I have this problem too, would like some help on this
I have this problem too, would like some help on this
mod aint that bad, i mean i can part with color correction for the mean time
me gusta indeed; what chapters do the "ruins maps" occur?
what is that thing in the upper left?
so in the mod, does city 17 become daytime after the destruction of airex????
:O CPT. VANCE OMG OMG OMG EPIC LEAKGASM
i like how theres that dead conscript in the corner
but everyone loves free TV's.....especially in the year 2013
(HL1 is set in 2003, and leak hl2 universe is set 10 years after, rather than the retail's 20 years [which makes hl2 set in 2023])
hey check this out guys
Moddb.com
its a leak themed mod based on a heavily modded quake engine
interesting indeed
cool a consul telescreen, so orwellian :D
i always knew the chapters after the airex would be more daytime-ish.....
*edit* the tram/trolly seems to be present in beta :O
Combineoverwiki.net
Combineoverwiki.net
This concept art is getting real trendy i must say
the concept was captured nicely
Idk if you noticed it but on the roadside (in concept) there looks to be a kind of trolly or bus roaming down the rails, will this be included in map?
and those citizens next to the fire barrel are actually watching a tv/telescreen in a garage or window (according to concept art)
I think the water can stay, or make it those radioactive chemicals (WC map shows it was greenish, but was brush only)
looks so retail, yet so halo at the same time cleverly done
well i mean i am aware that cloaked soldier was the intended concept for the overwatch, but i get confused weather ALL overwatch soldiers were meant to be cloaked or just the sniper variants
damn, you would leak some builds and patches of the mod just to stick it to that arrogant kid? man you guys are somthing else :)
MUST....
NOT..
DOWNLOAD D:
those wierd "synth-y" tiles on the right look interesting
Maybe the tiles concept was intended to be the material to make synths???
*edit* wow i really did smell a smelly smell that smells....
cRyberdemon really done it this time.....
probally the lighting aspect, and the fact users dont have to pay money for the base game (alien swarm is a free game)
i just realized there is a consul telescreen in that window
wouldnt that be the sniper? :P
i always thought of that concept as a sniper rather than a genuine overwatch super soldier predecessor
this is somthing many leak ppl have overlooked, this will make a great edition!
Its going to be interesting seeing how MI and the leak universe will translate into the alien swarm tech
i just hope it stays half life styled (newer source engines seem to have much more fog and post processing; source 2006,07,09,MP was much more crisp)
Is the npc_combineelite like the super soldier from retail?
or the synth super soldier?
Oh and also, i think the MI team (or OC team, they share some devs) has AI for the motor synth, like WORKING AI
It can attack, roam free, and die to any weapon (idk about props though)
i think it would be a useful asset to the mod
Dark interval has motor synths i think
maybe this is asking too much, but could it be possible to somday port the insolence maps and alter them to be more coop friendly in obsidian conflict?
i mean like when the mod is done you could make maps for OC as a little after project
this looks like the battlegrounds for more than just cgaurds
imagine the super soldier with working AI (sven coop 2 is making ai for it)
although, i think its more sensible to shorten those "extenions" coming out from the citadel
or just make it look more natural and organic (since this is obviously based on the citadel that the half life wiki dubs as "organic")
M0rg0n_Fr33m4n
/\/rg0n joined
This member has provided no bio about themself...