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It's been a long time since I last updated the ModDB page for DaggerXL but the project has been progressing. In this post I'll go over what's going on...
project updates and new version
In this post the XL-Project move is discussed as well as an update on version 0.20, the engine merger and work beyond version 0.20.
xl-project move and daggerxl version 0.20 update
In this post I'll talk more about the upcoming software renderer including progress, performance and future plans. Note that this work is happening in...
low-end system support – part ii
In this article I'll talk about the progress towards version 0.20 as well as plans for supporting lower end systems.
closing in on version 0.20
This news item shows one of the first new systems for version 0.20 - the dungeon/interior automap. Post version 0.20 plans and the upcoming DaggerXL Alpha...
working towards version 0.20 and beyond
Explore the dungeons of the Illiac Bay in version 0.197 of DaggerXL - most of the dungeons are now accessible.
version 0.197 released - dungeons!
While the ModDB profile for this project hasn't been updated in a while, DaggerXL has been progressing. In this news item I'll talk about some of that...
daggerxl progress
The DaggerXL has turned 1, as of June 25, 2010. In this article I talk about some of the early development and give a quick summary of some of the work...
daggerxl first anniversary
Implementing the Daggerfall Character Creation System in DaggerXL is coming along. I have enough done that I thought it would be a good time to talk about...
character creation progress
With the character creation and gameplay support fast approaching, I decided that it's about time to show where DaggerXL is now - as of build 0.181. I've...
the current state of daggerxl
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