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One of my fave comments! Thanks!
We are releasing on Steam today.
Smartphone / iPad is difficult but we're looking into it - the interface is actually the opposite of what works well on those platforms.
Thanks everyone! Game of the Year, eh? We'll see!
What do you mean by this, sir? Out with it. The game is available on Steam! <does a wheelie in his chariot and zooms away>
Thanks for the support guys - it's helped us get this done. Also, we're happy to be on Desura and many thanks to the team here who did a great job helping us get it sorted out.
Thanks very much!
Existing soundtrack pack will be updated soon, and the standalone soundtrack product will be available after launch.
Don't completely understand your comment I'm afraid, but the sale is still running.
You just put the coupon code in the field that says "Update Coupon". If you have any trouble then mail me - firstname.lastname@example.org
FS really was created with a different philosophy in mind - it's not a game where units have millions of functions and upgades - it's a purer sort of game where units are more like the cards you're dealt in a hand, or chess pieces that have one function.
So, sorry if that means it's not for you! We've had almost exclusively positive feedback from everyone who's purchased the beta so far, though, so you may still want to give it a try.
Hey - I have fixed a few typos recently but let me know if you can remember where they were.
Hey - thanks for this. We do actually have this functionality but we just couldn't get it sorted properly in time - you will probably see this get used in an update at some point, though.
Hey, just email me at email@example.com and I'll sort you out.
You can set up games with a very large turn limit if you want using the advanced options. Glad you like the game!
Hi - glad you like the game! Extermination does end after you kill every enemy AND also after 5 turns...
I guess what you're asking is, "Will there be a game mode which has no turn limit?" I think it would be interesting at some point to allow people to have more options for "custom games" - defintely something I will discuss with everyone when we start looking at additional content, but at the moment the current game modes won't change from beta to full release. We've had these modes for a while and we're basically happy with them.
We've got no plans to do that currently but it's something we'll look into after release, certainly. PC and Mac versions will hopefully be out together though.
Thanks! Nope, all the music is original.
In SP, the AI isn't *that* advanced but you could certainly end up in a situation which is analogous to this. Using suppressing fire / distraction like this is definitely valid, though I would say it probably applies more to MP.
Having said that, it's certainly possible to "fake out" the AI at times with tactics not too dissimilar from this.
I don't want you to get the wrong impression of the game - it's not a hardcore 100% realistic tactical simulator - its a tactical *game* that has its own ruleset.
I'm not sure what you mean by this...units don't move anywhere you don't tell them to move! It's not an RTS.
In terms of the AI - it tries to use cover intelligently - it's largely based around trying to anticipate where you will move YOUR units; essentially it behaves similarly to a human player, rather than trying to emulate particular tactical philosophies.
Afraid even pre-order customers have to pay...we still love you, though!
Drawing_with_Rubber - the FS soundtrack is available with the Premium pre-order from www.frozensynapse.com
Cheers for all the nice comments.
Thanks! It's a pun on "no carrier" and yes...carrier rushing, something that is never a good idea...unless you're HongunPrime...
Thanks - hope you like the game.
The media is exaggerating the whole EVERYTHING situation.
We'll look at furthering our distribution arrangements once the game is done.
Cheers - glad you found it! Yep, if you're a Premium pre-order customer then just re-download the music pack from the original link you were sent when you purchased the game.
Thanks for that - yeah I have considered both of those but they're a tad expensive.
As I'm using it as a layer, it's something I'd only expect other producers to pick up. I've heard *horrible* orchestral patches in pretty mainstream soundtracks so aiming slightly above that level is all I really cared about. But yeah, if I have time I might try some swapping out.
Thanks! Any brass library tips? I'm slightly of the opinion I should swap out that particular sound anyway.
Cheers for this - very encouraging.
Menus are very high priority - I'm completely committed to getting that right. I class the menu flow we have right now as "pretty terrible", just to give you an idea of how much I expect it to improve by release.