This member has provided no bio about themself...

Comment History
Mikouen
Mikouen - - 2 comments @ L.U.R.K.

A clever developer doesn't commit to a date until they know they are ready.

That does two things. One, it ensures they have all the time they need, they're not rushing it so that they can keep their promises. Two, if they make a date before they know they can keep it, and it turns out they can't, they let everyone down.

It's better this way, really. :)

Good karma+1 vote
Mikouen
Mikouen - - 2 comments @ L.U.R.K. RC 1.05 Full Version

I think, the problem with nighttime in any version or mod of STALKER, is that GSC's nightvision code is apparently rather flawed. Real nightvision enhances any and all light, the game's nightvision only appears to enhance direct output from 'light entities' such as flashlights and lamps.

Even with nights this dark, NV should provide adequate illumination to see, but the game seemingly can't represent this function so I see where you're coming from.

If you want nights to be less dark, open gamedata/config/weathers/ and in each of the 'weather_' .ltx files (which can be edited in any text editor, but for ease of opening it I'd go with Notepad++, don't have to mess around with file extensions, just right-click and select Edit with...), find and increase the values of the "ambient =" lines for the required hours. I stuck with a 15% increase in ambient light, just enough to make out the terrain.... but however you tweak it is up to you.

Bear in mind that the lighter the night becomes, the more visible you will be, obviously.

I've personally tweaked the hell out of this mod myself to account for my own individual tastes. For instance, while the accuracy of individual weapons is fine, it seems every STALKER in the Zone - Strelok included - graduated with flying colours from the Imperial Stormtrooper Marksmanship Academy, so I set that back to vanilla (which was random enough as it was, IMO). Makes firefights more of a challenge when those involved would at least be able to hit the broad side of a Star Destroyer with a howitzer at 50 metres. ;P

Overall though, one heck of a mod, very much enjoying the stealth dynamic. In particular I find the "Metal Gear"-esque 'investigating' of the AI to provide endless amusement during the raid on Borov's place.

Not once been able to get to Guide while he's still alive, though. Gonna do it one day, just wait and see. ¬_¬

Good karma+1 vote