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Sadly cynical viewpoint by the speaker, but is it true? Who can say? All I know is... this mod looks incredible. Keep it up.
I just think he's got greed and pride in equal measure. He clings to the STALKER franchise like its his child, but he's also too cheap to hire a team to make his dream come alive. Most of his employees couldn't even afford cars, yet he was making enough to own a Ferrari, BMW and a Porsche? That's completely ludicrous. We can't expect him to ever sell the franchise either, both because he wants it for himself, and because he wouldn't demand anything less than an absurd fortune for it.
Please read through comments for at least a few pages before asking any questions. Most of what you are asking is being constantly discussed. Nobody knows if this mod will see the light of day. The developer, who was working entirely on his own, has not had any presence online in almost a year. He has also never outright said that he is done developing it. So right now it's essentially in limbo, with no work getting done but no certainty that it is not going to be finished.
And it was never compatible nor planned to be compatible with Misery because they are both huge total conversion mods. They both modify the same things in different ways, so they will never be compatible with each other.
It took a while for me. I remember the hype over STALKER before it was released, but never played it until 2009. I got to Lab X-18 before I stopped playing for the longest time. Don't know why, but I wasn't too impressed at first. After I started again a few months later, I was hopelessly addicted, and all STALKER games have many many hours on my Steam account, with SoC topping them all by far.
If this is actually true, I'm thinking the loss of his life is a far greater concern than the loss of this mod. Am I alone?
Please, ignore my comment. It's been a while since I've played Stalker, and I forgot that the Trade button is separate from the dialog :/
I don't know if this is a part of the mod, but for some reason, none of the traders have a trading option. Is this intentional or is it a problem? Can it be fixed?
One reason I expect this to be more immersive than Skyrim is because of how much variety there seems to be in the environments. Skyrim did a decent job of making as much variety as possible when you're talking about a land supposed to be just snow and stones, but the setting itself just didn't lend to much variety. With this mod, I see traditional dense forests, but also some areas looking more like beaches, desolate mountainsides, magical forests, etc. Loving it.
How exactly can someone take the project over without having the data so far? Sure, they could take 0.41 and try to remake everything he's done since then, but that alone would take forever. I almost expect that whoever tries it next will get burnt out and give up. Unless someone can get in contact with smrt and get him to agree to give up all assets in order to continue development. Otherwise, they'd have to start almost from scratch. It would take some serious time and dedication, and I would not expect anything other than an aspiring dev team to be able to accomplish this.
Yes, they get sold, slowly. It's not like they're still selling as many copies as they did the first day of release. Without another project, it's hard to imagine their earnings from selling, probably, a few more copies a week is really going to help them pay for their overhead. GSC has to get on the ball and hire a new team.
GSC is basically "dormant," they're not developing anything new because they haven't hired a new development team yet. I don't know how it is still open since it isn't really making any money without a dev team to make new stuff, let alone investors to fund it, but if they can get their heads out of their ***** to get a new team together, MAYBE we'll see a Stalker 2 or something new.
Aaand that's why Duke Nukem Forever was so great RITE? Lol nope. :p
If only you were talking about the full release, not the trailer... Oh well.
The thing is, he DID add most of it. He has videos and screenshots from a lot of the new maps and new weapons. I think he was working on balancing, scripts, and some minor details. He only stopped because his computer went kaput.
Something in regards to his computer went belly-up. I think he said his harddrive is fine, so he hasn't lost all the data, but he can't keep working with a computer that doesn't function.
I changed some options to get it working, but after closing the game I couldn't reopen it again without the game freezing. After reinstalling, I found that the title menu icons were missing, and trying to click on anything made the game crash. I'll reinstall again later but I find it very odd that I'm getting a different problem every time I try to play this game.
I'm trying to play the downloadable version but it freezes as soon as the intro ends, or if I try to skip it. Music will keep playing and even loop but it is just a black screen until I try to click somewhere and Windows will say that it stopped responding.
In the opening of Call of Pripyat, it was said that the number of Stalkers was in the thousands by the time of Shadow of Chernobyl, if my memory serves me right.
Delay. Two days is no big wait.
How about the 26th? My birthday.
My only problem in general with the maps in CS were the number of relatively safe areas. You couldn't walk ten meters in any direction without running into a camp of friendly stalkers, so wandering around never felt quite as dangerous. The CS maps were, to their credit, more detailed, but if you can limit the number of NPC's outside the base areas, I would like it better.
I say first a wave of snorks, then maybe some zombies, then a... controller?
It looks like the location of the anomaly in the Clear Sky map for Red Forest. There was an optional quest to lead a group of Stalkers there after you chased Strelok.
If you read the bottom of the description, you would find that it says "most of the features are optional." So if you see something you don't like, there is a very good chance that you can omit it from the installation.
X-ray engine crashes right as the game starts up. Any fix?
I guess this can be ignored, turns out the answer was on page 2...
I know others have mentioned this but it would take forever to read through to see if there was a response: I'm getting a crash-to-desktop when I try to enter Pripyat Underground, right as it's loading the map.
You have to rename the "gamedata_presky" folder to simply read "gamedata". When running mods, the game is looking for the folder named gamedata, so having that extra tag on the end means the game won't open that folder. Renaming it should solve that problem.
This happened to me and I'm not sure I completely fixed it. Turning down all the quality settings will fix it but obviously that defeats the point of having this mod. I noticed that deleting some left over files from previous mods (which I only found after uninstalling the game completely) made it run a little better but I still get some major moments of lag. Running it in a window instead of full screen really helps on lower resolutions but that's not my favorite way to play it.
THis doesn't offer much help but it's all I've determined so far.
I've been overwhelming this board with my posts but I have to say one last thing: the grass "pop-up" which the mod claimed to have eliminated is still present in my game. Is this an anomaly (no pun intended) in my case or are other people noticing this as well?