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If you can make/import an armor set that matches this helm, then the helm is fine. It definitely does not fit the armor, it looks sorta Corinthian while the armor looks late medieval.
Damn, Hero really lost some weight. In the arms, mostly.
Not sure the gold trim really matches, I would try to keep the color palette in line with the rest of the armor, but it is pretty cool.
I was hoping to see some incredible greatsword acrobatics, but I guess that's too much to ask :p Now are you planning on this being a default in-game encounter, or just an easter egg kind of thing? As cool as it is, it does kind of break the plot a bit...
I like the idea, it gives some more RPG flair to the game, but I worry about balancing. I like the feeling of progression but STALKER vets would probably be pretty annoyed that they have to "level up" their stalker just to be as accurate and deadly as they normally are.
NPC's using torches, I'm guessing.
So this means crafting armor and bows will be a possibility?
I prefer A, it looks like he's holding it straighter and more naturally. B looks like all his shots would go wide left if he fired from the hip.
It's my pleasure to support this however I can. It's clear your visions and talent are belied by your relative obscurity, even as an indie team, and I'm glad to see you get funded. I'm quite eager to see more of the world that we saw in the trailers. Are you planning voice acting for the game?
I'm glad to see the English release, very glad. I gave it a quick test run, found a few technical issues, but nothing game-breaking. I do notice when starting a new game, some music plays over a black screen, and when leaving the temple in the beginning, there's the music that plays at the start of a new chapter, but the screen just turns black - are there supposed to be cinematics and splash screens showing up that aren't working for me?
Anyway, I'm gonna stream this and post it on YouTube as I take my maiden run through the game, and certainly make my viewers aware of it.
Where's a lot of this music and voice samples coming from?
I feel like I'm going to miss a lot of the classic Gothic II music in this game. I hope you keep some of it, or have an install option to keep the music the same.
Funny, I'm currently playing through Dragon Age again :p
Are... are you mad?!
I will be raising as much awareness for this as I possibly can. I'm hugely excited - not enough Gothic II mods exist in English, and the ones for Gothic are all broken.
In the wise words of John Goodman: "Holy Jesus what is that thing?"
Well nevermind, it started happening again as soon as I reinstalled the mod.
I guess it was just something wrong with the GOG install, I reinstalled it and it stopped happening.
Not a critical bug, but very irritating: some buildings have weird lines running through the textures, like light blue lines, and any time I enter these buildings, the menus, subtitles, HUD, shadow and smoke effects start flickering frequently. It's a problem I've never had with the game before, only happened with this mod. I'm using the GOG version. I've tried messing with a couple settings in the config file, but I have no idea what I should really be looking for.
I took video of it, here:
I'll be trying to give this mod a lot of publicity on my YouTube channel... for what it's worth. Just please finish it, we NEED it :p
This is insane. I had no idea new animations could even be added to Gothic II. Everything about this mod is unbelievably exciting, and seeing how much is already functioning gives me faith that you will be able to get this done - an almost unheard of achievement for Gothic mods. My only fear is that fighting with two handed axes may turn into a Skyrim button-mash fest, since it will be a lot harder to dodge or block when your swings take so long, but that remains to be seen.
Agreed, encumbrance should be a progressive effect, done in several tiers. i.e. Above 60%, your speed is reduced. Above 80% you can only jog, above 90% you can only walk, and 100% you're just dragging your feet. Or some variation of that idea.
Also, as far as inventory organization, I agree with Jetcutter's idea of a mouse-hover description, but do NOT make the inventory look like Neverwinter Nights 2's (the last screenshot you have there), because all you see is a grid full of generic icons, so that it's very hard to tell what any of that is. If it resembles that system in any way, the icons should be more unique and obvious, plus they should have the name listed next to them. Having a system like that is almost always a drawback in games like Neverwinter Nights 2 and Dark Souls 2. I'd rather have a list-based inventory with item icons.
Yager were capable of great things, meaningful stories... now they're making Dead Island 2 :/
******* great. I knew the zone wouldn't be bleak forever. Imitators have shown up trying to pretend they can make similar mods, but none have had as much promise or sheer content as this one.
By the way, the line at the top of the post... "Rumors of my demise have been greatly exaggerated." That's not a reference to Spec Ops: The Line, is it? It would be a stretch for me to assume it is, but I always love to find new people who appreciated that game :p
While I don't speak Polish at all, I downloaded the mod just to get an impression of it. It's extremely well made, and I'm very impressed. I sincerely hope an English translation is not out of the question, at least for subtitles. I don't expect a complete English voice over, as long as there are subtitles.
Here's hoping the hostilities in your area can be wrapped up without too much more trouble.
As far as the animations, the only problem I have based on the still screenshots is the way he holds the pistol. It looks limp, and he's not really aiming it, since he can't really look down the sites from there. If he's gonna hold the pistol one-handed, he needs to hold it a bit higher so he can look down the sights, and have kind of a sideways stance, as dueling cowboys tended to use, to increase their aim and also make themselves a smaller target for enemy bullets.
Kind of like this:
Otherwise, though, I like how he rests the shotgun on his shoulder. That's a nice touch.
They just updated now, obviously, but the only reason I'm here is because I saw the update. They've been updating their YouTube channel more regularly, though.
Hey, Henry finally finished that damn palisade. Great work!
When you first enter the place, enter the door on the immediate left, where the two elevator shafts are. Go down to the bottom of the open shaft, then go into the other elevator shaft. The ladder in this second shaft only leads to one open floor, and from there you can reach the admin PC.
Unpack it all to the same folder, one after the other. Say yes any time it asks you to combine or replace files. Once all four are unpacked, run the .exe.