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Malaclypse
Malaclypse - - 1 comments @ Wanderlust: Rebirth

I had stumbled onto the demo many months ago and thoroughly enjoyed playing this wonderful game. I could go on for quite a while, but I'll attempt to keep this as short as possible.

You can see the extensive features listed above, but the best thing this game offers, I feel, is the amount of user skill required to play effectively. All classes (please note you also have free reign over skill builds per class- resets come at no cost)have a distinct feel and must be played with different mindsets. However, everyone who plays regardless of style or class, must always remain cognizant of what exactly the enemies are doing and the best ways to avoid damage while clearing the screen. It sounds very simple in theory, but games have gotten away from this for a long time now, and it's extremely refreshing to see one come back to it.

I could get into specifics (item, boss, skill, and story systems to name a few), but I -strongly- recommend downloading the demo, familiarizing yourself with the extremely short pdf manual it comes with, and experiencing this very well polished 'old-school' action rpg for yourself. Hopefully, you can convince some friends to join you as the co-op is where this game really shines.

I would like to ask a few questions about the final release myself though.
-How will networking be handled? As of now, using reflect games, it requires all character data to remain client side, will this change? Also, will there be permanent dedicated servers?
-Will trading be implemented? The corollary being, will player shops/stalls be possible?

Thank you very much d2king10, you were amazingly kind and helpful when I ran into you last night; especially when you shared the location of the secret boss :). I wish you and your small team the best; and if this game does come with a price tag, it's more than worth it considering the astounding quality.

Good karma+5 votes