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7

Portal: Project-Beta

Mod review

The gameplay was excellent, the puzzles were challenging, the atmosphere was amazing. but there were a few things lacking.

The holes left by the "ratman" have been replaced by the inane ravings of a schizofrenic lunatic, arguing with his/herself over things such as cookies and TF2 accounts; also sprayed around these rooms are random anime characters with captions such as "You're gonna get raped!" and "OMNOM! COOKIES!" are toatally out of character, ultimately hindering, instead of helping the atmosphere. The end was, well, lacking. It had me literally playing the final level over and over again loking for some secret hole, some hidden spot to shoot a portal into to get a different ending; but with no such luck.

On the other hand, the aesthetics of the game were much improved over the original, varying from the obvious modification of the portals, to the more subtle, such as distressed Aperture logos and hearts on the normal and companion cubes respectively. Random craters, scorch marks and bullet holes help the atmosphere. Heck, even the indicators next to the doors hae been distressed. As to the levels themselves, great. This game is certainly not for beginner, or even intermediate players. Simple changes to orginal levels; a glass pane here, a turret there, or simply flip the entire level upside-down around the player.

A promising mod, lacking in a few areas, but shining through in others, Project: Beta can be all the better by fixing some areas and trashing others, *cough*randomanimecharacters*cough*.

7/10.

10

Underhell

Mod review