also the mags need's updating in the descriptions. they're either 9x19 or 9x18 so you have to mouse over the gun to know which mags are compatible when they are highlighted.
also the mags need's updating in the descriptions. they're either 9x19 or 9x18 so you have to mouse over the gun to know which mags are compatible when they are highlighted.
Nice. The new ammo cannot be disassembled?
Um, through where can I send it to you?
Hay man, I used chatgpt to analyze your code and I think it fixed the logs about missing idle_1.ogg files. I've been testing it for some time now and the mod works as intended but without the log errors spamming the console. I can send you the fixed script if you want/
Hi. I've been using this mod for a long time but lately, I noticed that the mag check animation doesn't work anymore. All it does is play the default holster animation. Playing in EFP 4.2 and using latest modded exes.
Can you make one but for INVERNO? Ambient sound for snowy season needs some love
We're still waiting for patch with Improved Visual Awareness
Are you gonna release the edits on the transitions separately? I kind of love it already.
They're edits of the same mod so of course it will conflict.
Can there be a compatibility patch for this?
I think Head Gear animations mod that restricts eating and taking meds when helmet is on is also affected. You can now eat and take meds even with a helmet.
Updating to the latest version and now FDDA animations are not playing. What should I do?
That's good to hear. What mods did you disable for it to work flawlessly?
Got this error when applying some meds
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...omaly/bin/..\gamedata\scripts\zzz_player_injuries.script(310) : func_or_userdata
LUA error: ...omaly/bin/..\gamedata\scripts\zzz_player_injuries.script:310: attempt to perform arithmetic on a nil value
Check log for details
stack trace:
! [LUA] 0 : [C ] __add
! [LUA] 1 : [Lua] ...omaly/bin/..\gamedata\scripts\zzz_player_injuries.script(310) : func_or_userdata
! [LUA] 2 : [Lua] c:/anomaly/bin/..\gamedata\scripts\axr_main.script(271) : base_make_callback
! [LUA] 3 : [Lua] c:/anomaly/bin/..\gamedata\scripts\a_rax_wd.script(50) : make_callback
! [LUA] 4 : [Lua] c:/anomaly/bin/..\gamedata\scripts\_g.script(118) : SendScriptCallback
! [LUA] 5 : [Lua] c:/anomaly/bin/..\gamedata\scripts\bind_stalker_ext.script(179) :
! [LUA] 6 : [C ] eat
! [LUA] 7 : [Lua] ...omaly/bin/..\gamedata\scripts\enhanced_animations.script(305) : f
! [LUA] 8 : [Lua] ...aly/bin/..\gamedata\scripts\optimized_time_events.script(248) : functor_a
! [LUA] 9 : [Lua] c:/anomaly/bin/..\gamedata\scripts\_g.script(461) :
Works ok in EFP but you have to the old one and a couple of other mods as per instruction in EFP Discord. Need to manually edit some coordinate placements for other UI elements
It happens a few seconds after loading a save game. I disabled the mod for now because I keep on crashing on my current save
Having errors with the latest version
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] c:/anomaly/bin/..\gamedata\scripts\music_overhaul.script(151) : set_state
LUA error: c:/anomaly/bin/..\gamedata\scripts\music_overhaul.script:151: attempt to concatenate a nil value
Check log for details
stack trace:
! [LUA] 0 : [C ] __concat
! [LUA] 1 : [Lua] c:/anomaly/bin/..\gamedata\scripts\music_overhaul.script(151) : set_state
! [LUA] 2 : [Lua] c:/anomaly/bin/..\gamedata\scripts\music_overhaul.script(206) : func_or_userdata
! [LUA] 3 : [Lua] c:/anomaly/bin/..\gamedata\scripts\a_rax_wd.script(62) : make_callback_watcher
! [LUA] 4 : [Lua] c:/anomaly/bin/..\gamedata\scripts\a_rax_wd.script(48) : make_callback
! [LUA] 5 : [Lua] c:/anomaly/bin/..\gamedata\scripts\_g.script(118) : SendScriptCallback
! [LUA] 6 : [Lua] c:/anomaly/bin/..\gamedata\scripts\bind_stalker_ext.script(104) : actor_on_update
! [LUA] 7 : [Lua] c:/anomaly/bin/..\gamedata\scripts\bind_stalker.script(310) :
btw, I really love the edits to the transition points, they make more sense than the original ones. Some points to improve is when you spawn in on some of these points you're facing towards the point and if you're disoriented, you move forward and traverse the point again. Also companions seems to be not allowed to walk up to the new points.
There's like a bug that existed even with the original mod that when using tanks and you transition to another map or load a game, it does the animation of putting on the tank (with the sound fx) and then holsters your gun even though you didn't do so.
can you adjust the position of the marker like above their head. It's annoying that in mid to close range, it is over their bodies and it obstructs your view when you aim with iron sights.
I adjusted the volume on my end by -15db and it sound's just right.
Can it be that the marker on becomes visible when the enemy is in your line of sight. It would be too much if they are still marked behind walls
Latest version works for me now. I guess the stuttering is due to the wrong bit rate of the audio files
crashed when I picked up a glowstick
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CObjectAnimator::LoadMotions
[error]File : D:\a\xray-monolith\xray-monolith\src\xrEngine\ObjectAnimator.cpp
[error]Line : 47
[error]Description : fatal error
[error]Arguments : Can't find motion file 'camera_effects\weapon\two_handed_weapon_effect.anm'.
stack trace:
! [LUA] 0 : [C ] play_hud_anm
! [LUA] 1 : [Lua] c:/anomaly/bin/..\gamedata\scripts\zz_glowstick_mcm.script(457) : play_pickup_animation
! [LUA] 2 : [Lua] c:/anomaly/bin/..\gamedata\scripts\zz_glowstick_mcm.script(422) :
! [LUA] 3 : [C ] iterate_nearest
! [LUA] 4 : [Lua] c:/anomaly/bin/..\gamedata\scripts\zz_glowstick_mcm.script(447) : func_or_userdata
! [LUA] 5 : [Lua] c:/anomaly/bin/..\gamedata\scripts\axr_main.script(271) : base_make_callback
! [LUA] 6 : [Lua] c:/anomaly/bin/..\gamedata\scripts\a_rax_wd.script(50) : make_callback
! [LUA] 7 : [Lua] c:/anomaly/bin/..\gamedata\scripts\_g.script(118) : SendScriptCallback
! [LUA] 8 : [Lua] c:/anomaly/bin/..\gamedata\scripts\bind_stalker_ext.script(249) :
question: newest update has conflict with the southern collection. Which one should I give priority?
So when will the northern maps be done? :-)
MangAsar
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