Elite Tester For Modular Combat. Mr. Grey, at your service. If you'd like to see my previous blogs for MOD:COM please click the "Blog" tab above.

Comment History  (0 - 30 of 69)
MrGrey
MrGrey - - 69 comments @ Ballmen

If this thing were to suddenly come back to life it could perhaps become a favorite in my mind. The wall mechanic is what makes it stand out. Sadly it seems there is no one on so I removed it from my files.

Good karma+2 votes
MrGrey
MrGrey - - 69 comments @ Modular Combat

Unable to do so due to legal rights, you must own ep's to see those things. Sorry mate.

Good karma+1 vote
MrGrey
MrGrey - - 69 comments @ Modular Combat

Hell I hardly even test with the team ever anymore, and most my input is in the locker and forums. I'm still impatient too! :D

Good karma+1 vote
MrGrey
MrGrey - - 69 comments @ NEOTOKYO°

I get the same issue, though its mainly from the fact my comp is more or less decrepet and uselss at times.

Good karma+1 vote
MrGrey
MrGrey - - 69 comments @ Modular Combat

Honestly doc, I test new modes of the game and occasionally input in the locker...But in my own opinion, PVM is a side game to play when you have little amounts of players..like you know...One.
Dm is when you actually have people on.

Good karma+1 vote
MrGrey
MrGrey - - 69 comments @ Modular Combat

bugged...will be comming out with a simp-le fix. Or you can do it yourself by simply removing a set of " from the antlion worker minion spawn file. as it has ""antlion worker"" as it's name right now

Good karma+2 votes
MrGrey
MrGrey - - 69 comments @ Modular Combat

I don't know hether you're trolling...or just trying to sound like a total drag. Either way, we plan on seeing this through to the end. No matter if it's not popular.

Good karma+2 votes
MrGrey
MrGrey - - 69 comments @ Modular Combat

Actually, its only for level 1 worker. I havent quite figured out whats wrong with it meself. Try buying a higher level of it.

Good karma+1 vote
MrGrey
MrGrey - - 69 comments @ Modular Combat

Aux regen is not an "end all be all" battery. Use it's boost to your advantage, but it's not gonna give you a mega dose of aux.

Good karma+2 votes
MrGrey
MrGrey - - 69 comments @ Stealth Deathmatch

A red-headed step-second cousin

But you get it. :)

Good karma+2 votes
MrGrey
MrGrey - - 69 comments @ Modular Combat

Maybe.
Hopefully.
I'm not sure-y?
Best -potential- in a mod for Ep2? Definatly.

Good karma+1 vote
MrGrey
MrGrey - - 69 comments @ NEOTOKYO°

Well mate you kinda got it right. I'd like to see alot more work done with weapons, accuracy is a must here, and honestly as it feels right now it's like these guys arent even trained to fire real weapons. I know we need to account that it's an FPS but if it's realistic then please give me the feeling these guns are in the hands of "cybernetically enhanced soldiers whom are also 30 years in the future with guns thirty years more effective then the ones we have now".

I hope I'm not comming off too strong there.

Good karma+4 votes
MrGrey
MrGrey - - 69 comments @ Modular Combat

I'm honestly going to have to say -no- on the portal gun. It would basically remove use of our transport modules and make a portal spamfest.

Good karma+1 vote
MrGrey
MrGrey - - 69 comments @ Modular Combat

There may perhaps be a bug in game we have not noticed, what exactly are you doing during each of those 30 minute time limits? Are you repeating some action like changing character while a new one spawns? Or something strange or different?

Good karma+1 vote
MrGrey
MrGrey - - 69 comments @ Modular Combat

More Vorts will -never- happen if I have any say over it. People complain enough that they get tagged by one or two minion or monter vorts, -why give people more-?
Some minions do exceed the max cap though I do think, I'm pretty sure manhacks and headcrabs do. But only by two more I think. I'll look into it.

