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Report RSS GLA Technical - Diffuse + Normal (view original)
GLA Technical - Diffuse + Normal
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Description

Vehicle series: 1 of 3.

Here is a look at the diffuse and normal map working together using Max materials (with some basic specular).
It should be noted that there is no way for the C&C3 default shaders to have this much definition in the normal map.

I will probably fix the tire seam issue if it is noticeable in-game.

Now onto the specular map.