Congratz on finally pushing this out!;-)
Congratz on finally pushing this out!;-)
Yeah, looks great, wish i could play allready;-)
Thanks for report! Will definetly look in to it what might have happened. If you ll have some free time, could you try to replicate the error and let me know what exactly happened? Thanks in advance!
Uragan missile launcher fires automaticaly if something gets in front of it and it is within range. Its great weapon for boss fights or ghoul ambushes and for upcoming "intercept" missions.
Thanks man! Glad you enjoy the game allready. More features that adds additionals layers of depth are comming! Just a note, BRT is solo project;-)
Hi! Thanks for your feedback! There will be proper tutorial when the game hit early access so no worries. And thanks for idea, that would be nice tutorial mission;-) We ll see;-)
Have the same opinion, but will purchase android version anyway;-)
Looks cool, take our money and give us early access now!;-)
Was it necessary? I mean, we are got full version during summer sale, or not?
No problem, well sorry about that, but rmb not working is serious problem, i ll include middle mouse button to function same as rmb in next release next weekend just for you untill you ll get new mouse, or i ll introduce customizable controls. Have a nice day!
How would you want to change point and click?? Or are you suggesting main vehicle steering?(probably couse of azerty keyboards?) If you have any suggestion, let me know. And no, there is not.
Thanks for additional feedback;-) Regarding dust storm - next version will have some improvements regarding weather effects so we ll see then.
Hi! Thanks for your time spent playing! First - your warcrawler suggestions - it was all there in early version and was abandoned for a reason. However dont worry, there ll be more main vehicles to choose from to suit your needs.
Six escort vehicles - no, it was in game as well, and felt horrible.
New vehicles - dont worry here, there ll be tons of new vehicles. Will try to add one or two with each update.
Crashes - thats great and reports like that are extremely important, however i cant do anything without crash message, please copy/paste in here next time you ll encounter crash, perhaps when testing next build?
Thanks for the effort!
Hi Hotlaim! Thanks for your time testing the game!
Yeah, i locked players at medium difficulty on purpose for now.
Regarding 360 degrees .50cal ... well, belive me it wont be enough on higher difficulties. However, i agree, and its intended - Two interceptors wit explosive weapons to take agro and destroy enemy fury shields + two marauders with .50cals is cool at easy difficulty and even medium if you dont encounter two killer vans at a time. But the need for more specialized crews will emerge with higher difficulties as enemy specific rezistances will grow to the level that initial setups wont be as effective.
Patrol Missions - i have big plans for these and they ll be taken out from mission list and player will be given ability to run them any time. And their reward - they give the best aviable items you cant get anywhere else, they are great place to farm resources, and more stuff for them is comming. In the end - please be patient with Patrols, right now they are just a sketch of what i want them to become.
Raming - is actualy beign considered right now so maybe, but definetly not before i ll introduce better pathfinding.
Mobility - yes, i know, thanks for reminder, ll have to fix that.
Unity over Game Maker & android - well, first of all i would not be able to recreate this in unity. Im not a programer however im stuck at programing and im allready pushing over my limits with this project. And regarding android... well i ll sound like heretic, but i hate current mobile gaming state(last time i enjoyed playing something on cell phone was on my old Sony Ericson), hate google play and dont want to interact with it at all.
Again, thanks for playing the game! I belive all of your issues will be fixed in next few releases so check back after few updates and i belive game wont disapoint you!;-)
Yes, the steam store page is allready there. But you can only wishlist there at the moment:-/ Early access is scheduled towards end of september.
Replied most of your questions on steam workshop place. (advise you to download indieDB version as few bugfixes happened since yesterday)
Yeah, menu and tutorial need a lot more work, guess its a thing i should focus on for next update.
Thanks for testing & your opinions!
Looks cool, but it would be great if you would let us know more about the actual game than technicals. ;-)
Wish you all the best and belive all the hard work will pay off. Oh, and ofc wishlisted!;-)
Thank you! And this is just a bit polished concept, hope it ll grow even bigger when all the planed features will be implemented.
UPDATE: issue was sloved, new version uploaded and replaced original version. Game now works properly even on machines running Win10 with Creators Update installed.
Hi again Lance, thanks for extensive feedback. You are right with everything except GM v9. However for example my previous game released on steam had the problem with rendering shaders on some machines(including my second win10 machine)resulting in white screen/lockup and reinstalling directX solved the problem. I know how werid it is, but nobody of 4000 customers on steam complained since i checked directX(june 2010)in redist package. Thats why i suggested trying this first(as it solved 90% of problems in case of my previous games) as you are the first one who reported this bug and im missing data to further identify the problem. Thanks for testing.
Thank you! Windowed mode works? Or updating directX worked? Also sent the file to AVG labs for inspection and it was returned as ok and AVG should not cause any issues with the game once it ll be updated or however they handle their database.
Hi, thanks for the effort to report this! Tried game on half dozen of machines running win10 and did not encountered same problem(only one of the machines runing AVG reported the file as suspicious and froze the app when running for first time). However, after some research i found out some machines have troubles with game maker created games and unfortunately there is not much i can do about it. You can try updating directX(directX that is present on fresh installed win10 is not enought) as that solves most of the problems. The majority of remaining problems usualy solves running game in windowed, or in compatability mode.
As the game does not allow you to choose fullscreen or windowed mode before it starts, i created build that starts up windowed(you can switch by alt+enter once it starts up) Hope it ll work!;-)
LINK: Ulozto.net
Thank you! Hope i wont disapoint with future updates as this is just minimalistic concept for people to tell me if its worth expanding.
Thx for kind comment!;-)
Hi Thr111! Sure, yes, a lot of stuff is still just a placeholders and i plan to add much more terrain/road variety in following months. To further enahnce visuals im planing to implement weather system to add more depth and eye candies. Thanks for comment!;-)
Thanks man & hope i wont disapoint your expectations!
Yeah, i admit that, i got the idea to make this game while watching Fury Road premiere in local cinema. Then i found out there is game that share the theme allready, but fortunately both of our concepts are different enought to make trying both worth of your time as BRTs main gameplay inspiration is darkest dungeon and diablo, while Conovy is clearly FTL clone.
Thanks for comment! Will do my best to show more action next time!;-)
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