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Comment History
masaru93
masaru93 - - 3 comments @ MechCommander Omnitech

Well now...I feel pretty dumb right now.

Alrighty then, got it pulled up and taking a look. Thank you, and once again, props for your work.

Good karma+1 vote
masaru93
masaru93 - - 3 comments @ MechCommander Omnitech

after a little time fooling around and reading more thoroughly...I did figure out how to extract and compile. Silly me >.>; I'm not playing with the pilot files, though I feel confident I could if I chose in the future.

I was playing with something MWO-esque in the sense of giving the IS/Clan gear different sounds and colors (I think it's a neat little bit). To that extent I was playing with the sound.pak file trying to add (not overwrite,) weapon sounds (and the object files to point to the new sounds) but after playing around with the .pak and the game it doesn't seem to recognize anything after packet 125. Considering the object2.pak's pocket size, I wonder if there is a limit in the code for the sound.pak?

Good karma+1 vote
masaru93
masaru93 - - 3 comments @ MechCommander Omnitech

Not sure if this is bad form to ask here, but relevant to the modders: Have you or do you intend to upload certain tools for public use? Specifically I'm looking for a means to compile the .pak files; maybe I'm not looking in the right places but the ones I do check, URLs to filehosting sites no longer work. If I could get my hands on a compiler that'd be awesome.

Either way? MCO has been the BattleTech fix I've needed for a long time. Playing through Exodus has been a blast from the past and the updated materials makes it all the more sweeter. Thank you for the efforts, and Keep kicking ***!

Good karma+1 vote