What's the texture size?
I also see the right where you grip the stock the wood grain just bends and follows the stock up to the metal parts. I know you probably did this because you're using a square none morphed wood texture.
I'm haven't really made very many things for SDK but I know that it should be able to handle 5-10k tris on now day hardware just fine.
I know for a revolver it is a bit high but I was thinking why not spend a few tris and make it better as long as it doesn't go over like 5k, you know just because it's small doesn't mean it can't have more detail. because if I were to make a assault rifle, it would probably be around 7-9k.
What happened? you haven't been online for a long time.
Really nice!
What's the texture size?
I also see the right where you grip the stock the wood grain just bends and follows the stock up to the metal parts. I know you probably did this because you're using a square none morphed wood texture.
Nice! I can't wait to be able to use it.
Thanks I will keep that in mind.
I have 500.
It's all hand painted, I'm using diffuse, specular, and normals maps.
I'm haven't really made very many things for SDK but I know that it should be able to handle 5-10k tris on now day hardware just fine.
I know for a revolver it is a bit high but I was thinking why not spend a few tris and make it better as long as it doesn't go over like 5k, you know just because it's small doesn't mean it can't have more detail. because if I were to make a assault rifle, it would probably be around 7-9k.
ODST nice!
The helmet looks like Cat's though.
Thanks man =)
Man I really need to get some more stuff out.
I'll post some pepakura stuff i'm working on.
Nice!!
Ah nice!
Did you make this in Zbrush or mudbox?
Looks really nice so far.
Ice drop clockwise....
Ice drop...
Ice freeze...
Ice water...
Good just hoping to get a lot of work done on MoO.
Hello there.
Really nice!
The red dot is to show that the firing pin is back and ready to fire.
Hello, hows it going?
At first I thought it was a icy lake.
Nice one!
Man I wish I had this =)
And thanks again =)
Thanks. much appreciated.
Thanks for the reply.
My brother and I just did a 1000 vs 1000 unit army, and what can I say, epic!
Did you use a real time shader to render this?
Awesome work =)
Thanks man =)