oh. Thanks. And another one. Is it right your mod does not support jumps? Or is I just need to run Brutal Doom with it?
oh. Thanks. And another one. Is it right your mod does not support jumps? Or is I just need to run Brutal Doom with it?
I don't understand, how I... well get to them. All I see is basic four Doom episodes, up to Thy Flesh Consumed. Is your maps somewhere in those, or how I, again, get to those maps?
New maps. Where are they? All I see is some new weapon, and... honestly, it's not much. It's fun, yes, but not much. And reskins for usual guns are maybe just not my cup of tea.
But I mus admit that first weapon that looks like skeleton hands and fires bolts of fire is nice. If it deal bit much damage (maybe if I add it to brutal doom version and play realism mode...), it would be ideal for whole game.
Couldn't play it. gzdoom said something something, cannot continue. Adding it's messages here:
"Script warning, "zHLD2.wad:DECORATE" line 170:
Tried to define class 'Grenade' more than once. Renaming class to 'Grenade@zHLD2.wad@DECORATE'
Undefined drop item class sparks referenced from actor auto-gun_turret
script parsing took 176.36 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
Adding dehacked patch zHLD2.wad:DEHACKED
Patch installed
M_Init: Init menus.
P_Init: Init Playloop state.
Execution could not continue.
R_InstallSprite: Sprite VILE frame A is missing rotations"
Can someone tell me what it wants frome me? What I did wrong?
mosuket
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