This member has provided no bio about themself...

Comment History
Mattressi
Mattressi Apr 26 2013, 9:18pm replied:

A lot of the flags require multiple people to capture them. That might be the problem.

+2 votes   mod: Forgotten Hope 2
Mattressi
Mattressi Apr 21 2013, 9:58am replied:

Why shouldn't they take pride? If you're talking about them taking pride in a weapon made by them, they should be - it really was a great SMG. It would help if your comment was less obtuse.

+6 votes   article: Tikkakoski Typewriter
Mattressi
Mattressi Apr 18 2013, 3:27am replied:

Yeah, I'd love to see a standalone version, but maybe it's for the best being a mod? Games nowadays tend to have short lives (and far less free content updates) and often are dumbed down for casual audiences (see Red Orchestra 2). Still, I'd like to be able to throw my money at the FH2 devs somehow!

+1 vote   article: Sylvan Shore
Mattressi
Mattressi Apr 18 2013, 3:27am replied:

Yeah, I'd love to see a standalone version, but maybe it's for the best being a mod? Games nowadays tend to have short lives (and far less free content updates) and often are dumbed down for casual audiences (see Red Orchestra 2). Still, I'd like to be able to throw my money at the FH2 devs somehow!

+1 vote   article: Sylvan Shore
Mattressi
Mattressi Apr 11 2013, 8:25am replied:

Fair enough - I thought I'd ask just in case there was one. I'm excited for it, whenever it is :D

+1 vote   mod: Forgotten Hope 2
Mattressi
Mattressi Apr 8 2013, 8:19am says:

Do you guys have a release date for this update? I'm guessing July 12/13 (judging by the last two releases)?

Anyway, great mod - I'm really looking forward to the next update :)

+1 vote   mod: Forgotten Hope 2
Mattressi
Mattressi Nov 9 2012, 7:07pm replied:

Would you mind uploading a minimod of your changed stats when/if you do? I really don't like the sound of this ammo system. They make it sound like pistols will be more effective against unarmored targets than rifles. If this were the case, CQC weapons like the M4 would be almost useless, when most enemy combatants nowadays are unarmored and soldiers could simply carry handguns for "stopping power" up close and use longer rifles like the M16 for long range.

The "power" of a round is not solely determined by the diameter of the bullet - the velocity and weight of the bullet is also important. Hard-hitting "manstoppers" like .308/7.62x51 are obviously smaller in diameter than even handgun rounds typically derided as "weak", such as the .32 ACP. The reason these rifle rounds are regarded as much better at quickly putting someone down is their velocity (and, to an extent, their weight). I won't go into the pseudoscience that is modern terminal ballistics (hydrostatic shock, temporary cavity size, etc), but it is clear that high velocity "small" (relative to handgun bullet diameter) bullets are much better at stopping people from fighting back when shot, than are handgun bullets.
This is also completely ignoring that 7.62x51, 7.62x54R and many other military calibers typically do not come with steel cores or other 'armor piercing' materials - and that all other rifle calibers also have common lead-core FMJ (and hollowpoint) variants.

Truthfully, handguns don't serve much of a purpose in an outdoor setting (other than personal carry in peacetime). Indoors, they are often superior to longer weapons simply because of their maneuverability.

So, if someone could make a quick mini-mod to fix it so that pistols aren't magical all-powerful weapons (or worse - rifles being weak weapons) when this new update comes out, I would be really appreciative.

+2 votes   media: Know your ammo
Mattressi
Mattressi May 28 2011, 6:05am says:

Wow, this looks amazing. You guys seem to be adding all sorts of new functionality to the game, which is awesome.

Any chance you plan to increase the weapon slot limit of 4? People have said it's hardcoded, but people have found ways around hardcoding (like Warband Script Enhancer). Is there any chance that this would be possible?

+3 votes   mod: The Wild Wind
Mattressi
Mattressi Apr 1 2011, 11:21am replied:

Thanks very much :)

+1 vote   mod: Morrowind Rebirth 2.9
Mattressi
Mattressi Apr 1 2011, 8:52am replied:

The main one I'm looking for is the pack you're using for Balmora: the textures in your video look true to the game, but much higher definition.

+1 vote   mod: Morrowind Rebirth 2.9
Mattressi
Mattressi Mar 31 2011, 11:05am says:

Wow, this looks amazing! Great work :D

Also, I've tried a few texture packs, but can't find the one you're using. Any chance you'd want to make a list of the mods you're using, so we can get our games looking like yours does in the video?

Thanks :)

+2 votes   mod: Morrowind Rebirth 2.9
Mattressi
Mattressi Oct 3 2010, 1:08pm says:

I think you could learn from this; lower the price of your game! I bought Minecraft because it cost me about $13; yours costs $25. It's a great idea to give people a second copy for a friend, but $25 is still a big ask for what really is just another obscure indie title (no offense intended). No demo means I don't know if I'll like it, and there's nothing to get me hooked and make me want more. I think I would like it, but I'm not going to spend $25 to see if I do, especially when there are other games out there that have demos and are cheaper - they are more likely to make me want to spend my limited money. So, my suggestions to you; make the beta open, but limited for non-paying players (and unlimited for those who've bought the game of course), and drop the price to a more accessible point. I could buy a 2-year old AAA title for $25; the reason I buy indie isn't just because of the originality, it's also because I'm a cheapskate! :P

+1 vote   article: What Indie Developers Can Learn from Minecraft
Level
Avatar
Avatar
Offline Since
Dec 16, 2014
Country
Australia Australia
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Mods
8
Articles
4
Media
1