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I created this one during a modelling, texturing and animation course at the University of Applied Sciences Mittweida. The main goal was to learn how to work with Zbrush, so I worked most of the time without any references, not knowing what character exacty I wanted to create. I have no extensive knowledge about the human anatomy, but my teacher was so impressed, he sent screenshots to a former colleague which had some great hints for the shoulder and arm muscles.
And so... this is the current highpoly model:
I was instpired to create this "badass" piper by the great stories of these two scotsman Jack Churchill and Bill Millin. The lowpoly model I created in 3ds Max, the highpoly in ZBrush.