10 years as a creative director in interactive medias. Then had a daughter and started what I always wanted to do : make video games.

Comment History
mikah
mikah Apr 22 2013, 9:12am replied:

Thank you! Looking forward for your projects :)

+1 vote   game: Space Disorder
mikah
mikah Feb 12 2013, 4:09am replied:

Hi Plejadenwolf,
Yeah, that's exactly what we are planning to do :)
Thanks for your support!

+2 votes   game: Out There
mikah
mikah Feb 12 2013, 4:03am replied:

Hi Billyboob,
You can download Space Disorder here : Bit.ly

If you ask if Space Disorder will be ported on PC, it's not planned.
But Out There will be on PC / Mac / iOS / Android.

+2 votes   article: Out There, a dark and melancholic adventure in deep space
mikah
mikah Oct 14 2012, 10:44am replied:

We are already working on it! Stay tuned!

+1 vote   article: Space Disorder now available on the App Store
mikah
mikah Jul 20 2012, 3:15am replied:

Thanks for voting! We are not fixed yet on colors so we will experiment further with color schemes.

+1 vote   article: Who will be the heroine of Space Disorder? Vote now!
mikah
mikah Jul 19 2012, 6:25am replied:

Thanks for voting!

+1 vote   article: Who will be the heroine of Space Disorder? Vote now!
mikah
mikah Mar 20 2012, 4:43am says:

Very nice article, thanks!

+5 votes   article: What a game designer needs to know?
mikah
mikah Feb 10 2012, 9:02am says:

+1 for mobile game browsing

+3 votes   article: What to do in 2012...
mikah
mikah Dec 16 2011, 5:00am says:

This looks absurd and I love it!

+3 votes   article: Yoshimi Vs. Face Punching Robots!
mikah
mikah Dec 16 2011, 4:51am says:

Funny trailer! Is it a Wario Ware kind of game?

+1 vote   article: Hi Everyone!
mikah
mikah Dec 16 2011, 4:15am says:

Some suggestions :
Your game should be everywhere you can place it. Steam, Indievania, GameCity, indie bundles, iPhone, iPad...
The more platforms you support, the more revenue you'll get. Plus, your game might not meet its audience on one platform but might be a hit on an other one.
For the pricing, you should look how much similar games are priced and adapt from that.
You can have different pricing. For exemple, you game could be cheaper on iPhone than iPad but more expensive for desktop version.
Then lower the price when you feel the sales are dropping and participate in promotions (indie bundles...).
Hope this help!
Good luck with your game, looks promising!

+1 vote   article: Advice on where to sell the game (small update)
mikah
mikah Dec 15 2011, 2:38pm says:

About that last pie chart, here a more recent version that says it all : Blog.flurry.com

+1 vote   article: The mobile market place: how does it look today?
mikah
mikah Dec 15 2011, 10:42am says:

Congratulations guys! Very nice game :)

+1 vote   article: Super Bit Dash 1.1 is live and FREE on the Appstore
mikah
mikah Dec 15 2011, 10:33am says:

Wow! Nice graphics and overall mood. I'm a Peggle fan so I will just download your game right now :)

+1 vote   article: iPad and iPhone release
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