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Mode7Games
Mode7Games Jun 16 2011, 11:17am replied:

One of my fave comments! Thanks!

+3 votes   game: Frozen Synapse
Mode7Games
Mode7Games May 26 2011, 5:17pm replied:

We are releasing on Steam today.

Smartphone / iPad is difficult but we're looking into it - the interface is actually the opposite of what works well on those platforms.

+1 vote   game: Frozen Synapse
Mode7Games
Mode7Games May 26 2011, 11:43am says:

Thanks everyone! Game of the Year, eh? We'll see!

+1 vote   article: Frozen Synapse now RELEASED!
Mode7Games
Mode7Games May 26 2011, 11:43am replied:

What do you mean by this, sir? Out with it. The game is available on Steam! <does a wheelie in his chariot and zooms away>

+5 votes   article: Frozen Synapse now RELEASED!
Mode7Games
Mode7Games May 26 2011, 7:30am says:

Thanks for the support guys - it's helped us get this done. Also, we're happy to be on Desura and many thanks to the team here who did a great job helping us get it sorted out.

+2 votes   article: Frozen Synapse now RELEASED!
Mode7Games
Mode7Games May 16 2011, 9:00am replied:

Cheers!

+2 votes   article: Frozen Synapse Launch Trailer Revealed!
Mode7Games
Mode7Games May 15 2011, 10:49am replied:

Thanks very much!

+2 votes   article: Frozen Synapse Launch Trailer Revealed!
Mode7Games
Mode7Games May 15 2011, 10:44am replied:

Existing soundtrack pack will be updated soon, and the standalone soundtrack product will be available after launch.

+2 votes   game: Frozen Synapse
Mode7Games
Mode7Games May 13 2011, 12:14pm replied:

Thanks!

+1 vote   game: Frozen Synapse
Mode7Games
Mode7Games May 13 2011, 12:13pm replied:

Don't completely understand your comment I'm afraid, but the sale is still running.

You just put the coupon code in the field that says "Update Coupon". If you have any trouble then mail me - paulmode7@gmail.com

+1 vote   game: Frozen Synapse
Mode7Games
Mode7Games May 13 2011, 12:13pm replied:

Hi,

FS really was created with a different philosophy in mind - it's not a game where units have millions of functions and upgades - it's a purer sort of game where units are more like the cards you're dealt in a hand, or chess pieces that have one function.

So, sorry if that means it's not for you! We've had almost exclusively positive feedback from everyone who's purchased the beta so far, though, so you may still want to give it a try.

+2 votes   game: Frozen Synapse
Mode7Games
Mode7Games May 13 2011, 12:10pm replied:

Hey - I have fixed a few typos recently but let me know if you can remember where they were.

+1 vote   game: Frozen Synapse
Mode7Games
Mode7Games May 6 2011, 4:42am replied:

Hey - thanks for this. We do actually have this functionality but we just couldn't get it sorted properly in time - you will probably see this get used in an update at some point, though.

+2 votes   game: Frozen Synapse
Mode7Games
Mode7Games May 5 2011, 9:44am replied:

Hey, just email me at paulmode7@gmail.com and I'll sort you out.

+1 vote   article: Frozen Synapse Single Player Campaign Released! 30% off the pre-order!
Mode7Games
Mode7Games Apr 24 2011, 1:47pm replied:

You can set up games with a very large turn limit if you want using the advanced options. Glad you like the game!

+2 votes   game: Frozen Synapse
Mode7Games
Mode7Games Feb 17 2011, 5:23pm replied:

Hi - glad you like the game! Extermination does end after you kill every enemy AND also after 5 turns...

I guess what you're asking is, "Will there be a game mode which has no turn limit?" I think it would be interesting at some point to allow people to have more options for "custom games" - defintely something I will discuss with everyone when we start looking at additional content, but at the moment the current game modes won't change from beta to full release. We've had these modes for a while and we're basically happy with them.

+1 vote   game: Frozen Synapse
Mode7Games
Mode7Games Feb 15 2011, 10:51am replied:

We've got no plans to do that currently but it's something we'll look into after release, certainly. PC and Mac versions will hopefully be out together though.

+1 vote   game: Frozen Synapse
Mode7Games
Mode7Games Feb 15 2011, 4:31am replied:

Thanks! Nope, all the music is original.

+1 vote   article: Frozen Synapse: The Endgame
Mode7Games
Mode7Games Feb 9 2011, 6:22am replied:

In SP, the AI isn't *that* advanced but you could certainly end up in a situation which is analogous to this. Using suppressing fire / distraction like this is definitely valid, though I would say it probably applies more to MP.

