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We're sorry, but no blog posts were found here. Boring yes, but as confucius always said - if you have nothing good to say, why say anything at all? Check back later, perhaps something exciting will pop-up and be worth blogging about, like season 3 of the teletubbies.

Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!

Comments
Ennui
Ennui Jan 1 2010, 6:18pm says:

Thank you for providing us all the pleasure of playing R&D. By far the best singleplayer Source mod I've ever played (and that's pretty much all of them). You're clearly not into publicity, but I hope you still check this sometimes so you can know how much I (and many many others) appreciate your efforts.

... PLEASE make another one!
PS: only an Interloper ;)

+3 votes     reply to comment
theM3nace
theM3nace Oct 10 2009, 9:37am says:

research and developement is by far one of the best hl2 mods. It's a shame that it isn't recognized for all of it's values and your hard effort.

+3 votes     reply to comment
Rikachu
Rikachu Sep 27 2009, 12:04am says:

You need to make a sequel! Please!

One of the most funnest mods I have ever played.

+2 votes     reply to comment
Jikertom
Jikertom Sep 3 2009, 10:32am says:

Love research and development mod but having trouble. When I try to exit Mr. Whirly I can't move. I pop up but on y have control of the vehicle while I am stuck in one spot. Can anyone help?

+2 votes     reply to comment
luther2k
luther2k Sep 28 2009, 5:27am replied:

Jikertom:
This got me too. I solved it by adding a command via the console. You should be able to add it to a script file too:

bind k ent_fire ui disable

which will bind the command 'ent_fire ui disable' to k. Use the 'k' key to properly exit Mr. Whirly. 'ent_fire' is a command used to fire commands to objects and is usually used as a debugging tool. In this case it tells the current UI (in this case, Mr. Whirly's fans) to disable itself, returning control to the player.

M Bortolino:
Thanks for an awesome mod. Very impressive design and puzzles. If faced with an alien and zombie invasion of apocalyptical proportion, I hope that I'd appropriate a factory just like this one to conduct jerry rigged high energy physics experiments. If you sold this, I'd buy it.

+1 vote     reply to comment
Valius_Forta
Valius_Forta Dec 31 2009, 6:19pm replied:

Hey mate thanks for that! Gee, i thought i was screwed there!

Oh, except I had to change your command a little;

bind k ent_fire ui deactivate

'disable' didn't work, so I tried writing it from the beginning and that showed up and worked. Cheers mate!

+1 vote     reply to comment
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