Magrathean Technologies, a small development team from Vancouver, B.C. Canada, presents its first game title "Incognito". Built on the "NeoAxis Engine", a very powerful next-generation game engine created by NeoAxis Group Ltd. Two guys named Kyle and Ron, and their financial guru Mike started Magrathean Technologies in 2006 and primarily worked online for clients abroad, it was and has been a group of 3 people. There are two programmers, and our financial officer.

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RSS feed Report content NeoAxis Engine Window Blocking Technology (view original)
NeoAxis Engine Window Blocking Technology
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Isn't there a better, automated way of doing this?
I have not worked with NA but if you make something with LOTS of windows this would be really time consuming...?

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Magrathean Author

This is not something we do for "EVERYTHING" it is just a joke, it was a bug with the model and rather than re-export it this is a simple fix. The player in the game would never notice these because they are invisible.

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My sense of humor has failed me once again.

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So when we brought in this model the windows only had polygons on ONE side, so basically you could see the class because culling is disabled on that transparent material. You could walk through the glass and fall out of the ship. So using the of NA we create window blockers to over come this problem with our model. These of course are invisible at run-time but that doesn't mean I still won't see them every time I look at those windows >.<

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