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Comment History
Megabobster
Megabobster - - 7 comments @ AArcade: Redux

Thanks for responding, and yes, that makes sense, about the No$GBA thing. Sadly, the developer appears to have vanished from the face of the earth, so I doubt that would work. I was just thinking a "Remote desktop" where when someone hits a key, it acts like you hit that key, maybe like a macro. It would probably still be really complicated, I don't know :P

Now, to play the game!

Good karma+1 vote
Megabobster
Megabobster - - 7 comments @ AArcade: Redux

This looks amazing so far. I'm downloading it at the moment.
In the meantime, suggestions:
1. Have an option for the window be in the game, as opposed to being opened separately.
2. Once that's done, have a movie theater, where at the front you "register" your movie, and once you're inside the theater, it starts playing, so you can watch a movie with your friends, provided that they also have a "registered" copy of the movie as well. Perhaps complicated algorithms could be used to make sure you're at the same part of the movie, as it might be confusing if they were 5 minutes ahead. Shared pausing?
3. Building more upon #1, perhaps somehow have screensharing, so multiple people playing l4d1/2 together (or a similar game) can have splitscreen, or someone who wants to watch but not play can do exactly that.
4. To build upon #3: have buttons/joysticks/whatever in the arcade be registered to keypresses on your computer, so someone can see what buttons you're pressing.
5. Perhaps find a way for a multiplayer game being run from one computer (i.e. splitscreen) to be played from the other. A while back I was playing Kirby and the Amazing mirror with some friends splitscreen using No$GBA, and it'd be cool if they could provide remote input so we could play together, but still be using No$GBA (which doesn't support network multiplayer). (me and my friends own physical copies Kirby and the Amazing Mirror, btw, so don't freak out about piracy or whatever. As far as I know, GBA is in public domain or something now, so it's legal anyway)

edit: Dear god that was much longer than I thought it would be.

Good karma+1 vote
Megabobster
Megabobster - - 7 comments @ Update 11

A while back they mentioned they weren't going to be releasing for a while so that they could make drastic enough changes to submit it in the PSP Genesis competition.

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Megabobster
Megabobster - - 7 comments @ Nazi Zombies Source

I think this: Moddb.com is what he means. Also: I may collab with these guys or that guy (guy linked to) if either of them like, as I've been working on a NZ:S thing for a while. I just have a few more things (about 5-ish, max 10. I really need to make a definite list, every time I think about it more things pop up...) to iron out.

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Megabobster
Megabobster - - 7 comments @ Nazi Zombies: Portable

In light of my previous error, I just donated $5 :D

Good karma+3 votes
Megabobster
Megabobster - - 7 comments @ Nazi Zombies: Portable

Hey, I donated a dollar a while back (hey, I'm really poor, and it's better than nothing), and I still have no idea how to get my alpha build. Any way I could get this? Email is Megabobster@gmail.com if you need for confirmation or something.

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Megabobster
Megabobster - - 7 comments @ Bad News

Yay, finally some progress on a mod I have been waiting for for quite some time! (I hate it when I have to use the same word twice in a row)

Good karma+1 vote