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Half-Life: Short Stories Team

Half-Life: Short Stories Team

7 members Developer & Publisher

Half-Life 2: Short Stories Developer Team. We have released our first mod Human Error EP1, and we are currently working on Human Error Co-op.

Post comment Comments  (10 - 17 of 17)
Ennui
Ennui

Thank you for providing us all the pleasure of playing R&D. By far the best singleplayer Source mod I've ever played (and that's pretty much all of them). You're clearly not into publicity, but I hope you still check this sometimes so you can know how much I (and many many others) appreciate your efforts.

... PLEASE make another one!
PS: only an Interloper ;)

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theM3nace
theM3nace

research and developement is by far one of the best hl2 mods. It's a shame that it isn't recognized for all of it's values and your hard effort.

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m82sniper
m82sniper

I think it has been recognized now. :D

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Rikachu
Rikachu

You need to make a sequel! Please!

One of the most funnest mods I have ever played.

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Jikertom
Jikertom

Love research and development mod but having trouble. When I try to exit Mr. Whirly I can't move. I pop up but on y have control of the vehicle while I am stuck in one spot. Can anyone help?

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luther2k
luther2k

Jikertom:
This got me too. I solved it by adding a command via the console. You should be able to add it to a script file too:

bind k ent_fire ui disable

which will bind the command 'ent_fire ui disable' to k. Use the 'k' key to properly exit Mr. Whirly. 'ent_fire' is a command used to fire commands to objects and is usually used as a debugging tool. In this case it tells the current UI (in this case, Mr. Whirly's fans) to disable itself, returning control to the player.

M Bortolino:
Thanks for an awesome mod. Very impressive design and puzzles. If faced with an alien and zombie invasion of apocalyptical proportion, I hope that I'd appropriate a factory just like this one to conduct jerry rigged high energy physics experiments. If you sold this, I'd buy it.

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Valius_Forta
Valius_Forta

Hey mate thanks for that! Gee, i thought i was screwed there!

Oh, except I had to change your command a little;

bind k ent_fire ui deactivate

'disable' didn't work, so I tried writing it from the beginning and that showed up and worked. Cheers mate!

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