I am an aspiring Game Designer currently studying Interactive Entertainment at the SAE Qantm College. I have always enjoyed playing and analyzing the aesthetics and mechanics of digital entertainment, which is why I hope to learn the core skills needed to work in the continually evolving field of digital entertainment.
My true passion in this field is both the design of the core game mechanics as well as the visual aesthetics of the game as these are what i feel i truly love about the creation of Games and would love to contribute to these areas of the development life cycle.
As a way to track my self-set key performance indicators during my Bachelor’s degree and to just have some fun I have been continually designing and programming my own original digital content which can be viewed on this website as well as downloadable samples of said content, I hope that by continually updating this website you can see the improvements I’ve made in my own work during my time as a student.
Hi everyone! So as I said the last time is that I am working in conjunction with another student at SAE Qantm by the name of Reign! on our final prototype for our rapid prototyping class, we decided on this so as to make sure that we can produce as high a quality product within four weeks as possible with myself as the programmer and Reign as the artist.
Now prepare yourself as currently none of the art assets being created have been implemented as were only at the start of the second week however, this is currently what I've got in terms of the programming side, you can also click on the image to open up the web player demo of what this actually does so far. So currently in the project the player is able to re-roll their characters statistics and then set them, currently this just re-rolls set random values which means you could potentially get a character with “OP” stats, I’m considering redoing this so that it takes stats points from a “pool” so that you never get an “OP” character however that is dependent on whether or not i have enough time for it.
You are also able to navigate around the level by moving your mouse, the camera is clamped so that you cannot fly off forever and potentially “lose” the level. What isn’t but is currently in the works of being implemented is the actual combat, what happens currently is the player clicks to move to a tile next to there current tile to move to it, Once they have moved to said tile it then does a random check to see if there is an enemy on this tile, if there is an enemy the combat phase starts.
What happens in the combat phase is that the characters team is the displayed on the right hand side of the screen (Or left, haven’t decided yet) and the enemy is then spawned on the opposite side, Then the player engages in a Pokemon/final fantasy style battle system were each side takes a turn selecting what to do.
I’d say this is my first real attempt into designing a “smart” AI as i usually don’t put that much thought into how i want to program them to do, But i’m feeling hopeful about it!.
Anyhow I’ve used up enough of everyone’s time here and i’ll write some more about this project either this week or the next, Enjoy!
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Hi! were Einhorn and we aim to create games with unusual gameplay components, for an entertaining experience that makes the players contemplate the message...
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