Professional game designer and programmer. Creator of some nifty mobile games such as Journey to Eden and Castle Defender. Currently studying computer sciences at Oulu University. I also do all kinds of writing and web architect, and I'm a really big fan of science, video games and technology. I handle a few programming, scripting and markup languages, such as C#, C, C++, Java, JavaScript, PHP, HTML, CSS and SQL just to name a few.

Report RSS Cube World - Combat Suggestions

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I just bought the game recently and have been playing it pretty much every day since then for long periods of time in a small group. It's fun and full of action, but mainly the entertainment comes from the multiplayer component and the exploration for me. I also like the combat a lot, but see many things that can be changed for the better.

Taking note that some things are perhaps already planned, here's my quick thoughts on things to change for combat:

  • More stats. Right now we have some pretty confusing and seemingly insignificant stats like tempo and reg. There should be more variation, and each spec or class should utilize certain stats for added depth. I don't feel like this is a game that needs an overly simplified stat system, but more like very versatile character attributes, at least for higher levels.
  • Gear is terrible. You can't specialize towards anything right now. Every class has pretty much the same items, just different names, and every item has pretty much always the same stats. This gives no room towards making an unique character build or having some specific role in a multiplayer group for example. I think all gear should be universal, and that they all have different randomly generated stats, so you can pick and choose better what stats you want for your character.
  • Healing should be easier at lower levels. After running out of the potions you get at the starts, it can be difficult to find new ways to heal your character, especially for new players. The easiest way to get full health is to just kill yourself. Slow passive health regeneration and some long cooldown self-heals for each of the classes would make combat more seamless and fluid.
  • Healers are too potent. Pretty much every multiplayer party is dependant on them. Adding some way for each class to heal themselves would allow multiplayer groups to not force someone to play healer. Nobody should be forced to some certain role. Ever.
  • Dodging should also avoid damage from most spells and ranged projectiles. Right now, glass cannon melee builds get absolutely destroyed by any caster or archer. There's no way to mitigate the damage.
  • Melee classes are way too weak. They get destroyed in close combat, and can't keep up with ranged classes if they take aggro. Sometimes melee is only able to do damage with their gap closer ability, which isn't very efficient. There should be some passive damage reduction or increased defense for all melee classes, and increased aggro for gap closers and other abilities.

I didn't want to list obvious things such as "add more features" or "fix more bugs", this is more about gameplay and combat issues that I think should be fixed before they get out of hand. Basically just my two cents on the game so far. I see a lot of potential in it and want it to be even more fun in the future.

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