This member has provided no bio about themself...

Comment History
matthews1513
matthews1513 - - 3 comments @ TemplarGFX's ACM Overhaul V5 - Game Over Man!

We're you able to extract the files from the .rar package? Are you saying that the TemplarGFX_ACM_Overhaul_Installer file opens up notepad instead of running?

Good karma+1 vote
matthews1513
matthews1513 - - 3 comments @ TemplarGFX's ACM Overhaul V5 - Game Over Man!

So I'm running into some consistent crashes while playing the game. For example, at the start of Battle for Sulaco and Rampart, if you or the AI shoot the glass it'll crash the game. I've been able to reproduce it every time with different weapons, and it's crashed other times during missions while NPC's are shooting, so this may have something to do with it.

These particular crashes go away if you change the Texture setting to Max in the graphics options. None of the other option settings had any effect, so some line under v5's customized texture settings must be causing the crash.

Good karma+1 vote
matthews1513
matthews1513 - - 3 comments @ TemplarGFX's ACM Overhaul

For right now you still need to make the change noted in the Biggest Bug article:

"Inside your games config file (My Document\My Games\Aliens Colonial Marines\PecanGame\Config\PecanEngine.ini) is the following line of code :

ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeather

Im sure you'll notice the spelling mistake, change it to

ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTether

If you fix it to look like the above and then play the game, the difference is pretty crazy!

Why is this line important? There are two reasons :
1) AttachXenoToTether doesn't do anything. Its basically empty or stripped
2) AttachPawnToTether does ALOT. It controls tactical position adjustment, patrolling and target zoning"

Good karma+1 vote