Having said that, it's certainly possible to "fake out" the AI at times with tactics not too dissimilar from this.

I don't want you to get the wrong impression of the game - it's not a hardcore 100% realistic tactical simulator - its a tactical *game* that has its own ruleset.

+1 vote   game: Frozen Synapse
Mode7Games
Mode7Games Jan 26 2011, 12:44pm replied:

I'm not sure what you mean by this...units don't move anywhere you don't tell them to move! It's not an RTS.

In terms of the AI - it tries to use cover intelligently - it's largely based around trying to anticipate where you will move YOUR units; essentially it behaves similarly to a human player, rather than trying to emulate particular tactical philosophies.

+1 vote   game: Frozen Synapse
Mode7Games
Mode7Games Jan 20 2011, 3:58pm says:

Afraid even pre-order customers have to pay...we still love you, though!

Drawing_with_Rubber - the FS soundtrack is available with the Premium pre-order from www.frozensynapse.com

Cheers for all the nice comments.

+1 vote   article: Frozen Synapse musician releases 8-bit album!
Mode7Games
Mode7Games Jan 18 2011, 9:09am says:

Thanks! It's a pun on "no carrier" and yes...carrier rushing, something that is never a good idea...unless you're HongunPrime...

+2 votes   article: Frozen Synapse musician releases 8-bit album!
Mode7Games
Mode7Games Dec 27 2010, 3:51pm replied:

Thanks - hope you like the game.

+2 votes   game: Frozen Synapse
Mode7Games
Mode7Games Dec 24 2010, 5:18am replied:

The media is exaggerating the whole EVERYTHING situation.

+2 votes   article: Frozen Synapse: The December Round-Up
Mode7Games
Mode7Games Dec 24 2010, 5:17am replied:

We'll look at furthering our distribution arrangements once the game is done.

+1 vote   article: Frozen Synapse: The December Round-Up
Mode7Games
Mode7Games Dec 5 2010, 5:53pm replied:

Cheers - glad you found it! Yep, if you're a Premium pre-order customer then just re-download the music pack from the original link you were sent when you purchased the game.

+1 vote   article: Frozen Synapse soundtrack preview!
Mode7Games
Mode7Games Dec 5 2010, 5:52pm replied:

Thanks mate!

+2 votes   game: Frozen Synapse
Mode7Games
Mode7Games Dec 5 2010, 1:35pm replied:

Thanks for that - yeah I have considered both of those but they're a tad expensive.

As I'm using it as a layer, it's something I'd only expect other producers to pick up. I've heard *horrible* orchestral patches in pretty mainstream soundtracks so aiming slightly above that level is all I really cared about. But yeah, if I have time I might try some swapping out.

+1 vote   article: Frozen Synapse soundtrack preview!
Mode7Games
Mode7Games Dec 4 2010, 5:48am says:

Thanks! Any brass library tips? I'm slightly of the opinion I should swap out that particular sound anyway.

+1 vote   article: Frozen Synapse soundtrack preview!
Mode7Games
Mode7Games Nov 22 2010, 12:45pm says:

Cheers for this - very encouraging.

Menus are very high priority - I'm completely committed to getting that right. I class the menu flow we have right now as "pretty terrible", just to give you an idea of how much I expect it to improve by release.

+1 vote   article: Mode 7 partners with accessories store GamingZap
Mode7Games
Mode7Games Sep 29 2010, 4:21am replied:

I think the only really negative thing that can happen is that people assume that all indie games are as successful (or have the potential to be) and stop supporting them. There's no way we'd ever have got Frozen Synapse off the ground without our current community and key members of the gaming press getting behind us; it's important to support indie games you care about.

+2 votes   article: What Indie Developers Can Learn from Minecraft
Mode7Games
Mode7Games Sep 16 2010, 5:43am replied:

Cool. Yeah, I spent a long time thinking about it and it really does seem to be the best system.

+1 vote   article: Frozen Synapse at the Eurogamer Expo!
Mode7Games
Mode7Games Sep 6 2010, 5:26pm replied:

Nope, that's gone I'm afraid - it was truly appalling to use, so we replaced it with a more normal menu.

+1 vote   article: Get 25% off Frozen Synapse!
Mode7Games
Mode7Games Sep 6 2010, 3:42pm replied:

Thanks mate! Much appreciated.

