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MMAx001
MMAx001 - - 2 comments @ NEO Scavenger

I do believe you will be able to address this in time considering you are active in communicating with Neo Scavenger players. Here are some feedbacks on how to possibly address the stuff that needs tweaking. The Athletic's bonus should be dialed down a bit in my opinion (I'll give you more feedback on this once I sort my feedback on Athletic) and folks with Myopia for trait should start with eye glasses for head/face wear and have the possibility to have it knocked off when they get hit hard or get knocked down (you can add eyewear+string to crafting to reduce the chance for this to happen) having the glasses knocked off gives the player penalties like recovering to reflect the player trying to recover the eyewear or having to adjust for the vision change etc... For Feeble and Strong I think it may need a bit more re-thinking as a mere adjustment of item weights would not cut it (as they need to reflect their real world counterparts), just my 2c but a "proper slot" system should be taken in place of it and using tactical gear for proper weight distribution and items that are out of place should be given a artificially inflated value in terms of encumberance which is modified by Strong/Feeble and the necessary BDU, tactical gear or any weight re-distribution gear will be the one that adds actual weight for the player to lug around then to top it off give even more melee attack bonus or penalty to it like a necessary recovery time based on strenght when using heavy melee weapons. Just my 2c.

Good karma+1 vote
MMAx001
MMAx001 - - 2 comments @ NEO Scavenger

Bought the game and enjoyed it a lot, if you enjoy survival games specially with a post apocalyptic setting you will also enjoy this. Even with the game still being in a beta phase it shows a lot of promise. A heads up on the game though, the game pretty much lives up to the "scavenger" part of its name as it requires the player to scavenge food a lot either from ruins scavenging or wilderness scavenging. Curently only botany and trapping can be used to be somewhat self sufficient and water purification currently takes a bit of time as you can only make 3 per turn at most and water purifiication tablets are not that common which makes skills like Metabolism and Athletic near critical to reduce downtime luckily you can easily squeeze in 2 Skills as some of the Traits have very limited impact to you. Ranged combat is also not viable when compared to melee (wrenches and cleavers are much more reliable) as currently the only ranged weapon is a rifle and it has very rare ammunitions but hopefully we get thrown weapons or bow and crossbows later on.

Good karma+1 vote