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In the wise words of John Goodman: "Holy Jesus what is that thing?"
Well nevermind, it started happening again as soon as I reinstalled the mod.
I guess it was just something wrong with the GOG install, I reinstalled it and it stopped happening.
Not a critical bug, but very irritating: some buildings have weird lines running through the textures, like light blue lines, and any time I enter these buildings, the menus, subtitles, HUD, shadow and smoke effects start flickering frequently. It's a problem I've never had with the game before, only happened with this mod. I'm using the GOG version. I've tried messing with a couple settings in the config file, but I have no idea what I should really be looking for.
I took video of it, here:
I'll be trying to give this mod a lot of publicity on my YouTube channel... for what it's worth. Just please finish it, we NEED it :p
This is insane. I had no idea new animations could even be added to Gothic II. Everything about this mod is unbelievably exciting, and seeing how much is already functioning gives me faith that you will be able to get this done - an almost unheard of achievement for Gothic mods. My only fear is that fighting with two handed axes may turn into a Skyrim button-mash fest, since it will be a lot harder to dodge or block when your swings take so long, but that remains to be seen.
Agreed, encumbrance should be a progressive effect, done in several tiers. i.e. Above 60%, your speed is reduced. Above 80% you can only jog, above 90% you can only walk, and 100% you're just dragging your feet. Or some variation of that idea.
Also, as far as inventory organization, I agree with Jetcutter's idea of a mouse-hover description, but do NOT make the inventory look like Neverwinter Nights 2's (the last screenshot you have there), because all you see is a grid full of generic icons, so that it's very hard to tell what any of that is. If it resembles that system in any way, the icons should be more unique and obvious, plus they should have the name listed next to them. Having a system like that is almost always a drawback in games like Neverwinter Nights 2 and Dark Souls 2. I'd rather have a list-based inventory with item icons.
Yager were capable of great things, meaningful stories... now they're making Dead Island 2 :/
******* great. I knew the zone wouldn't be bleak forever. Imitators have shown up trying to pretend they can make similar mods, but none have had as much promise or sheer content as this one.
By the way, the line at the top of the post... "Rumors of my demise have been greatly exaggerated." That's not a reference to Spec Ops: The Line, is it? It would be a stretch for me to assume it is, but I always love to find new people who appreciated that game :p
While I don't speak Polish at all, I downloaded the mod just to get an impression of it. It's extremely well made, and I'm very impressed. I sincerely hope an English translation is not out of the question, at least for subtitles. I don't expect a complete English voice over, as long as there are subtitles.
Here's hoping the hostilities in your area can be wrapped up without too much more trouble.
As far as the animations, the only problem I have based on the still screenshots is the way he holds the pistol. It looks limp, and he's not really aiming it, since he can't really look down the sites from there. If he's gonna hold the pistol one-handed, he needs to hold it a bit higher so he can look down the sights, and have kind of a sideways stance, as dueling cowboys tended to use, to increase their aim and also make themselves a smaller target for enemy bullets.
Kind of like this:
Otherwise, though, I like how he rests the shotgun on his shoulder. That's a nice touch.
They just updated now, obviously, but the only reason I'm here is because I saw the update. They've been updating their YouTube channel more regularly, though.
Hey, Henry finally finished that damn palisade. Great work!
When you first enter the place, enter the door on the immediate left, where the two elevator shafts are. Go down to the bottom of the open shaft, then go into the other elevator shaft. The ladder in this second shaft only leads to one open floor, and from there you can reach the admin PC.
Unpack it all to the same folder, one after the other. Say yes any time it asks you to combine or replace files. Once all four are unpacked, run the .exe.
That crash happens when I use F7 to reload the game. It should work if you go back to the main menu (it tells you to press SPACE at the bottom) and load from there.
A few hours in and I can say, it's got its problems, but overall it's definitely worth the wait. It's like a fresh new STALKER experience all over again, and I'm in love.
Some glitches I've seen so far, or perhaps just things I don't know how to solve:
A character asked me to provide him with some food when I talked to him over the PDA, but there was no option to give it to him when I met with him.
I wanted to check out the upgrades from Fox, but no matter what I clicked on, it always showed the Viper I had in my inventory. I also couldn't click on any of the upgrade icons, but I could repair the weapon just fine.
Using F7 to quickload causes the game to crash. On that note, I also can't seem to rebind my keys without causing huge problems, and I have to delete the user.ltx file and start over to fix them.
So... since it's recommended I do so, how do I disable actor's legs? I don't see it as an option in-game.
I got the crashing to stop but I am having major problems with DX10 options on. I think my system is to blame, somehow, because DX10 in most games gives me weird problems.
I'm getting a crash to desktop as it's loading a new game. No error messages or anything. When I open the game again, it gives me the option to load an autosave which gives me the same crash.
After it finished downloading, BitTorrent told me that it contains files that may harm my computer. Is this a generic warning from BitTorrent to try and get me to buy the premium version, or is there something in this torrent I should be worried about?
You're kidding, right? Five years is far too long to spend on a single joke, and they've given us pretty obvious evidence of their work. On top of that, this project is no more hyped than it was two years ago, so they easily could have sprung the joke a long time ago with equal effect.
It's been one day, and everyone's already losing faith. Look, Dezowave is not a multi-billion dollar publisher, so they can't afford the luxuries of a smooth, easy launch. With such a huge release attracting so much traffic, most of us already knew that they'd run into some major technical issues leading to this sort of delay. I'm as anxious to play it as anybody else, but I'm not surprised nor disappointed that it's taking so long. I already figured it would.
Too much cheeki breeki
You can never convince an ******* to not be an *******.
This has nothing to do with Dezowave, just how long the Moddb moderators take to authorize updates like this. I think the huge traffic this site is getting because of this mod is slowing everything down.
I get an update on the top of the page.
I click on it.
I see "STALKER: Lost Alpha Released."
I click on it.
The news you are trying to view is currently awaiting authorisation. Authorisation can take a couple of days.
A 10 for effort is different than a 10 for quality. Duke Nukem: Forever was in development for 14 years and it was a pile of ****. I respect the amount of work they put into it, absolutely, and I personally have no doubts that the game will be amazing in more ways than one. But the bottom line is, any game, even a mod, needs to be viewed from a consumer standpoint, and be judged on its qualities as a game, without bias, and that is literally impossible to do if it hasn't even been released yet.
System requirements? It will probably be somewhere between Shadow of Chernobyl and Call of Pripyat. I know that they did some visual enhancements but the game doesn't look substantially improved over SoC.
The review system is there to review a game based on its merits, not on sympathy for the developer. It should be unbiased, for ethical reasons. This is why sites like Metacritic are tremendously flawed - the 10/10's and 0/10s all tend to come from people who haven't even played the game, but have a strong opinion of the developer/publisher or some other bias that they feel justified in posting a review that completely skews the average given by the few who review and rate the game legitimately. I am excited for Lost Alpha and have a lot of high expectations from it, but I'm still entering it with an open mind. Nobody should praise the game before playing it, just because they think the developers are cool people. The game may still turn out terrible - we can't possibly know yet.
Sorry for soapboxing, but it is true.
First review: "It's Lost Alpha. Should it be rated any less? 10/10"
Yes... it should be rated less if it turns out less than we expect. It also should be rated N/A, because nobody's played it yet...