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Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

Update 39 14/05/2014

1)Fixed force repulsion/attraction configuration, now allowing to configure explode and pull as well as implode and push independently.

2)Fixed flags necessary to animate single player/cooperative map animations.

3)Fixed fighter vehicles now not exploding at low speeds such as during take off or landing.

Good karma+2 votes
Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

Update 38 07/05/2023 (Fixes)

1)The bugs resulting in the collapse of the force powers menu have been removed.

Good karma+2 votes
Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

PLEASE RATE THE MOD!!! THANK YOU

Good karma+2 votes
Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

This mod is capable of satisfying everyone's Star Wars dreams.

Please re download the mod latest version OJPEnhancedStandard.zip, 06/05/2024, PLEASE RATE THE MOD!!!.

OJP Enhanced emerged many years ago as a project to boost the capabilities of JKA. After many years of additional work such capabilities have been increased enabling a complete Star Wars experience. Such capabilities include:

Character: Special Character(Droideka).

Abilities: Health, Armor, Strength, and Agility.

Force: Basic Powers (Jump,Speed,See), Kinetic Powers (Push, Explode, Pull, Implode), Lightsaber Skills (Fast, Medium, Strong, Fast-Medium, Medium-Strong, Dual, Staff, Defend, Throw).

Other Force: Miscellaneous Powers (Heal, Midichlorian Manipulation), Telekinetic Powers (Grip, Grasp), Status Powers (Absorb, Dissipate, Protect, Barrier), Energy Powers (Lightning, Judgement, Drain, Sever), Influence Powers (Confusion, Corrupt, Stasis, DeathSight), Other Status & Energy Powers (Rage, Extreme, Destruction, Burst).

Lightsaber: RGB standard, dual and staff sabers.

Light Weapons: Other Pistols/Gauntlets (K-16, S5-H, B-I, B-R), Blaster Pistols (DL-44, DH-17, DC-17, W-34), Blaster Rifles (E-11, A280, DC-15S, E-5B), Blaster Carbines (BC, EE-4, BC-W, CO), Ion/Flame/Ice Carbines (DEMP2, DC-24, DC-17P, CR-25), Stun Baton.

Heavy Weapons: Sniper Rifles (DXR-6, Cycler, DLT-20A, E-5S), Repeater Rifles (TL-50, DLT-18, DC-15A, T-21), Blaster/Flechette Shotguns (FC-1, CR-1, DBA, ACP), Conc/Rotary Cannons (Stouker, Z-6, Z-12, LJ-70), Rocket/Grenade Launchers (PLX-2M, PMG, PLX-1, E-60R).

Explosives: Grenades (Thermal, Incinerary, Dioxis, Ion), Mines (Thermal, Incinerary, Dioxis, Ion), Bombs (Thermal, Incinerary, Dioxis, Ion).

Items: Standard Items (Bacta Canister, Shield Booster, TD2.3 Electrobinoculars, Grapple Hook), Advanced Items (Force Field Projector, Training remote, Sentry Turret, E-Web Blaster Cannon), Standard & Advanced Throwers (Flame, Dioxis, Ice, Electro, Beam, Orbital), Status Change (Cloak Generator, Shield Generator, Overload).

Other Items: Jetpacks (Z-6M, Z-6B, RT Space, JT-12M, JT-12W, RB), Backpack Rockets (Thermal, Incinerary, Concussion), Squad Teams (Empire, Rebellion, Mercenaries, Confederacy, Republic, Mandalorian).

Vehicles: Vehicle Mount (74-Z, Tauntaun, Swoop-MP, AT-ST, Landspeeder, Rancor, AT-AT, Snowspeeder, Skiff, TIE Fighter, X-Wing, TIE Interceptor, TIE Bomber, Y-Wing, A-Wing, T-4A, YT-1300, Firespray-31O, Stap, Swoop, Eopie, AAT, AT-PT, Mark-1, Hailfire, AT-TE, N-1, Vulture, ARC-170, Tri-Fighter, Hyena, V-Wing, Delta-7, STHPD, LAAT, Firespray-31N).

Bots: Classes setup including (Assault, Support, Officer, Specialist, Aerial, Gunner, Infiltrator, Hunter, Enforcer, Demolition, Grenadier, Incinerator, Freezer, Warrior, Jedi Knight, Jedi Master, Sith Assasin, and Sith Lord.

