This member has provided no bio about themself...

Comment History
Mantic2
Mantic2 - - 13 comments @ Campaign Commander

"He will not add heroes (11 or 12 in comments)" I believe he was referring to Star Wars units being present in the beta.

"The beta should be 100% free of Star Wars units.

Does this include heros? Because I'm about 92% sure I was attacked by Darth Vader and Boba Fett at one point.

This does not include heroes. I am 92.368(repeating)% sure."

Good karma+1 vote
Mantic2
Mantic2 - - 13 comments @ Hiigaran Crew Cell and Crew Station

Wouldn't the Mothership technically be the crew station, considering it can house 500,000 people...

Maybe have barrack subsystems that would be vulnerable to bomber attacks?

Good karma+2 votes
Mantic2
Mantic2 - - 13 comments @ Campaign Commander

By one at a time do you mean one per player? ;)

Good karma+1 vote
Mantic2
Mantic2 - - 13 comments @ Land Beta Feedback

I think the wraith main weapons should be on turrets that can only pivot so far.

And I don't know if this can be helped, but alot of my ground vehicles were terrible at path finding, the wraiths would stop for no reason and start turning around and trying to find another way around some invisible obstacle on the Halo level.

Good karma+1 vote
Mantic2
Mantic2 - - 13 comments @ Land Beta Feedback

Oh, and the field of view on everything is way too small, my units were being devastated at the covenant base way before they could even see it.

Good karma+1 vote
Mantic2
Mantic2 - - 13 comments @ Land Beta Feedback

I haven't read all of the bug posts so far, but here is what I managed to find while playing only UNSC that I haven't read already.

1. The hornets still smoke after being damaged (and repaired).

2. The halo ring at the top of the skybox is messed up.

3. No brutes? (Probably not a bug)

4. Either make the dropships weaker or make them destructible because for an invincible unit they seem pretty OP right now. (Two of the convenant phantoms took out 6 hornets in under 5 seconds)

5. The hunters walk upright.

6. The zealots wouldn't attack my mining pads.

7. Hornets won't attack units directly underneath them.(Ground units tend to "hide" underneath them)

8. The battles seem too short... imo you should up the health of everything. (1 grunt squad vs 1 marine squad ended in 3 seconds)

9. Probably intentional, but there are no mining facilities.

10. imo There needs to be some sort of indicator on the faction that is controlling a build pad.

11. Possibly intentional, but the turrets for both sides have trouble targeting the air units.

So far, so good farseer! I love this mod and got the FOC expansion just for it! I hope the space will be just as good if not better!

Good karma+2 votes
Mantic2
Mantic2 - - 13 comments @ Elite Ranger showcase

I think you should maybe move the jetpack down the body a little bit, or maybe make it less pointy imo...I thought this was a grunt at first!

Good karma+1 vote
Mantic2
Mantic2 - - 13 comments @ UNSC Barracks

What are the brown things? Supply boxes or hay bales?

Good karma+1 vote
Mantic2
Mantic2 - - 13 comments @ HOMEWORLD2:Free Mod

I love the mod so far, but I wish the machine gun was more responsive because it took me 15 minutes to kill the 3 fighters in the tutorial without missiles :(

Good karma+1 vote
Mantic2
Mantic2 - - 13 comments @ Yes...another one, sorry.

3, if you count the rebuilt installation 04 :)

Good karma+1 vote
Mantic2
Mantic2 - - 13 comments @ ODST Sniper Specialist

Is that walker gonna be in the mod?

Good karma+1 vote
Mantic2
Mantic2 - - 13 comments @ Shade Turret

This pic says shade turret, but the other pic with a single turret is plural o.o

Good karma+1 vote
Mantic2
Mantic2 - - 13 comments @ Zealot

Acutally I think that bungie's 10 year contract with M$ ran out, but that was just what I saw on a forum somewhere. 0.()

Good karma+1 vote