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Comment History
mokchaoticran
mokchaoticran - - 6 comments @ MEUITM

Well I'll be damned, I'd've never thought of that. Bravo, CDAMJC. Not only are you a genius texture worker, but you can do away with even these oddities.

Good karma+2 votes
mokchaoticran
mokchaoticran - - 6 comments @ MEUITM

Yes, it works alongside Mass Effect 2 as well, any game that uses DirectX 9 and 10 should work just fine with FXAA Injector.

Good karma0 votes
mokchaoticran
mokchaoticran - - 6 comments @ MEUITM

Honestly there's not much that can be done, the shadow engine in Mass Effect is less than ideal, I've gone so far as raising the resolution to 8192 and it still doesn't look all that great. Especially since 'blurring' just spreads out the effect without softening it. Mass Effect 1 character shadows appear to be rendered in hard 100% contrast pixels, so not much can be done for them. Force some Occlusion and turn the things off, honestly, they're not worth the hassle. Other than that, you could try using a blur filter set to a small amount on the entire screen either through FXAA or some other method to apply some softness, but the shadows won't be the only thing to blur is the problem. You can't really win with ME1's shadow engine.

Edit: To add on to what I said, the higher the resolution the more pixels are available to the shadows to try and form an accurate curve. Pushing this resolution up higher and higher allows for a smoother appearance, but on close examination you will notice pixelization around the edge of each shadow no matter what you do, unless you can reach an ungodly resolution. Resolutions for shadows, like most textures, are in multiples of 2, for future reference, so 32, 64, 128, 256, and onward. 8192 yields the smoothest result I'm willing to try, because you have to double the amount each time, so with the texture mods and ENB + FXAA Injector like I have alongside Ambient Occlusion from the NVIDIA Injector, I don't think I could go much further. If you have the power, go for it, but I'm done testing with that faulty system personally. Too many wasted hours.

Good karma+1 vote
mokchaoticran
mokchaoticran - - 6 comments @ MEUITM

It might be due to the combination of DLCs and the mod driving over the limits of what your computer may be capable of, but honestly this shouldn't be happening period. My only suggestion is to wait until the non-TexMod version of the mod, to be honest.

Good karma+2 votes
mokchaoticran
mokchaoticran - - 6 comments @ MEUITM

First off, make sure to download the latest FXAA Tool from the SVN, just give it a quick google "FXAA Injector" and you'll find it, version 117 at the time of this post. Make sure to hit Save and let the little lag bit go through, other than that several things can effect color space in the Mass Effect game with FXAA, including HDR, Technicolor, Bloom for white and other bright color bleed, ToneMap, Sepia, and any Custom Shaders. Personally I recommend the HDR and messing about with the settings, but for the rest I mostly leave them disabled. Hope this helps.

Good karma+3 votes
mokchaoticran
mokchaoticran - - 6 comments @ MEUITM

Can't wait to see the non-TexMod version, these Explorer tools are really cool and a large step for modding in the Mass Effect Community, amirite?

Good karma+3 votes