Good karma+1 vote
MrGrey
MrGrey - - 69 comments @ Modular Combat

Wall climbing is limited and very hard to actually make balanced, too much drain and it's useless, too little and it's overused. That added to the fact that many wall surfaces in our maps are decorated in spots with no textures on top, as well as exploit points...it's a ticket to issues we dont need (Personal opinion)

Good karma+2 votes
MrGrey
MrGrey - - 69 comments @ Modular Combat

As we did not know nor had the ability to know this person had been hacked, it was probably presumed this person was not attending enough. Speak to Dryden or Winston about it.

Good karma0 votes
MrGrey
MrGrey - - 69 comments @ NEOTOKYO°

New guns and new maps. More or less asking for those other maps in development and those guns you're already working on? In case I'm unsure as to if some are missing or not, I may be wrong.

Good karma+1 vote
MrGrey
MrGrey - - 69 comments @ Modular Combat

Its only 14.99 for it on steam mate.

Good karma+2 votes
MrGrey
MrGrey - - 69 comments @ Modular Combat

Solid gameplay first, then we work on pizazz.

Good karma+2 votes
MrGrey
MrGrey - - 69 comments @ NEOTOKYO°

It's rare to find Pub servers with this type of use. Infact clans and such need to start pushing in and pull in specific gamer groups, that'll put CTG to good use. If you want Ctg to really be a boon, you could allow for it to be one sided, in which one team already HAS it beside them, and they must assualt an enemy bloackade to get to the transports on the other side. You don't allow the other team to pick it up, only hold them off till the "reinforcements arrive" (round ends). You could even allow respawning then.

Good karma+1 vote
MrGrey
MrGrey - - 69 comments @ NEOTOKYO°

On the fact of CTG. I know this is perhaps not the -best- measure. But perhaps it could be used.
It was in my thoughts to make it more like "oddball" in which you must hold it to "download" and erase all the information on the Ghost. Players respawn to force them into gameplay and keep things fresh, as it is a wicked long time if you were just unlucky enough to round a corner early in the game to find a support standing there. Honestly if you make the players hold and protect the Ghost for a period of time to Dl/destroy it then perhaps this would constitute more teamwork.
Only a thought.

Good karma+1 vote
MrGrey
MrGrey - - 69 comments @ NEOTOKYO°

It's against assualt and their ilk. Supports are ******* -tanks-.

Good karma+1 vote
MrGrey
MrGrey - - 69 comments @ NEOTOKYO°

I'm not sure about if it's how I'm playing, or if it's something actully..off about the mod. But shotgun feel's sorely underpowered; the automatic weapons are either -way to innacurate- for what calibur they seem. I love the mod, don't get me wrong, but it feels really strange to see a slug enter someones faceplate from not but ten feet away and it not do some -serious- damage.
Shotguns actually have surprising range, and their killing capability all depends on where the person is shot at longer ranges. Perhaps a closer look at it no? Only a thought really.

Good karma+3 votes
MrGrey
MrGrey - - 69 comments @ Modular Combat

sourcemods.

Good karma+2 votes
MrGrey
MrGrey - - 69 comments @ NEOTOKYO°

THERMOPTIC.
-Thermal
-Optic
Camo.

Good karma+1 vote
MrGrey
MrGrey - - 69 comments @ NEOTOKYO°

Dx8::lockvertexbuffer...? Failed to LOCK it? Anyone got an answer?

Good karma+1 vote
MrGrey
MrGrey - - 69 comments @ NEOTOKYO°

DX8 buffer error is crashing my game, and I run Dx9. I wish I could play longer than 40 seconds.
Any thoughts on how to fix this?

Good karma+1 vote
MrGrey
MrGrey - - 69 comments @ NEOTOKYO°

Maybe a more precise timestamp would stop confusion? Instead of just the -day- can we get a -time-?

Good karma+4 votes
MrGrey
MrGrey - - 69 comments @ NEOTOKYO°

Rage? I expect a release to release on it's due time, as do most of the general public. Lets be frank and say it's a lack of -reason- as to -why- it's late. I really don't mind it being late, but there is no cause nor explanation.

Good karma-2 votes