Gametypes: Cooperative/Single Player, Free for All, Team Free for All, Capture the Flag, Capture the Ysalamiri, Jedi Master, Holocron Free for All, Duel, Powerduel, and Siege (Under Work).

Maps: All JK2 and JKA.

Many bugs fixed which I cant even remember.

2 versions included:

1) Standard, which includes the OJP fundamental assets.

2) Expanded, which includes the OJP fundamental assets previously mentioned and assets from the KOTF expansion such as new characters (all KOTF characters), new maps (all KOTF maps), sabers (all KOTF sabers).

THANK YOU VERY MUCH TO THE CURRENT AND OLD MEMBERS OF THE JK COMMUNITY, JKG, MB2 AND KOTF TEAM. WITHOUT YOU, OPEN JEDI PROJECT ENHANCED UNIVERSE WOULD NOT BE A REALITY. ALL OF YOU CAN CONSIDER YOURSELVES TO BE COAUTHORS OF OPEN JEDI PROJECT ENHANCED UNIVERSE.

Good karma+2 votes
Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

Large Update 06/05/2024

1)Added many new force powers totaling 25+ force powers.

2)Added many new weapons totaling 60+ weapons.

3)Added many new items totaling 20+ items.

4)A huge amount of changes difficult to remember

Good karma+2 votes
Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

By the way a huge update will be available soon with 50 new guns and many more vehicles that have become available, if i delay it a bit more i could make more force powers and gadgets available as well

Good karma+1 vote
Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

First of all, the direct launcher works without issue with the 2 CD versions of the game, I have heard of previous issues with STEAM, but of course you can always load the mod via the game. OJP only includes the MP engine, the reason it shows up as SP as well is because OJP includes the cooperative gametype which lets you play through JK2 and JKA SP maps but without all the specific effects from the SP engine. Cooperative means that a friend can join you in the SP maps

Good karma+1 vote
Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

Update 36 26/11/2023 (Fixes)

1)Crashes resulting from the Vehicle Mount gadget fixed with it correctly spawning the vehicle.

2)Crashes resulting from the Remote Training Droid fixed with these correctly identifying the enemies

Good karma+1 vote
Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

it works for me

Good karma+2 votes
Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

PLEASE RATE THE MOD!!!

Good karma+2 votes
Mandalore1st
Mandalore1st - - 260 comments @ Droideka Special Character

It may sometimes get suck into a wall in which case suiciding to respawn is an option

Good karma+1 vote
Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

Update 35 19/11/2023 (Big improvements)

1)New Droideka special character which can roll and fire, selected through the character tab.

2)New Jetpacks including Mitrinomon Z6 (metal and blue), Merr-Sonn JT-12 (metal and white), Imperial Remnant RT Space an Rocket boots

3)New burning effect on targets when using the flamethrower

4)New choking effect on targets when using the dioxis gas

5)New knockdown effect on targets when using the orbital strike

6)Force protect fix protecting Jedi/Sith against the previous flamethrower, dioxis gas or orbital strike effects

7)Sphereshield gadget fix protecting Gunners against the previous flamethrower, dioxis gas or orbital strike effects

8)Added specific jetpacks to the corresponding bots

9)Fixed Squad Team gadget in Free for All with the squads not attacking the activator anymore.

10)Added the Mandalorians Squad

11)Fixed Dioxis Gas bug of not emittint gas through one of the hands when using the 2 handed version

Good karma+2 votes
Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

Update 34 29/09/2023 (Big improvements)

1)New jetpack rocket gadget which fires a rocket at the target fired while pressing crouch + use (c + enter)

2)New 2 handed force push at force level 3 in melee including the corresponding effects

3)New 2 handed force pull at level 3 in melee including the corresponding effects

4)New 2 handed force grip at level 3 in melee including the corresponding effects

5)Force grip can now be combined properly both single and 2 handed with force push force pull force lightning force drain or force destruction

6)Force lightning can now be combined properly both single and 2 handed with force drain

7)Added the squadteam gadget to the assault class bots according to the faction

8)Fixed the squadteam gadget behavior including a shorter distance to leader

9)Fixed npc teams with respect to bots including for the seeker droid and squadteam

10)Fixed the seeker and squadteam causing losses in the score

11)Fixed NPCs so that they dont lose locked enemies

12)Increased damage of remote droid (training mission)

13)Fixed force usage of bots with now being able to use any force power according to the configuration

14)Fixed bots so that they dont lose locked enemies

15)Fixed spectator menu which can now advance both forward and backwards when bots are present

16)Fixed items bar which can now advance both forward and backwards without getting stuck

17)Fixed force regeneration not working under certain occasions

18)Fixed the g_damage error obtained in MP by excluding null targets

Good karma+2 votes
Mandalore1st
Mandalore1st - - 260 comments @ Other Status & Energy Powers

press crouch + use (usually c + enter)

Good karma+1 vote
Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

De nada.

