Yeah now it works fine thanks
idk still doesnt work for me. Now the toz34 weapons dont appear completely. Might be on me though cause i use a lot of other mods
Yeah same issue, has something to do with the meshes\anomaly_weapons\hud_hands_animation\wpn_hand_toz34_hud_animation.omf, but i couldnt find where to define this animation file
Yeah there is a way. Will put this in a new update. To get a specific item name you can just look it up in the debug menu. To check if an item is ammo you can use "IsItem("ammo",sec)"
Should be. It doesnt replace any files, just adds to a script
Я сделал так, чтобы некоторые мелкие предметы всё ещё складывались, потому что их очень много.
Чтобы это изменить вам нужно изменить файл и закомментировать (или удалить) строку ["dead_batteries"] = true,
Right now idk. Ill try it with monkeypatching then it should work
i use nitpickers modpack fasttransfer (also shift transfer) Moddb.com and it works fine
I modified the base utils_ui.script from anomaly (with a few fixes from sota for ultrawide and icon placement). The functions from this script deal with drawing the inventory and other gui-elements.
Idk which edits exactly you mean, so they are eighter vanilla code or from sotas ui rework Moddb.com
Not my code, i just edited out one section. This is the base anomaly gamecode (with small fixes by sota)
Yes, also works with mods like "combine all"
Looks great and works fine thanks
where can i find the bird ammo icons form v6, have not found any optional files
check that you put this mod after the 636 pack mod, that fixed it for me
nvm im retarded, problem was on my side. All works fine
looks ******* nice man thanks
The reddots dont work though
10/10
really well made animations, models, sounds and even ui icons. Really unique realoading for the short one. When adsing while reloading with the short gun you hit yourself in the face. 10/10
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