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This is with the 'ObjectGeneric' shader.
Has usual this is not very helpful in terms of having an asset that will be good for C&C3.
It should be noted that I will be sharpening the texture before I first turn this into a W3X.
I will have to adjust all 3 of the textures, although most of time it ends up mostly being the diffuse and specular maps (especially if the green 'reflection' channel is being used).
Remember that you will never be able to see the model this close in C&C3!
So some final tweaking to go.