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Comment History
Mnemic001
Mnemic001 - - 9 comments @ Mod Develpment

what do you mean i can only have 16 capitols

Good karma+1 vote
Mnemic001
Mnemic001 - - 9 comments @ Mod Develpment

i have no idea what you have done with this new addition, but its now all over the place, im making so much money.... the cost to research anything is now pennies, the capitols are now out of sych with the subcaps, dreadnaughts have the same effective hp as the previous super capitols. Like what is going on!?

Good karma+1 vote
Mnemic001
Mnemic001 - - 9 comments @ Mod Develpment

I have done some tweaking with your mod Kaivel, i have taken all units that surpass 100% mitigation and reduced it so that they cant, i have changed the IHUD s for the minmitar so they are now minmitar instead of amarr. I have changed some of the numbers around in terms of DPS to even things up a bit as the Minmitar dreadnaught has 4 x the DPS of the revelation. I have got this version if you would like me to send it to you, i have gone through it with a fine toothpick and just changed anything that is OP or out of snch. Additionally i thought i might add the the AI is not as good as it should be, im crushing cruel AIs with ease, not sure if this is something to do with the coding but i can only alter the existing mods units.

Good karma+1 vote
Mnemic001
Mnemic001 - - 9 comments @ Sins of Empires v 0.5.1

Hey dude - Hudicons for Minmitar are still Amarr - Still getting different race capitols - Resistance on marauders and t2 cruisers /battleships too high as they exceed 100 Maxmitigation - Triage never seems to go into triage unless you ask it even when specified to repair targets when taking damage - Large Citidel is still Fortizar and not keepstar - Guardians upgrade shows caldari upgrade instead. T3 modules are pointless as there is no T3 cruisers.

I can send you the modification files if you so wish

Good karma+1 vote
Mnemic001
Mnemic001 - - 9 comments @ Sins of the Empires

So i have been tweaking and changing the mod so it is more balanced , however i have noticed that the races build over types of capitols, such as Caldari keep builing thanatos and moros and Minmitar keep building archons? How have you even achieved this?

Good karma+1 vote
Mnemic001
Mnemic001 - - 9 comments @ Sins of Empire 0.5 - Outlaw Sectors

I am actually struggling to play with either V0.5 or Vo.6 , 0.5 & 0.6 both minidump. Help?

Good karma+1 vote
Mnemic001
Mnemic001 - - 9 comments @ Sins of New Eden

We are testing caldari Kabivel advised a beta will be open by the end of the year!

Good karma+2 votes
Mnemic001
Mnemic001 - - 9 comments @ Sins of New Eden

I think the changes have made sub cap reps practically null and void :\also caps feel far too squishy - One of my archon got killed by 30 incursus in a very short space of time.

Good karma+1 vote
Mnemic001
Mnemic001 - - 9 comments @ Sins of New Eden

I have to say 5 stars for this mod, fantastic job almost like the real thing. Loved your previous release , i have a powerful computer so was able to just about handle the huge fleets with a bit of lag but im eager to try this out now :) CANT WAIT. Alos when can we expect Caldari and Minnies?

Good karma+1 vote