+1 vote   article: Get 25% off Frozen Synapse!
Mode7Games
Mode7Games Jul 19 2010, 5:03pm says:

Yes!

+1 vote   media: Old screenshot!
Mode7Games
Mode7Games Jun 23 2010, 6:54pm says:

That's much appreciated - thank you.

+4 votes   article: “Frozen Synapse: terrible PR, wonderful game.”
Mode7Games
Mode7Games Jun 15 2010, 3:28pm replied:

We'll keep doing everything possible, don't worry!

+1 vote   article: Indie games vs. E3: who shall triumph? Also featuring Frozen Synapse!
Mode7Games
Mode7Games Jun 13 2010, 6:46am says:

Yes we are!

+1 vote   media: Visiting the Village: Episode 42
Mode7Games
Mode7Games May 10 2010, 10:48am replied:

Sorry dude!

+1 vote   article: Frozen Synapse - UK Election Sale - 20% off Until Tomorrow!
Mode7Games
Mode7Games May 4 2010, 6:15am says:

Heh, we just use the rockets in the videos a lot as they're the most dramatic unit!

Rockets only explode if they hit terrain, so you have to strategically place them. They're only one element of the mix of units - there isn't really rocket spamming per se, it's not really that sort of game.

A good player can *easily* beat a weaker opponent who has more rocket launchers than him - it's all about how you use your units.

+2 votes   article: The beta continues!
Mode7Games
Mode7Games Apr 19 2010, 5:21am replied:

Sorry Lewis! I did actually mean to mention you, I am a bad person. Spankings.

OK, everyone go to Resolution right now - do it RIGHT NOW. Then come back and pre-order!

+1 vote   article: Frozen Synapse: Pre-orders Open Now - Play the Beta!
Mode7Games
Mode7Games Apr 12 2010, 6:52pm replied:

COOKIE GET

+1 vote   media: Lots of stuff happening!
Mode7Games
Mode7Games Apr 12 2010, 2:49pm replied:

To clarify: you and a friend get a beta key. On release, BOTH you AND your friend get the full version of the game. Two for one!

+2 votes   article: Announcement: Frozen Synapse Pre-orders Open April 19th!
Mode7Games
Mode7Games Mar 30 2010, 9:57am says:

I think you've misunderstood a bit actually.

You click to select a point on your plan; the aim handle appears next to the "I've selected this point" indicator. You then click and DRAG the aim handle in the correct direction - it's very hard to do this by mistake.

This is one of the reasons I don't talk about gameplay stuff on here - much better conveyed by actually DOING it!

We've been playing a lot with this today - it's A LOT better than the previous aim order system, so we're sticking with it. It'll go into the beta and we'll test it.

+1 vote   article: Frozen Synapse: new video and a mini-announcement...
Mode7Games
Mode7Games Mar 24 2010, 4:37pm replied:

Hi - yeah, flickering lighting is something we are currently looking into. As I said above, this is actually a very old art setup without proper backgrounds, lighting, characters...animation...it's old! New vid up soon.

+1 vote   media: New Tutorial
Mode7Games
Mode7Games Mar 24 2010, 10:30am replied:

Thank you!

+1 vote   media: General screenshots with more subdued BG
Mode7Games
Mode7Games Mar 24 2010, 10:26am replied:

Cheers mate - good to see you around a lot on here.

+1 vote   article: Frozen Synapse - looking slicker!
Mode7Games
Mode7Games Mar 15 2010, 8:32pm replied:

Thank you - yep, we like that debris effect and Matt's been working hard on those explosions.

+1 vote   article: Frozen Synapse - a new gameplay video!
Mode7Games
Mode7Games Mar 15 2010, 8:24pm replied:

Cheers.

+1 vote   media: New gameplay vid!
Mode7Games
Mode7Games Mar 13 2010, 2:27pm replied:

Thank you!

+1 vote   media: UI looking a bit cleaner
Mode7Games
Mode7Games Mar 11 2010, 3:40am replied:

At the moment, this mode works with the enemies just essentially trying to kill you using their normal AI. All about the positioning of them really.

+1 vote   media: Quick grab of the puzzle mode
Mode7Games
Mode7Games Mar 11 2010, 3:38am replied:

Thanks - yeah this is starting to go in the right direction.

+1 vote   media: Splat!
Mode7Games
Mode7Games Mar 11 2010, 3:36am replied:

Yeah the puzzle mode is really good. Needs some AI work (and some easier levels - it's BLOODY hard!) at the moment but it's really playble.

Glad you like the graphics!

