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Comment History
Max_Damage_UK
Max_Damage_UK - - 19 comments @ Player Hit Effects

Thanks for that, nice to see some feedback.
I've got the base code for all the characters now, so I'll get the rest of them imported.

Good karma+1 vote
Max_Damage_UK
Max_Damage_UK - - 19 comments @ SF Testing in UDK

Thanks, I've moved from UT3 to UDK so the maps are a bit screwed up at the moment.

Good karma+1 vote
Max_Damage_UK
Max_Damage_UK - - 19 comments @ CERBERUS

It won't be difficult to change to ironsights as an option. I could easily add this as a game option for Arcade or realism style of play. At the moment the default hold position has a wide firing error, and aim position having good aim but slower movement.

Good karma+1 vote
Max_Damage_UK
Max_Damage_UK - - 19 comments @ CERBERUS

Why?

Good karma+1 vote
Max_Damage_UK
Max_Damage_UK - - 19 comments @ CERBERUS

Yes, the first release will be a single player test map with bots. I'm aiming at a multiplayer game but there will be bots available.

Good karma+2 votes
Max_Damage_UK
Max_Damage_UK - - 19 comments @ CERBERUS

I'm working towards an alpha release with 2 maps. This will be a test for the weapons,movement and general feedback while I tweak and make more maps and weapons. So its difficult to give a date, but you can see I'm getting close to the alpha testing.

Good karma+1 vote
Max_Damage_UK
Max_Damage_UK - - 19 comments @ CERBERUS

It's going quite well atm thanks. Busy making maps and testing code. Characters and weapons are working and I'm testing effects for the nades.

Good karma+1 vote
Max_Damage_UK
Max_Damage_UK - - 19 comments @ CERBERUS

Thanks, it take time to get everything in place but I'm going for content thats textured and ready for the game, instead of the usual clay models in a 3d program.

Good karma+1 vote
Max_Damage_UK
Max_Damage_UK - - 19 comments @ Humvee

I have to add the bump map to this, so it should look sweet ingame.

Good karma+1 vote
Max_Damage_UK
Max_Damage_UK - - 19 comments @ wolf

Funny you should mention that RED, I've already done that.I'll have a new picture soon. Thanks for the comments m8. It all helps.

Good karma+1 vote
Max_Damage_UK
Max_Damage_UK - - 19 comments @ Wolf

Yes ,thats a stock weapon. I'll be making new muzzleflashes for the mod

Good karma+1 vote
Max_Damage_UK
Max_Damage_UK - - 19 comments @ Wolf

Hi Stud,
Guys? no, just me.
He's using the ut stock anim atm,but I'll be adding custom animations
for rolling and prone.

Max.

Good karma+1 vote
Max_Damage_UK
Max_Damage_UK - - 19 comments @ Ingame shot of head up closer

This is ingame by the way

Good karma+1 vote
Max_Damage_UK
Max_Damage_UK - - 19 comments @ CERBERUS

Thanks, it's still a wip mdel as I'm still tweaking the textures and the weight

Good karma+1 vote
Max_Damage_UK
Max_Damage_UK - - 19 comments @ CERBERUS

Not yet ,but you can register for the alpha and beta test on the forums.
Specialforcesut3.forumsland.com

Good karma+1 vote
Max_Damage_UK
Max_Damage_UK - - 19 comments @ CERBERUS

Thanks Shadow, My mod has no buy menu and it will have vehicles in one of the gametypes .I've never played TO, so I'm not tainted. I do play Red Orchestra, so I could be influenced by that mod.

Good karma+1 vote
Max_Damage_UK
Max_Damage_UK - - 19 comments @ promo

Thanks, It's still being worked on atm. but it will be finnished in a few weeks.

Good karma+1 vote