This member has provided no bio about themself...

Comment History
mosuket
mosuket - - 4 comments @ Penance 2: The Retribution

oh. Thanks. And another one. Is it right your mod does not support jumps? Or is I just need to run Brutal Doom with it?

Good karma+1 vote
mosuket
mosuket - - 4 comments @ Penance 2: The Retribution

I don't understand, how I... well get to them. All I see is basic four Doom episodes, up to Thy Flesh Consumed. Is your maps somewhere in those, or how I, again, get to those maps?

Good karma+1 vote
mosuket
mosuket - - 4 comments @ Penance 2: The Retribution

New maps. Where are they? All I see is some new weapon, and... honestly, it's not much. It's fun, yes, but not much. And reskins for usual guns are maybe just not my cup of tea.

But I mus admit that first weapon that looks like skeleton hands and fires bolts of fire is nice. If it deal bit much damage (maybe if I add it to brutal doom version and play realism mode...), it would be ideal for whole game.

Good karma+1 vote
mosuket
mosuket - - 4 comments @ Half-Life Zdoom

Couldn't play it. gzdoom said something something, cannot continue. Adding it's messages here:

"Script warning, "zHLD2.wad:DECORATE" line 170:
Tried to define class 'Grenade' more than once. Renaming class to 'Grenade@zHLD2.wad@DECORATE'
Undefined drop item class sparks referenced from actor auto-gun_turret
script parsing took 176.36 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
Adding dehacked patch zHLD2.wad:DEHACKED
Patch installed
M_Init: Init menus.
P_Init: Init Playloop state.

Execution could not continue.

R_InstallSprite: Sprite VILE frame A is missing rotations"

Can someone tell me what it wants frome me? What I did wrong?

Good karma+1 vote