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Comment History
marcosgsb
marcosgsb - - 6 comments @ Chronicles of Azeroth

Thank you.

Some additional things:

-enable build walls (very helpful for humans - i think it is not very easy to you guys to create it.. but.. we love walls);
-I didn't test again, but a I guess paladins are stop attacking when heal is zero mana (they simply stop attacking, in the middle of the battle - I have to quickly disable auto heal to keep the attack, if no they die);
-The new map is very good but has one problem: Player that is in the bottom can be attacked by blizzard (in the middle gold mine) from upper player. This wont happen with upper player;
-Please check if fireball is giving too much damage (it's hitting about 300, i guess it was about 100 damage to buildings);
-sugestion: bloodlust could be automatic when ally unit is attacking, not when it is under attack; The same could the assumed to "haste". Think about it (or remove auto speel of "slow", to keep it balanced);
- Suggestion: I guess you guys intentionally has created dark peninsula with 3 islands. Change for 4 islands, just to make it fair. No one can complain when lose the game.
-flame shield can be cast at enemies;
-Runes blink about every 15 seconds so that you can see them.
-Increase the size of orc's guard tower and cannon tower (or decrease size of watch tower). The orc's cannon tower is not attacking nearby units ( I dont remember it at original game);

I don't remember anything else except this. The game is perfect. Powers, ships, the game engine, congratulations! amazing! you´re doing a 35 years boy happy again. I used to play it 20 years ago with my old brother and friends and now i'm doing it again! I´ve been searching for some map like this for years.

Sorry for my english.

Good karma+2 votes
marcosgsb
marcosgsb - - 6 comments @ What happened since last big post

-When the palladin is out of mana (automatic cast) , strangely it stops attacking. I had to deactivate it to start attacking again; I guest that this is the problem;

-some buildings(like human shipyard), if has not a rally point defined, it doesnt launch ship to the sea (building ship has no end)

-shortcut of pollymorph is the same of patrol (p);

-I had trouble casting blizzard ; it seems that fails , suddenly the mage decides to attack what lies ahead;

Good karma+1 vote
marcosgsb
marcosgsb - - 6 comments @ Chronicles of Azeroth

Updating:

-unholy armor and invisibility cant be used at sappers;
-decay is not destroying any buildings;
-mage should not automatically attack when invisible;

thanks!

Good karma+1 vote
marcosgsb
marcosgsb - - 6 comments @ Cold war

Guys, please continue this project. Very good.

Good karma+2 votes
marcosgsb
marcosgsb - - 6 comments @ Chronicles of Azeroth

This mod is amazing! I always whished that!
congratulations, Im a wc2 eternal fan,
I am thrilled ;)

Things that you can fix in next update:

-there is no limit of peasants inside de goldmine. Its different of Wc3;
-chance the model of guard tower and cannon tower when upgraded;
-allow build walls;
-unholy armor cant be used at sappers;
-i think that farm increase 4 at food;
-is the submarine invisible?
-nothing can se de invisility cast by mages;
-you can cast slow and other speels in your army;
-sometimes the basic menu of peasants dont appear;
-decay is not destroying ally buildings;

Im waiting for it! Congratulation again!

Good karma+2 votes