum
Mrksmt9 Dec 24 2010, 3:00am says:

Fantastic :)

+1 vote   media: PF 2010
Mrksmt9 Sep 30 2010, 9:26pm says:


+1 vote   media: Epidemic Teaser Video Updated
Mrksmt9 Aug 2 2010, 1:11am replied:

no it's no weapons crosshair, basically me being lazy not removing the hud before takng the screen

+1 vote   media: Morning
Mrksmt9 Apr 30 2010, 4:24am replied:

love it lol, look out for more hehe

+1 vote   media: Unknown Area
Mrksmt9 Apr 23 2010, 12:59pm says:

look the idea is good, but that needs to be in some form of context, like a building shattering from a strider blast, or an explosion making things collapse. Keep it all up

+1 vote   mod: Dark Destroy
Mrksmt9 Mar 31 2010, 1:32am says:

how are you creating the paper to read from left to right?

+1 vote   media: Note Concept
Mrksmt9 Sep 5 2009, 4:46pm says:


+1 vote   media: Prison Interior Design 2
Mrksmt9 Aug 25 2009, 2:29pm says:

Some really dodgy mapping, very large bland open spaces, and some odd animation sequences, but this looks really promising. Keep it up

+2 votes   media: Experiment 04 Teaser Trailer
Mrksmt9 Jul 6 2009, 2:23am says:

i think the music needs to be dumped, its so ear hurting it wouldnt good feeling in the experience, unlike say portals sooothing background music your is close to wanting to die!

+3 votes   article: Room Escape Update
Mrksmt9 Jun 17 2009, 1:54am says:

hows it not bad work, its two textures, huge blocks and no lighting or environment structure ???

+1 vote   media: Black Mesa 2
Mrksmt9 May 8 2009, 8:34am says:

are you friggin serious !!!

+1 vote   media: Glock 18
Mrksmt9 Feb 24 2009, 6:21am says:

this is not good, try making something worth while showing than an errored cliff and a blank floor

+1 vote   media: Forest Updates
Mrksmt9 Jan 7 2009, 9:12am says:

Fantastic use of lighting and desertion, excellent!

+1 vote   media: Shot4
Mrksmt9 Nov 26 2008, 2:30am says:

Ut should have been either an old typerwriter or a laptop not a lapwriter lol

+1 vote   media: Typewriter in action
Mrksmt9 Nov 22 2008, 2:11am says:

yeah at the moment it is lol, but that will be fixed for the new media release soon.

+1 vote   media: Medical Facility
Mrksmt9 Nov 22 2008, 2:06am says:

excellent lighting

+1 vote   media: Slums: Extended
Mrksmt9 Nov 22 2008, 2:05am says:

Slightly over the top and pose is a little boring, but nice room.

+1 vote   media: Slums: Extended
Mrksmt9 Nov 22 2008, 2:04am says:

i think you could use a hint of red, but not change light for light, or perhaps have light pursting through the ceiling from something.

+1 vote   media: Slums: Extended
Mrksmt9 Nov 17 2008, 12:07pm says:

Brilliant, look forward to your lighting and optimization tutorial

+2 votes   article: Hammer Beginners Tutorial Part 2
Mrksmt9 Nov 13 2008, 3:21pm says:

The mapping is first class, i was shocked when i came to the stairs, felt you could have done better ?

+1 vote   media: First screens of Cafe.
Mrksmt9 Nov 12 2008, 1:33am says:

Excellent music !

+1 vote   article: Lift News 19
Mrksmt9 Nov 9 2008, 2:47pm says:

Ok i played your "DEMO" and my god, its seriously flawed, the most annouying first thing i have found is a very loud siren, playing everywhere, if you made it come from speakers that would be good, and instead of cutting the level with darkness makes it scary think again, and this place could be anywhere, i didnt understand what room was what and why, nothing was explain at all and i got bored of all the same lighting and textures.

If you want to progress you can give me a shout and i wouldnt mind helping you quickly. If you improve the level you will get lots of watchers and great feedback

+3 votes   mod: Fear of the Darkness
Mrksmt9 Oct 30 2008, 3:32am says:

any beginer of mapping could do that shot, its pointless and has not feel, no decals, no atmosphere, and using the flashlight all the time, wont make it a horror mod!

+1 vote   media: Subway 3
Mrksmt9 Sep 14 2008, 3:16am says:

Depending on the unspecified depth a: the ocean wouldnt be blue it will be pitch black, and also like Varsity said its really bland with just one colour scheme, show us something where u have introduced different lighting colours in to a room?, some of your screens look identical and wevy hard to see?