Bueno modificar los estilos de lucha es algo que podria hacerse. Pero habria que cambiar las animaciones para devolverlas a las originales. No son una parte del juego que comprendo 100% asi que el tiempo dira.

La vida de los enemigos puedes cambiarla en los archivos npc en ext_data/npcs, cambia los valores que aparecen despues de health.

Que la fuerza te acompane

Good karma+1 vote
Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

Update 33 05/05/2023 (A few fixes)

May the 4th be with You

1) Fixed Force Grip which now produces higher damage at higher levels, 2 grips should be enough to kill a normal bot/npc at level 3.

2) Fixed Force absorb which now includes both a passive and an active version. It will block any force power in passive mode at the expense of the dodge bar. The blocking will not affect the dodge bar if the active mode is on. Force powers cost less to absorb now.

3) Reduced dodge points and force points cost for the saber.

4) Fixed CTF and CTY modes which were not respawning the flags and the ysalamiri.

6) No gadgets rather than health and shield boosters will spawn in any map as previously done with the weapons to prevent from breaking the skills setup.

7) Flamethrower can now be used together with the saber

8) Fixed orbital strike shader

9) Changed bots configuration. Enforcer now uses sphereshield instead of dioxis gas. Infiltrator now uses dioxis gas instead of cloak. Marksman now uses cloak instead of sphereshield

Good karma+3 votes
Mandalore1st
Mandalore1st - - 260 comments @ Expanding Fronts

It would be cool if troopers and some aircraft could be scaled down to fit better with the size of walkers. This would add more realism to the game since at-sts are the smaller than x wings. I am not sure if the scales can be changed in this game.

Good karma+1 vote
Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

currently the seeker droid is the gunners stunner to counter force stasis from force users

Good karma+1 vote
Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

I will work in the future to improve the AI of bots including both the paths as well as the hovering of bots. Regarding the weapons bases and customization i will have to see how as the source code in mp is very limited as opposed to in sp. Regarding the gadgets, i will try to include a jetpack rocket in the future and create further levels for the binoculars to put it in par with force sight (thermal view). Right now im very busy with my work that is why updates are not so frequent at the moment.

Good karma+1 vote
Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

Update 32 16/10/2022 (Important Fixes)

1) Fixed the squadteam gadget which was crashing the game when facing bots, now the squads will always follow the player when pressing use on a non enemy and will attack an enemy when pressing use on them

2) Fixed the bots in FFA, DUEL, POWERDUEL, HOLOCRON and JEDIMASTER as these were not attacking each other in the previous release.

3) Fixed the A280 blaster rifle which was playing unexpected effects when using alt fire

Good karma+2 votes
Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

Update 31 04/10/2022 (Small Fixes)

1) Fixed the use of items in bots with specialists not spamming the game with force fields and aerials now using their flamethrowers

2) Adjusted all the gunner bot files so that standard classes (assault, support, officer, specialist, demolition) have at least level 2 of their corresponding gadget while advanced classes (aerial, enforcer, infiltrator, marksman, heavy demolition) have in many cases level 3 of their corresponding gadget

3) Fixed the bots list so that all bots have properly assigned their corresponding class

4) Made the dual weapons muzzle points closer to increase the chance of hitting the target with both bolts

Good karma+1 vote
Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

not many people play it, but the game still projects a feeling that other games do not project

Good karma+1 vote
Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

Update 30 29/09/2022 (Small Fix)

1) Fixed the seeker droid which was bugged in the previous releaseĀ 

Good karma+1 vote
Mandalore1st
Mandalore1st - - 260 comments @ Open Jedi Project Enhanced Universe

Please Rate the Mod!!! It only takes 5 seconds

Good karma+2 votes