Software developer, musician and artist for Bat Country Games. Currently working on our latest project Aeon Command.
Go to: Indieroyale.com
Then select the Debut Bundle 4.
Find Aeon Command and click Desura.
If you don't have an account with IndieRoyale, then go to the link provided in your purchase confirmation email and it will take you to your key.
Thanks for the support and hope you enjoy the game!
The only reason we thought it might be network related was because our demo has all of the networking code disabled. That's the primary difference between that and the full version.
Thanks for the list of games.
Thanks for testing it. Hardpenguin is able to run the demo fine, but the full version crashes. I believe that might be a networking related issue.
Would you mind sharing what Unity games worked on Debian? I'll try to contact their developers and determine if there's anything special we need to do to add support.
Unity3d does not support Debian at the moment, so getting a fix will be difficult. We're still tracking the issue but nothing has changed as of yet.
I'm sorry, but I don't follow your request?
There have been numerous issues reported with the Unity engine on Debian. We're tracking it and hopefully there will be a fix in the near future.
See my response to hardpengiun. Apparently Unity3d is having issues on Debian. I'll watch the issue and see if a fix in the engine comes up.
It appears that Unity3d is having issues with Debian. I found this:
Quote: "This hasn't got me fully running on linux yet, but has certainly moved me on to a whole new set of interesting errors when I start trying to fire up networking elements."
I'll keep any eye out on the issue and hopefully Unity will provide a fix.
Thanks for the heads up.
The server we've been using for match making is currently offline. The next version will use a personally hosted server for match making, so the reliability should increase dramatically. The next version will also include changes necessary for cross platform multiplayer with Android devices. Hope to have the patch out later this week.
I can add the arrow keys. Got a couple minor bug fixes coming soon as well.
The patch wasn't significant enough to warrant a news post. Lots of bug fixes with multiplayer and improved camera control are the two big ones.
220.127.116.114 has been submitted to Desura for approval.
A little delayed, but the camera has been greatly improved in the next patch.
Thanks! I fixed a handful of networking bugs, including an issue with the game find logic. That should be live this week.
We're not entirely sure yet. I completed the iOS port yesterday and ported a lot of those bug fixes and improvements into the PC/Mac/Linux versions today. As far as future content, nothing immediate planned but now that our plate is cleared, who knows.
Glad that worked. For anyone that doesn't see the game in the client, the standalones for all versions are also available.
Glad to hear that it works on kubuntu. This is the first report we've heard of any display issues on windows. The D630 uses an intel integrated graphics card, so I'm not sure if Unity would work well with it. The only difference between the two is the Linux build was built with Unity 4 and Windows was built with Unity 3.5.
Very few people play multiplayer. The game will attempt to search for another hosted game, and if it's unable to find one then it will attempt to host a game. If you don't want to host, or want to restart the search, hit back and find game again.
We've thrown around that idea a few times, but it would require a major rework to a lot of the existing game logic. Love the idea, but probably unlikely.
If you're running a 64 bit version of Linux then it won't be available yet. We submitted the builds earlier and waiting for approval.
The 64 bit client and standalone builds have been delivered. Will be lived after Desura approval.
Sorry about that. We made the assumption that 32 bit would work on 64 bit. Already talked to Lort and he'll get a build submitted later today.
The upgrades outside of the missions and skirmishes are persistent across all games. The upgrades in game are only active during that mission. They do stack. To complete the later missions you will need to purchase a fair number of the persistent upgrades because the difficulty scales dramatically.
We're getting reports of issues on 64 bit systems, but seems to be working fine on 32 bit (makes sense we built for 32). I'll talk to Lortimus and get a 64 bit build up asap.
I'll install a 64 bit OS in a bit and give it a shot. Thanks for the feedback.
What version of Linux (not sure if it matters)? If it doesn't work via the Desura client, then you might try the stand alone versions as well.
We're running on Unity3D, so I'm not entirely sure what the dependencies are. We just did the base Ubuntu install and tested against that.
Our tug of war strategy game Aeon Command is available on Linux. We were only able to test against Ubuntu 12.10, so interested in feedback of how it works with other distributions. We're using Unity3D 4.0 so we're hoping it'll work for most distros.
Hope you guys enjoy!
The Linux build should be available via the client now.