Life. Full time job and trying to maintain a Garry's Mod server (which i barely have any strength to do anymore) is just too much for me. I can't handle doing long term projects, especially on a really dated engine.
Life. Full time job and trying to maintain a Garry's Mod server (which i barely have any strength to do anymore) is just too much for me. I can't handle doing long term projects, especially on a really dated engine.
I like how people still has interest in this...
It's pretty much laid on ice, as i have other things to do.
Haven't done anything in a while, been busy with other stuff.
Nice spoilers.
None of all the players that i've watched went for the sliding doors in the end. I made them open by default.
The 2007 codebase is a real mess and is outdated.
2013 is via github and can be opened in VS2010+, much easier.
It also allows for Oculus Rift support, but i don't have one so i can't test it.
Nobody figured out you could enter the sliding doors in the end, reveals a little scene.
Redone some areas, removed annoying debug binds.. it's been so long, can't remember much really.
Yeah, sorry for not updating, been busy with coding for an RP server.
There's some new stuff that i haven't released, just gotta polish it up.
Thanks! I'm not relly sure how to expand on the driving part, as i can't model that good.
Maybe i should start searching for crew members...
Oh snap. I'll remove it, there's another just up ahead anyway.
Yeah, I'm gonna go to the place it's based on and take notes and pictures.
Pretty much atmospherical.
There's a FGD file in the mod directory, make a new configuration in the singleplayer sdk and add it
You could just decompile the bsp files, i haven't put any protection on them.
As for the source code - there are way too many files to look through, basically I've been using code samples from the wiki.
I think i found the problem with the vent, nice to hear some bugs!
Yeah the first versions were bad, and the people who wrote reviews then probably won't update them.
As of now the hospital is just an unfinished area, don't know what to do with it.
Climb the horse statue monument and walk in the air over to the brick building. Walk off the edge where there's an arrow.
It's a prerendered cutscene, but yes.
It's already in the new build.
Proper models, replacing as much stock textures as I can etc.
Voice acting, a few cutscenes.. Yeah.
More custom code too.
There's a lot of stuff left, but I haven't released anything proper in a while so it's a coincidental Christmas gift!
You could help me come up with some better ideas then :)
I always forget to check this site.. oh well.
Newest dev version here: Mega.co.nz
New version does use 2013, but it's not out yet, goofed a bit there.
As said before, i need modelers for better enemies since i can't do it myself.
And everything else will be improved on, this is still in pretty early stages.
MrBrax
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