RTS (C&C Generals C&C Generals::ZeroHour) // GTA::San Andreas // Car Race gaming (Need for Speed series) // enthousiast

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Report content Enhanced::Alpha Testing:Sessions (view original)
Enhanced::Alpha Testing:Sessions
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
Metalloid Author
Metalloid Jan 12 2012 says:

This is the screen where I can repeat the crashes. The moment that I pass the line, beyond the defense-cannon above the screen, with my group of vehicles, Enhanced crashes ZeroHour here, with the data I provide here:

Release Crash at Mon Jan 09 20:32:19 2012
; Reason Uncaught Exception in GameEngine::update

Last error:
Exception is access violation
WinMain at 401700
Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Access address:3F8013B4 was read from.

Stack Dump:
<Unknown>(-1) : <Unknown> 0x0076B6FB

Register dump...
Eip:0076B6FB Esp:0013FA8C Ebp:0000000A
Eax:3F800000 Ebx:00000000 Ecx:00190464
Edx:0000000A Esi:3F800000 Edi:026DAE98
CS:001b SS:0023 DS:0023 ES:0023 FS:003b GS:0000
EIP bytes dump...

Bytes at CS:EIP (0076B6FB) : 8B 86 B4 13 00 00 89 44 24 1C 75 06 88 9E A4 13 00 00 39 9E C4 00 00 00 8B AE 9C 13 00 00 89 5C

Current stack:

+2 votes   reply to comment
Metalloid Author
Metalloid Jan 13 2012 says:

This is with ENB on

+1 vote   reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:


Aplha Testing of a Beta mod
Enhanced is a mod with a lot of potential. Many interesting features have been implemented in this mod, with an emphasis on increased quality of the gfx of ZeroHour, using ENB as an addon combined with other tricks. Since the mod is still in its development phase, I will not dwell on the fact that it hates to run on my ZeroHour config. The max running time I achieved was about 4 minutes. That should not withold you from trying the mod out, because the modders *need* your feedback to make it a stable, true beta release, which it's not now (at least not on my machine). As you can see, I put a lot of efford to get at least some nice screens for you to evaluate the mod, in case you have bandwith constraints and need good (p)reviews befor you can download.
Good stuff implemented is the BossGeneral that you can play, which has a mix of Chinese, US and GLA tech
There's also an advanced wheather system with sunrays, which will look weird on your system, if you don't know that you need to activate ENB in-game with [shift-F12] and you also need to drop your brightness to about 9 dashes, in the options screen. I know this, because I was lucky enough to read, download & play Tiberain:Dawn:Redux, *before* I truly played with Enhanced. Without the activation of ENB, and the significant brightness drop, the screen will look painfully bright & weird on your default in-game visual prefs.After having thoroughly read the TDRedux instructions, I could substitute those for Enhanced. [Thanks TDR team!]
You will see screens, where I show you the display with and *without* ENB, and you'll see how bad the screen looks without it. In my defense-build you'll see the mist and the nice overview, chopper cash sorties with and without ENB.
You'll also see that I was attacked by surprise with the SkudStorm, because the counter was *not* visible! That's a serious bug which needs to be addressed really fast
Conclusion this can be a nice mod, once its debugged properly.

Jan 12th, 2012
Embed Thumb
RSS feed