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Comment History  (0 - 30 of 188)
MangAsar
MangAsar - - 188 comments @ MP7 Re-Imagined

also the mags need's updating in the descriptions. they're either 9x19 or 9x18 so you have to mouse over the gun to know which mags are compatible when they are highlighted.

Good karma0 votes
MangAsar
MangAsar - - 188 comments @ MP7 Re-Imagined

Nice. The new ammo cannot be disassembled?

Good karma0 votes
MangAsar
MangAsar - - 188 comments @ Drunk's Combat Music System

Um, through where can I send it to you?

Good karma+1 vote
MangAsar
MangAsar - - 188 comments @ Drunk's Combat Music System

Hay man, I used chatgpt to analyze your code and I think it fixed the logs about missing idle_1.ogg files. I've been testing it for some time now and the mod works as intended but without the log errors spamming the console. I can send you the fixed script if you want/

Good karma+3 votes
MangAsar
MangAsar - - 188 comments @ Pretty Reanimated Pistols

Hi. I've been using this mod for a long time but lately, I noticed that the mag check animation doesn't work anymore. All it does is play the default holster animation. Playing in EFP 4.2 and using latest modded exes.

Good karma+1 vote
MangAsar
MangAsar - - 188 comments @ RE:TUNE ambience sounds (new update)

Can you make one but for INVERNO? Ambient sound for snowy season needs some love

Good karma+1 vote
MangAsar
MangAsar - - 188 comments @ New Zone NPC's can't see through foliage 1.8.1 DLTX

We're still waiting for patch with Improved Visual Awareness

Good karma+1 vote
MangAsar
MangAsar - - 188 comments @ RE:DONE Collection 1.0.1 Vol. 2

read the description

Good karma+1 vote
MangAsar
MangAsar - - 188 comments @ RE:DONE Collection v2.2.4 VOL.1

Are you gonna release the edits on the transitions separately? I kind of love it already.

Good karma+2 votes
MangAsar
MangAsar - - 188 comments @ Body Health System reworked 0.4

They're edits of the same mod so of course it will conflict.

Good karma+1 vote
MangAsar
MangAsar - - 188 comments @ Headgear Animations v0.9.2

Can there be a compatibility patch for this?

Moddb.com

Good karma+1 vote
MangAsar
MangAsar - - 188 comments @ Body Health System reworked 0.4

I think Head Gear animations mod that restricts eating and taking meds when helmet is on is also affected. You can now eat and take meds even with a helmet.

Good karma+1 vote
MangAsar
MangAsar - - 188 comments @ Body Health System reworked 0.4

Updating to the latest version and now FDDA animations are not playing. What should I do?

Good karma+2 votes
MangAsar
MangAsar - - 188 comments @ Body Health System reworked 0.4

That's good to hear. What mods did you disable for it to work flawlessly?

Good karma+1 vote
MangAsar
MangAsar - - 188 comments @ Body Health System reworked 0.4

Got this error when applying some meds

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...omaly/bin/..\gamedata\scripts\zzz_player_injuries.script(310) : func_or_userdata

LUA error: ...omaly/bin/..\gamedata\scripts\zzz_player_injuries.script:310: attempt to perform arithmetic on a nil value

Check log for details

stack trace:

! [LUA] 0 : [C ] __add
! [LUA] 1 : [Lua] ...omaly/bin/..\gamedata\scripts\zzz_player_injuries.script(310) : func_or_userdata
! [LUA] 2 : [Lua] c:/anomaly/bin/..\gamedata\scripts\axr_main.script(271) : base_make_callback
! [LUA] 3 : [Lua] c:/anomaly/bin/..\gamedata\scripts\a_rax_wd.script(50) : make_callback
! [LUA] 4 : [Lua] c:/anomaly/bin/..\gamedata\scripts\_g.script(118) : SendScriptCallback
! [LUA] 5 : [Lua] c:/anomaly/bin/..\gamedata\scripts\bind_stalker_ext.script(179) :
! [LUA] 6 : [C ] eat
! [LUA] 7 : [Lua] ...omaly/bin/..\gamedata\scripts\enhanced_animations.script(305) : f
! [LUA] 8 : [Lua] ...aly/bin/..\gamedata\scripts\optimized_time_events.script(248) : functor_a
! [LUA] 9 : [Lua] c:/anomaly/bin/..\gamedata\scripts\_g.script(461) :

Good karma+1 vote
MangAsar
MangAsar - - 188 comments @ Body Health System reworked 0.4

Works ok in EFP but you have to the old one and a couple of other mods as per instruction in EFP Discord. Need to manually edit some coordinate placements for other UI elements

Good karma+1 vote
MangAsar
MangAsar - - 188 comments @ Drunk's Combat Music System

It happens a few seconds after loading a save game. I disabled the mod for now because I keep on crashing on my current save

Good karma+2 votes
MangAsar
MangAsar - - 188 comments @ Drunk's Combat Music System

Having errors with the latest version

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] c:/anomaly/bin/..\gamedata\scripts\music_overhaul.script(151) : set_state

