If this thing were to suddenly come back to life it could perhaps become a favorite in my mind. The wall mechanic is what makes it stand out. Sadly it seems there is no one on so I removed it from my files.
If this thing were to suddenly come back to life it could perhaps become a favorite in my mind. The wall mechanic is what makes it stand out. Sadly it seems there is no one on so I removed it from my files.
Unable to do so due to legal rights, you must own ep's to see those things. Sorry mate.
Hell I hardly even test with the team ever anymore, and most my input is in the locker and forums. I'm still impatient too! :D
I get the same issue, though its mainly from the fact my comp is more or less decrepet and uselss at times.
Honestly doc, I test new modes of the game and occasionally input in the locker...But in my own opinion, PVM is a side game to play when you have little amounts of players..like you know...One.
Dm is when you actually have people on.
bugged...will be comming out with a simp-le fix. Or you can do it yourself by simply removing a set of " from the antlion worker minion spawn file. as it has ""antlion worker"" as it's name right now
I don't know hether you're trolling...or just trying to sound like a total drag. Either way, we plan on seeing this through to the end. No matter if it's not popular.
Actually, its only for level 1 worker. I havent quite figured out whats wrong with it meself. Try buying a higher level of it.
Aux regen is not an "end all be all" battery. Use it's boost to your advantage, but it's not gonna give you a mega dose of aux.
A red-headed step-second cousin
But you get it. :)
Maybe.
Hopefully.
I'm not sure-y?
Best -potential- in a mod for Ep2? Definatly.
Well mate you kinda got it right. I'd like to see alot more work done with weapons, accuracy is a must here, and honestly as it feels right now it's like these guys arent even trained to fire real weapons. I know we need to account that it's an FPS but if it's realistic then please give me the feeling these guns are in the hands of "cybernetically enhanced soldiers whom are also 30 years in the future with guns thirty years more effective then the ones we have now".
I hope I'm not comming off too strong there.
I'm honestly going to have to say -no- on the portal gun. It would basically remove use of our transport modules and make a portal spamfest.
There may perhaps be a bug in game we have not noticed, what exactly are you doing during each of those 30 minute time limits? Are you repeating some action like changing character while a new one spawns? Or something strange or different?
More Vorts will -never- happen if I have any say over it. People complain enough that they get tagged by one or two minion or monter vorts, -why give people more-?
Some minions do exceed the max cap though I do think, I'm pretty sure manhacks and headcrabs do. But only by two more I think. I'll look into it.
Wall climbing is limited and very hard to actually make balanced, too much drain and it's useless, too little and it's overused. That added to the fact that many wall surfaces in our maps are decorated in spots with no textures on top, as well as exploit points...it's a ticket to issues we dont need (Personal opinion)
As we did not know nor had the ability to know this person had been hacked, it was probably presumed this person was not attending enough. Speak to Dryden or Winston about it.
New guns and new maps. More or less asking for those other maps in development and those guns you're already working on? In case I'm unsure as to if some are missing or not, I may be wrong.
Solid gameplay first, then we work on pizazz.
It's rare to find Pub servers with this type of use. Infact clans and such need to start pushing in and pull in specific gamer groups, that'll put CTG to good use. If you want Ctg to really be a boon, you could allow for it to be one sided, in which one team already HAS it beside them, and they must assualt an enemy bloackade to get to the transports on the other side. You don't allow the other team to pick it up, only hold them off till the "reinforcements arrive" (round ends). You could even allow respawning then.
On the fact of CTG. I know this is perhaps not the -best- measure. But perhaps it could be used.
It was in my thoughts to make it more like "oddball" in which you must hold it to "download" and erase all the information on the Ghost. Players respawn to force them into gameplay and keep things fresh, as it is a wicked long time if you were just unlucky enough to round a corner early in the game to find a support standing there. Honestly if you make the players hold and protect the Ghost for a period of time to Dl/destroy it then perhaps this would constitute more teamwork.
Only a thought.
It's against assualt and their ilk. Supports are ******* -tanks-.
I'm not sure about if it's how I'm playing, or if it's something actully..off about the mod. But shotgun feel's sorely underpowered; the automatic weapons are either -way to innacurate- for what calibur they seem. I love the mod, don't get me wrong, but it feels really strange to see a slug enter someones faceplate from not but ten feet away and it not do some -serious- damage.
Shotguns actually have surprising range, and their killing capability all depends on where the person is shot at longer ranges. Perhaps a closer look at it no? Only a thought really.
Dx8::lockvertexbuffer...? Failed to LOCK it? Anyone got an answer?
DX8 buffer error is crashing my game, and I run Dx9. I wish I could play longer than 40 seconds.
Any thoughts on how to fix this?
Maybe a more precise timestamp would stop confusion? Instead of just the -day- can we get a -time-?
Rage? I expect a release to release on it's due time, as do most of the general public. Lets be frank and say it's a lack of -reason- as to -why- it's late. I really don't mind it being late, but there is no cause nor explanation.
MrGrey
Austin joined
Elite Tester For Modular Combat. Mr. Grey, at your service. If you'd like to see my previous blogs for MOD:COM please click the "Blog" tab above.