Those are designed by me, as well as Guardian, Intruder, Viking and possibly some other mechs. They are not in any of Battletch lists...
Those are designed by me, as well as Guardian, Intruder, Viking and possibly some other mechs. They are not in any of Battletch lists...
You have to install Visual C++ 2010 (x86) redistributable. You can find it under MCO/redist folder...
MCO Exodus is exodus story in pdf file.
No, sorry, this is tactical combat game, not RTS, no unit spawning, base building...
What is your OS, graphic card?
Win 8.x and intel cards can cause problems...
No problem.
Purchase list was limited in original MC2 to some number of mechs and because of that I removed all original mechs from the purchase file - to make space for many new mechs. Limit is now much higher and the reason for original mechs not being included is - they are forgotten. I added only mechs (from the orig.) that have their models changed. Blood asp is not changed.
Thank you for playing.
Yes, Blood Asp is there, it is rarely used...
Stinger is in too...
Thank you for playing MCO.
1. People reported this before and I tested several times. Could not find any problem, it works fine. Did you play my mod of Carver V or Original?
2.The same here...
3. Yes I know...
4. "upon quick load, sometimes, units disappear" - this is new, never happened to me before.
5. Salvaged mechs most of the time have their head blown off. Including sensor - sensors can be destroyed in MCO. Mech without a head (control unit) should not be able to do anything until its control unit is replaced. In game salvage like this is not realistic. At least destroyed sensor is a small addition to reality. In original MC2, most of the salvaged mechs lost their LOS after salvage. This was a very annoying bug now fixed in MCO.
A. Hit the triangle (hold position) button. If selected or set to hold position, mechs will not use auto commands.
B. Vehicle kills count much less then mech kills (5 vehicles for one mech or something like that)
C. Yes, but just giving skills negate the entire skill system, why not giving +3 in each category every mission?
D. Good idea, can do.
There is a problem with Intel integrated card.
Check this and some other posts in this forum:
Hard-light.net
Have you installed VC++ 2010 (x86) redistributable (REDIST folder)?
As soon as you start the mission, pause and salvage Hunchback mech in the pirate base. Take 2 mechs (Cougar and Shadowcat). Save Flash for the Hunchback. As soon as she is powered-up. Order her to run to the waypoint...
Im glad youre actually sad...lol
The game actually works but has issues with win8.x
Because the original game was not made for this. The original game had only 5 weapon nodes per mech. MCO has 16. I tried more but 16 is the max stabile. Above can sometimes give unexpected results and even crushes. MS did not release the engine for this game.
This is win8 and 8.1 problem. In one of the previous posts I said that it has problems on win 8.x.
Very interesting.
Hows the combination of mission selection screen and options screen came together in this mess.?
No one ever reported something like this.
What is your OS?
Is Main Menu screen OK?
**Well all the menus are scrambled polygonal mess.
Please post a screenshot somewhere...
Thank you, will call you for the next one.
What is your OS?
Have you installed VC++ 2010 (x86) redist package?
Try "Next" button...
"Launch" button is in pilot selection screen.
Also, try this:
Right mouse click on your Mech Commander Omnitech Desktop icon. Click properties.
Look for:
Target: D:\MechCommanderOmnitech\MCORel.exe
add " /gosnojoystick " :
D:\MechCommanderOmnitech\MCORel.exe /gosnojoystick
GhostBear, krash, what are your desktop resolutions?
Thank you for playing.
I have been frustrated with the problems I had transferring to win 10 and this release has unacceptable too many bugs. Unfortunately I had no time to test any of it, this release went out with zero testing.
New release with fixes for all bugs reported for 559 is coming soon.
In MCO you must hire pilots. And to be able to salvage you must have available pilot. If you take them all to the mission, you wont have any pilot to put in disabled mech - salvage craft button will be disabled.
Yes please send me the source for the video if you have it. I dont want to implement bink again but I want to look at the code.
"Today's hardware should be able to handle all that easily", Yes but not the engine.
You might have noticed that camera angles are in much wider range then the original MC2, so I had to limit objects shown by the distance from camera to prevent crushes.
Unfortunately this is very old code and has way too much fixed limits then it should be. I removed some, extended some and its a huge code to learn every detail...
Theres no need for compatibility modes. Just install and if you install on system drive make sure you run it as administrator.
And please install VC++ 2010. It can be found in MechCommanderOmnitech/REDIST folder.
What is happening when you start MCO.
Just install CV campaign and it will work.
Videos wont work. Code for videos was removed from shared source release.
Will move all "previous" and "next" buttons to the top of the screen to make MCO playable for even less then 768 Y resolution...
For some of the next releases.
What is the resolution in main menu of your game.
Buttons will only go up when Y resolution of the game is less the 768.
Purchase bug reported before and fixed. When salvaging a mech, please take a look at the mech. If the mech has both legs destroyed, it cannot be salvaged... pilot will eject.
magicX
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