+1 vote   article: Code: Blue Small Media release + Shader Concept
Mrksmt9 May 12 2008, 3:45am says:

all though this looks really good, i think you should add some more easy on the eyes lighting and shadows, as it looks really bland and dull as far as lighting goes

-1 votes   media: Chapter 1: Visitor Center
Mrksmt9 Jan 4 2008, 3:32am says:

this was really boring, all the directions were tunnelled and the rooms and environments seem to be totally void of anything meaningful.

+1 vote   article: Coming along nicely.
Mrksmt9 Nov 29 2007, 6:20pm says:

it looks good, but i keep thinking something looks wrong with the lighting, i cant put my fingure on why though?/

+1 vote   mod: Nuclear Fallout
Mrksmt9 Nov 4 2007, 6:32am says:

Your description seriously lacks english and detail and mood, try and make us drawn in to it. I will add this and watch its development

0 votes   mod: Breach
Mrksmt9 Sep 5 2007, 9:59am says:

hi im Mrksmt9 from the mod Epidemic, your comment "you pure genius" wow thanks, what are you refering to in particular, what aspect of the mod?

+4 votes   member: Amez
Mrksmt9 Jul 20 2007, 5:03pm says:

Character and zombie concepts would be great, the characters are as in the description on the profile, it depends how detailed and good you are???? but i would love to have your services in concept art :)


+2 votes   member: Mrksmt9
Mrksmt9 Apr 21 2007, 4:04pm says:

the camera is spot on, well modelled :)

+1 vote   media: Storage 2
Mrksmt9 Nov 18 2006, 4:40pm says:

would look better with the new hl2 textures of cliffs, this isnt a true representation of the origanal, but still pretty good to look at!

+1 vote   media: ba_tram
Mrksmt9 Nov 15 2006, 12:47am says:

This is excellent. i just love the maps and the music sounds really good

+1 vote   article: Little, but steady progress
Mrksmt9 Oct 25 2006, 12:07am says:

Ammendments have been made to the railing, and future screens will be on "Reflect All", also some further objects have been added in this area. Thank you

+1 vote   media: Chapter One - Research Facility
Mrksmt9 Oct 24 2006, 11:55pm says:

thanks for the comment about the grass, i was going to use displacment and make is better, however this will be added later due to other mapping problems, and yes the texture in the bottom right does need changing, thank you :)

+1 vote   media: Chapter One - Research Facility
Mrksmt9 Sep 19 2006, 6:47am says:


+1 vote   media: Raccoon Back Alley
Mrksmt9 Sep 18 2006, 12:58am says:

best screen shoot i have seen so far

+1 vote   media: ba_elevator1
Mrksmt9 Aug 31 2006, 6:17am says:

top two screens look very very very empty :(

+1 vote   article: Media Update!
Mrksmt9 Jul 3 2005, 4:11am says:

dont copy copy everything word for word from the movies, that doesnt look good

+1 vote   mod: resident evil
Mrksmt9 Jun 28 2004, 1:49am says:

Every area was terrible for lighting, architectures, speed, design, thought, and this just looked aweful.

+1 vote   article: Night at the Office, Trailer
Mrksmt9 Jun 26 2004, 4:43pm says:

This is excellent i love all of it, would love to hear more in the future!!!

+1 vote   article: Insects Infestation Music Theme released !
Mrksmt9 Jun 17 2004, 12:49pm says:

I was thinking this mod was going to be cool, but what the hell is a show got to do with anything, ever ???

+1 vote  
Mrksmt9 Apr 4 2004, 5:03am says:

This is spectaclur, the best ive seen yet on ModDatabase

+1 vote   article: Gettysburg Map Objects + Update!
Mrksmt9 Mar 14 2004, 4:45pm says:

All rendered all good looking models, maybe some other posters / mods could take a leaf out of your book.

+1 vote   article: Point Of Existence
Mrksmt9 Jan 26 2004, 10:59am says:

Your story sucks, what on earth do you mean "turning the tide" in freemans favour, what does that mean!!!!!

+1 vote   mod: HALF.
Mrksmt9 Jan 26 2004, 3:35am says:

These are the best weapon models ive seen for hl2 yet!!

+1 vote  
Mrksmt9 Jan 14 2004, 3:11pm says:

Yer CITY-17, looked promising but is now just an excuse, they are bad, everything doesnt work, and now i can't even get into the main homepage, id ask all mod developers looking to promotw their mod, to stay clear of this site, its bad news!!!!

+1 vote   article: SeasonsForever's Media Frenzy
Mrksmt9 Sep 26 2003, 1:33am says:

I've seen some good and bad mods out their that try to reconstruct dark eirie places, or cool large areas, and this does not fail to use as much power of the Editor as possible from models to textures to the fabulous lighting effects.

I hope this mod goes all the way!

+1 vote   article: Exclusive new environment shots
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