Hopefully I can reveal some more stuff soon...

+1 vote   article: Further progressions into the realm of sanity
Mode7Games
Mode7Games Mar 5 2010, 4:55am says:

Thanks for doing this interview with us! Happy to answer any questions people have if you post them on our ModDB page over here - Moddb.com

+1 vote   article: Weekly Interview: "Frozen Synapse"
Mode7Games
Mode7Games Mar 3 2010, 10:48am replied:

Thanks - we really hope it'll be out later this year, and that we'll be able to get pre-orders open soon so people can play the beta.

+1 vote   article: Crunchy: new Frozen Synapse stuff
Mode7Games
Mode7Games Mar 3 2010, 7:48am replied:

Yep, I'm sure you'll be able to turn it off.

+1 vote   media: A lot of half-finished new stuff
Mode7Games
Mode7Games Mar 2 2010, 6:18pm replied:

Yeah, it hangs around for a while after you make a kill, so you can figure out exactly why you won (or lost)...I really like it.

+1 vote   media: A lot of half-finished new stuff
Mode7Games
Mode7Games Mar 2 2010, 3:47am says:

I really like how this looks! Almost like a hyper-crazy naive-art-style original Duke Nukem, which can only be a good thing. Good luck with it!

+1 vote   article: II - The Game, Video + Improvements
Mode7Games
Mode7Games Feb 25 2010, 3:24pm says:

Cheers - I wanted something a little bit different for this effect - I also wanted it to be very clear exactly where you're being shot from. It'll take a bit of time to get this effect right but I think it's important.

+1 vote   media: New bullets and tracer FX
Mode7Games
Mode7Games Feb 25 2010, 3:23pm says:

Well, we're still working on it! I want it to be special! My hopes are dashed!

+1 vote   media: New explosion and rocket FX!
Mode7Games
Mode7Games Feb 22 2010, 4:26am says:

Thanks! It's nice to get some attention from a big site.

You do indeed count!

+1 vote   article: Some cool news and more art stuff
Mode7Games
Mode7Games Feb 19 2010, 6:04pm replied:

Glad you like it!

+1 vote   media: New menu concept
Mode7Games
Mode7Games Feb 19 2010, 4:04pm says:

Ha ha, I wanted these to be as over-the-top as possible, and yes they do look a bit bizarre all together! Matt's working on implementing them now, so they should be in the game after the weekend.

+1 vote   media: New unit anims!
Mode7Games
Mode7Games Feb 19 2010, 4:04am replied:

Yep, it is a 3D model, just viewed from the top. Don't ask me about poly counts - I'll cry! I will!

+1 vote   media: Quick animation test vid
Mode7Games
Mode7Games Feb 18 2010, 5:49am replied:

Yeah we like to try and keep people informed - it's the least we can do for all the support we've been getting.

Glad you're looking forward to it. We're not accepting new closed beta applicants right now, but I can tell you that we're actively looking into a pre-order where you'll be able to get the beta immediately.

We're super busy with tidying up the game ready for our press previews, but I want to get this ready as soon as possible.

+1 vote   article: A comprehensive update!
Mode7Games
Mode7Games Feb 17 2010, 7:01pm replied:

Ha ha, don't worry it'll be toned down for the final version.

+2 votes   media: Nice glowy background effect
Mode7Games
Mode7Games Feb 3 2010, 2:34pm replied:

Yeah, a lot of people have told us that this is a genre they think needs some new blood! Cheers.

+1 vote   article: Reaching an audience AND some new art...
Mode7Games
Mode7Games Feb 3 2010, 2:33pm replied:

Yep, nice to see it growing!

+1 vote   article: Reaching an audience AND some new art...
Mode7Games
Mode7Games Feb 3 2010, 4:10am replied:

Well, put it this way, I don't want to run around the office and scream, "NOBODY MUST EVER SEE THIS!" any more!

+2 votes   media: New character model!
Mode7Games
Mode7Games Feb 2 2010, 5:52pm replied:

Thanks mate!

+1 vote   article: Reaching an audience AND some new art...
Mode7Games
Mode7Games Feb 1 2010, 10:50am replied:

Cheers! We would love this game to be on Steam - we haven't submitted a build to Valve yet. There's a thread on the Steam forums about the game, though, if you want to join in - if a lot of people on there are talking about it, we think that'll bode well for our submission...http://forums.steampowered.com/forums/showthread.php?t=1121963

+1 vote   article: Frozen Synapse: the first wave...
Mode7Games
Mode7Games Jan 12 2010, 10:40am replied:

There are a lot of tactics involved!

