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Half-Life: Short Stories Team

Half-Life: Short Stories Team

Developer & Publisher with 8 members, invitation only

Half-Life 2: Short Stories Developer Team. We have released our first mod Human Error EP1, and we are currently working on Human Error Co-op.

Post comment Comments  (10 - 16 of 16)
theM3nace
theM3nace Oct 10 2009, 10:37am says:

research and developement is by far one of the best hl2 mods. It's a shame that it isn't recognized for all of it's values and your hard effort.

+3 votes     reply to comment
m82sniper
m82sniper Feb 22 2010, 3:29pm replied:

I think it has been recognized now. :D

+1 vote     reply to comment
Rikachu
Rikachu Sep 27 2009, 1:04am says:

You need to make a sequel! Please!

One of the most funnest mods I have ever played.

+3 votes     reply to comment
Jikertom
Jikertom Sep 3 2009, 11:32am says:

Love research and development mod but having trouble. When I try to exit Mr. Whirly I can't move. I pop up but on y have control of the vehicle while I am stuck in one spot. Can anyone help?

+2 votes     reply to comment
luther2k
luther2k Sep 28 2009, 6:27am replied:

Jikertom:
This got me too. I solved it by adding a command via the console. You should be able to add it to a script file too:

bind k ent_fire ui disable

which will bind the command 'ent_fire ui disable' to k. Use the 'k' key to properly exit Mr. Whirly. 'ent_fire' is a command used to fire commands to objects and is usually used as a debugging tool. In this case it tells the current UI (in this case, Mr. Whirly's fans) to disable itself, returning control to the player.

M Bortolino:
Thanks for an awesome mod. Very impressive design and puzzles. If faced with an alien and zombie invasion of apocalyptical proportion, I hope that I'd appropriate a factory just like this one to conduct jerry rigged high energy physics experiments. If you sold this, I'd buy it.

+1 vote     reply to comment
Valius_Forta
Valius_Forta Dec 31 2009, 7:19pm replied:

Hey mate thanks for that! Gee, i thought i was screwed there!

Oh, except I had to change your command a little;

bind k ent_fire ui deactivate

'disable' didn't work, so I tried writing it from the beginning and that showed up and worked. Cheers mate!

+1 vote     reply to comment
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