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Fixed several small issues, including a bug with convoy destroy missions, and nav points not being in the correct order for battle support missions on...
Large reworking of the instant action system. Added Laser array mechanic, and 3 Laser array weapon systems.
Adds new mech Mustang 95T, adds camera shaking, adds weapon recoil, some weapons now support multiple ammo types; see changelog for all changes.
Adds new Mars-like map, and destroy convoy mission.
Adds command system and controls for ordering squadmates.
Added link to Kickstarter, added new audio for mech reactor explosion, ammo explosion, and new locking on sounds.
Added critical damage mechanics such that internal components can be destroyed. Enemy weapons are displayed in HUD. And several other changes that can...
Added 7 ground vehicles, and RAC 10cm, fixed several issues.
Fixed and re-balanced many issues. Added several new types of weapons.
Early demo build featuring instant action system that allows experience of the mech combat simulation.
Added a new Dinosaur, the Tyrannosaurus Rex, which is very difficult to take down. Added a health bar. Fixed a small issue with loading player rotation.
A larger update adds Allosaurus, more weapons to include throwable weapons: Grenades/Molotovs/C4. Auto save system, graphics settings, and some optimization...
Adds weapon range level with all of the weapons. World objects can do collision damage. Added WIP menus.
Adds Compy enemy, player can pick up and move boxes, player slides down slopes
Build 2 includes a few more weapons, and most non-pistol weapons have a short reload animation if the weapon is not empty.
Work in progress empire creation system; doesn't allow saving empires yet. Fixed issue with beams without hit effects.
Huge post holiday update. Adds dozens of weapons, hundreds of modules, assault pod fighters, improved combat camera, improved drag selection, added summary...
Small update: Added Point Defense Missiles, Flak Cannons, and Gauss Cannons.
Small update, added module stats for placed modules when hovered in shipyard, fixed bug prevent ships from gaining experience, added experience for destroying...
Added station designing, generic heavy fighter fitted with cannons and missiles. Support for missile jamming and point defense against missiles. Custom...
Added volume sliders. Added 7 new ships and a generic fighter. Added ballistic cannons, laser cannons, plasma cannons, and missiles. Added more power...
Requires Open Space 4x v0.0.1. Added Romulan weapons including plasma torpedoes, which damage all sides of a target at once.Added hardpoints to Romulan...
Many small experimental optimization changes. Beam weapons deal damage in intervals, and has damage popups. Partial beam weapon delay(example: beam weapon...
Added Romulan ships, but they do not yet have hardpoints.
Demo version for Linux operating systems. Contains the first three of nine levels to introduce the basic mechanics that are expanded in later levels.
Demo version for OSX operating system. Contains the first three of nine levels to introduce the basic mechanics that are expanded in later levels.
Demo version for Windows operating system. Contains the first three of nine levels to introduce the basic mechanics that are expanded in later levels.
Two and a half weeks update, scenario system first pass, think battle area from Stardrive 2, or historical battles from the total war series. Small tweaks...
This is being released because demo 11 had an issue, because a folder went missing new ship designs couldn't be saved; code should now recreate this folder...
Mostly small tweaks and some more UI sounds for Open Space 4x demo 11.