LUA error: c:/anomaly/bin/..\gamedata\scripts\music_overhaul.script:151: attempt to concatenate a nil value

Check log for details

stack trace:

! [LUA] 0 : [C ] __concat
! [LUA] 1 : [Lua] c:/anomaly/bin/..\gamedata\scripts\music_overhaul.script(151) : set_state
! [LUA] 2 : [Lua] c:/anomaly/bin/..\gamedata\scripts\music_overhaul.script(206) : func_or_userdata
! [LUA] 3 : [Lua] c:/anomaly/bin/..\gamedata\scripts\a_rax_wd.script(62) : make_callback_watcher
! [LUA] 4 : [Lua] c:/anomaly/bin/..\gamedata\scripts\a_rax_wd.script(48) : make_callback
! [LUA] 5 : [Lua] c:/anomaly/bin/..\gamedata\scripts\_g.script(118) : SendScriptCallback
! [LUA] 6 : [Lua] c:/anomaly/bin/..\gamedata\scripts\bind_stalker_ext.script(104) : actor_on_update
! [LUA] 7 : [Lua] c:/anomaly/bin/..\gamedata\scripts\bind_stalker.script(310) :

Good karma+2 votes
MangAsar
MangAsar - - 188 comments @ Late Fall

What are the changes in the new update?

Good karma+1 vote
MangAsar
MangAsar - - 188 comments @ Project: Golden Autumn

Great work as always.

Good karma+2 votes
MangAsar
MangAsar - - 188 comments @ RE:DONE Collection v2.2.4 VOL.1

btw, I really love the edits to the transition points, they make more sense than the original ones. Some points to improve is when you spawn in on some of these points you're facing towards the point and if you're disoriented, you move forward and traverse the point again. Also companions seems to be not allowed to walk up to the new points.

Good karma+2 votes
MangAsar
MangAsar - - 188 comments @ Drunk's Enhanced Toxic Air [RADIATION UPDATE] [1.5.2.] [MCM] [DLTX]

There's like a bug that existed even with the original mod that when using tanks and you transition to another map or load a game, it does the animation of putting on the tank (with the sound fx) and then holsters your gun even though you didn't do so.

Good karma+1 vote
MangAsar
MangAsar - - 188 comments @ Enemy marker with distance

can you adjust the position of the marker like above their head. It's annoying that in mid to close range, it is over their bodies and it obstructs your view when you aim with iron sights.

Good karma+2 votes
MangAsar
MangAsar - - 188 comments @ Corpse Fauna

I adjusted the volume on my end by -15db and it sound's just right.

Good karma+1 vote
MangAsar
MangAsar - - 188 comments @ Enemy marker with distance

Can it be that the marker on becomes visible when the enemy is in your line of sight. It would be too much if they are still marked behind walls

Good karma+1 vote
MangAsar
MangAsar - - 188 comments @ Drunk's Combat Music System

Latest version works for me now. I guess the stuttering is due to the wrong bit rate of the audio files

Good karma+3 votes
MangAsar
MangAsar - - 188 comments @ Glowstick Reanimated v1.4

crashed when I picked up a glowstick

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CObjectAnimator::LoadMotions
[error]File : D:\a\xray-monolith\xray-monolith\src\xrEngine\ObjectAnimator.cpp
[error]Line : 47
[error]Description : fatal error
[error]Arguments : Can't find motion file 'camera_effects\weapon\two_handed_weapon_effect.anm'.

stack trace:

! [LUA] 0 : [C ] play_hud_anm
! [LUA] 1 : [Lua] c:/anomaly/bin/..\gamedata\scripts\zz_glowstick_mcm.script(457) : play_pickup_animation
! [LUA] 2 : [Lua] c:/anomaly/bin/..\gamedata\scripts\zz_glowstick_mcm.script(422) :
! [LUA] 3 : [C ] iterate_nearest
! [LUA] 4 : [Lua] c:/anomaly/bin/..\gamedata\scripts\zz_glowstick_mcm.script(447) : func_or_userdata
! [LUA] 5 : [Lua] c:/anomaly/bin/..\gamedata\scripts\axr_main.script(271) : base_make_callback
! [LUA] 6 : [Lua] c:/anomaly/bin/..\gamedata\scripts\a_rax_wd.script(50) : make_callback
! [LUA] 7 : [Lua] c:/anomaly/bin/..\gamedata\scripts\_g.script(118) : SendScriptCallback
! [LUA] 8 : [Lua] c:/anomaly/bin/..\gamedata\scripts\bind_stalker_ext.script(249) :

Good karma+1 vote
MangAsar
MangAsar - - 188 comments @ RE:DONE Radar & Red Forest 1.0

question: newest update has conflict with the southern collection. Which one should I give priority?

Good karma+1 vote
MangAsar
MangAsar - - 188 comments @ RE:DONE Collection v2.2.4 VOL.1

So when will the northern maps be done? :-)

Good karma+3 votes