ModDB's video compression algorithm seems a bit unhappy with this vid - anyone know about anything we can do to get better quality (the original was fairly high quality)...

+1 vote   media: Raw gameplay footage from the current build
Mode7Games
Mode7Games Jan 8 2010, 10:29am says:

It's REALLY amazing.

+1 vote   media: Visiting the Village: Episode 37
Mode7Games
Mode7Games Dec 18 2009, 7:42am replied:

Nope, nope, nope! Good try though!

+1 vote   media: Mystery programmer art....
Mode7Games
Mode7Games Dec 18 2009, 7:33am replied:

There will definitely be a level editor - that isn't it, though!

+1 vote   article: Frozen Synapse: Background Progress and Silliness
Mode7Games
Mode7Games Dec 9 2009, 4:59pm replied:

HORSIES ARE WIKKID!!!!

+1 vote   article: New lighting system!
Mode7Games
Mode7Games Dec 9 2009, 5:35am replied:

Thanks for these - really appreciate getting your opinion.

Glass: yeah, I can understand why you've reacted so strongly to that. I think it just needs to be a bit more subtle at the moment - it might be a bit "too much" when we have the more complex stuff in the background, as well, so I'll keep an eye on that.

Too saturated...I know what you mean - it looked a lot darker before. I'm actually confident that this problem is just a lighting issue - these new concepts are lit intentionally very "flat" so we can really see what's going on - there will be more contrast eventually, and we'll retain a darker tone in general, so I'm not too concerned about that. I'd say "wait and see" on this one.

Hopefully Johan will have some new stuff for me soon - this will really kick off in January, but these were just his initial ideas to give him the right direction to work in.

+2 votes   article: Frozen Synapse: A look at concept art
Mode7Games
Mode7Games Dec 7 2009, 8:08am says:

Thanks man - appreciate it.

+1 vote   article: Marketing for Indie Games: Mode 7 @ Gamecentral
Mode7Games
Mode7Games Dec 1 2009, 4:53pm replied:

Banana Pocky is really not a thing of beauty or pleasure, it has to be said. Creative criticism is always welcome - thanks man!

+1 vote   article: Frozen Synapse Update: Community Features
Mode7Games
Mode7Games Nov 24 2009, 9:37am replied:

Yep, this is just a tiny aesthetic effect. Silverfisk, I definitely want to have animated stuff in there - too much is distracting and annoying though, so it's about getting the balance right.

It's really different when you're looking at the game abstractly in a vid, and when you're trying to concentrate on making a plan - you don't want too much whizzy stuff going on. There's already a bit of DISSENT in the ranks about the floor snakes. I think we just need slightly less floor snakes that pop up now and again, as well as a couple of other effects.

These kind of things are late-stage stuff really - Matt just threw this in now as a little test.

+1 vote   media: Quick test of "floor snakes" effect
Mode7Games
Mode7Games Nov 24 2009, 8:57am replied:

Don't worry, spammers fall under the legal definition of "naughty people" - we will respect your email!

+1 vote   article: The Meaningless Diary of an Indie Game Man: Reboot
Mode7Games
Mode7Games Oct 28 2009, 3:53am says:

Yeah we are considering making boxes 3D at some point - good plan!

+1 vote   media: Quick shot of the Gamecity mode
Mode7Games
Mode7Games Oct 21 2009, 3:35pm replied:

Thank you! Ian, our lead designer, has worked incredibly hard on the gameplay and we're still working on refining things.

+1 vote   article: Frozen Synapse Gameplay Intro Video!
Mode7Games
Mode7Games Oct 20 2009, 2:36pm says:

Awesome - thanks guys. Yeah, it's a simple feature in some ways but MASSIVELY exciting.

+1 vote   media: In-game IRC!
Mode7Games
Mode7Games Oct 15 2009, 5:50am says:

Heh, soooon....

+1 vote   media: Muzzle flash stage one
Mode7Games
Mode7Games Oct 8 2009, 11:40am says:

Ha ha - it's a bit miniscule on that video isn't it? It's there at 0:05. Hmm, looks like I'll need to make another one. It should be much more obvious when it's a bit larger! I also want to get some system for making blood splatter the walls correctly...I'm sure our artist will love me for that one.

+1 vote   article: Frozen Synapse: First Blood!
Mode7Games
Mode7Games Oct 8 2009, 7:07am says:

Hi Saanik - cheers for the comment. Yeah, we'll see how well this fits for the menu...

