I created this one during a modelling, texturing and animation course at the University of Applied Sciences Mittweida. The main goal was to learn how to work with Zbrush, so I worked most of the time without any references, not knowing what character exacty I wanted to create. I have no extensive knowledge about the human anatomy, but my teacher was so impressed, he sent screenshots to a former colleague which had some great hints for the shoulder and arm muscles.
And so... this is the current highpoly model:
We are 4 students from a german university enrolled in MediaIT and interactive entertainment. Our studies focus a lot on the production of games. We tried...