+1 vote   media: Schism
Mode7Games
Mode7Games Oct 6 2009, 3:36am says:

Very interesting stuff - thanks guys!

Herr_Alien, you're right about bass and tension etc. I've always found it intriguing that the two sounds associated most with tension are low rumbling sub and a high single string - two extreme frequency domains. I was aiming for something slightly more lyrical for this track.

If there's one thing any musician should understand, it's that the distribution of people who like a particular track is basically random! I'm really happy that you guys are discussing the music in such an in-depth way.

I don't think A Functioning God really lives up to its potential at the moment - I think I will definitely try and record a version that I think is more complete.

We're struggling with music at the moment - stuff for menus is ok, but it's hard to find things that will work to accompany gameplay. I'll be working on this soon.

+1 vote   article: A Frozen Synapse Art and Audio Update
Mode7Games
Mode7Games Oct 3 2009, 4:29am replied:

Cheers! The new track I'm working on is much, much better - I'm looking forward to letting everyone hear that one.

+1 vote   article: The Meaningless Diary of an Indie Game Man Part 9
Mode7Games
Mode7Games Sep 26 2009, 8:25am replied:

Yeah, I know what you mean. If you look at the concept (http://www.frozensynapse.com/) you can see that we do have those background walls there, but they're more subtle. I'm going to try and get it to approach that - more blurry and indistinct in the background, with some other shapes and also a bit of an overlay that makes the top "floor" more visible. If that doesn't work then we'll re-concept and try a different background style, which will be a pain, but you gotta do these things...

+1 vote   article: The Meaningless Diary of An Indie Game Man Part 8
Mode7Games
Mode7Games Sep 25 2009, 4:00am replied:

Thanks mate - yep it's starting to get somewhere now.

+1 vote   media: Lighting is now in! Hoorah!
Mode7Games
Mode7Games Sep 21 2009, 11:03am replied:

I'm chatting to our designer about trying to integrate shadows with the existing "cover" system we have. We'll see.

+2 votes   media: Frozen Synapse basic lighting tech demo
Mode7Games
Mode7Games Sep 8 2009, 6:18pm replied:

It will be carbohydratey.

+1 vote   article: The Meaningless Diary of an Indie Game Man: Part 5
Mode7Games
Mode7Games Sep 8 2009, 5:47am says:

Heh, there will be *so many* explosion videos if we get it looking the way I want - don't worry!

+1 vote   article: The Meaningless Diary of an Indie Game Man: Part 5
Mode7Games
Mode7Games Sep 3 2009, 12:58pm replied:

Thanks guys. Still mortified this isn't on the front page - I've resubmitted a couple of times but no reply :-(

+1 vote   article: The Meaningless Diary of an Indie Game Man: Part 4
Mode7Games
Mode7Games Aug 27 2009, 8:33am says:

I will aim directly for the inclusion of dog next time around.

+2 votes   article: The Meaningless Diary of an Indie Game Man - Part 3
Mode7Games
Mode7Games Aug 23 2009, 5:07am replied:

I aim for both brilliance and futility.

+1 vote   article: The Meaningless Diary of An Indie Game Man Part 2
Mode7Games
Mode7Games Aug 19 2009, 6:12pm replied:

Thanks for the *tracking*!

Yep, I don't drive so I end up in a lot of strange places.

+1 vote   article: The Meaningless Diary of an Indie Game Man Part 1
Mode7Games
Mode7Games Jul 4 2009, 4:54pm says:

Yeah it's surprising how much of a difference they make. A good call by our concept artist on that one...

+1 vote   media: 3D walls test 2
Mode7Games
Mode7Games Jun 12 2009, 5:20am says:

Yeah I'm interested to see how Assassination in particular turns out...

+1 vote   article: Single Player Early Tests
Mode7Games
Mode7Games Jun 7 2009, 8:38am replied:

The menu's not context-sensitive, per se, it just has four categories of options on it.

Synapse is really about prioritizing where your units are aiming, then choosing how and where they're moving. So you don't tend to select an enemy and say "attack this guy", although you can do that, it's more about saying to your units "face this way, then crouch down and walk through this door".

Our technical artist just told me that the menu is operational now, which is awesome, and I'm going to be checking it out next week. It's massively important to me that using the menu is simple and makes sense, and I'm going to be bashing my head against that problem soon! I love this design and I hope it's going to be functionally ok...erp!

+1 vote   media: Frozen Synapse: Final Concept Image
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