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Comment History
ltp0wer
ltp0wer - - 18 comments @ A Day in a Life : TK-501

Did you name it after the Beatles' song "A Day in the Life" :D

Good karma+1 vote
ltp0wer
ltp0wer - - 18 comments @ Reanimated

To anyone wondering, this is officially dead.

Rvjaeger.com

Good karma+2 votes
ltp0wer
ltp0wer - - 18 comments @ DragonBall Source

I visit this about evey 3 months.

It's awesome to come and see all the progress the mod has made.

You guys are one hell of a mod team.

Keep up the awesome work.

Good karma+1 vote
ltp0wer
ltp0wer - - 18 comments @ Futurama: ZoidBergs Come Back

I am watching Futurama as I am typing this.

Keep up the good work.

Can't wait for release.

Good karma+1 vote
ltp0wer
ltp0wer - - 18 comments @ Asylum

HEy, I have been keeping track of this mod for sometime.

I am glad you decided to use the torque engine instead because HL2 is not as moddable.

Anyway. If you guys are excepting beta testers, hit me up at mmmcoke@gmail.com

Good karma-1 votes
ltp0wer
ltp0wer - - 18 comments @ Battlegrounds

Model needs work for realism. The DOOM shotgun sprites would look better than that.

Good karma+1 vote
ltp0wer
ltp0wer - - 18 comments @ Black Mesa

It's good to see that you have gotten it under control. Hate it when people are too impatient.

Anyway, keep up the good work guys!

Good karma+1 vote
ltp0wer
ltp0wer - - 18 comments @ Black Mesa

I heard someone leaked it...

If it's true, whoever on the team that did it.....shame man, :(

Good karma+1 vote
ltp0wer
ltp0wer - - 18 comments @ Construct

Carni, you still on this? This was awesome. Needs new features. Would it be possible to add physics? If so, I'm sure it would be hard. Did you script this in Visual Basic or C++, or what? This is awesome. I am working on a game like this right now. No way it will be better than this though. I've always loved games that express your creativity. I like garry's mod for halflife2 and this is somewhat close to that. Youi need to keep working on this. Email me at mmmcoke@gmail.com with updates or info or something.

-Ltp0wer

Good karma+2 votes
ltp0wer
ltp0wer - - 18 comments @ Codename WCC Coop

Download link doesn't work. It says "Sorry, this Module isn't active!"

Good karma+1 vote
ltp0wer
ltp0wer - - 18 comments @ BF 2rismo

Hey, hows the progress on this. Ever since I started up BF2 I knew that a racing mod would kick ***.

Good karma+1 vote
ltp0wer
ltp0wer - - 18 comments @ Construct

I know I want you to continue.

Good karma+2 votes
ltp0wer
ltp0wer - - 18 comments @ Construct

Can I have the source code?

Good karma+2 votes
ltp0wer
ltp0wer - - 18 comments @ Transfusion

Is this dead? I loved blood. So awesome. Have you completly recreated the whole game or just a few levels? I also thought blood 1 was better than blood 2.

Good karma+1 vote
ltp0wer
ltp0wer - - 18 comments @ New Beam Attacks Revealed

Can't wait till we have some animations.

Good karma+1 vote
ltp0wer
ltp0wer - - 18 comments @ DragonBall Source

1. Are you planning on having melee in this mod? One of my favorite things about Dragon Ball is the Hand to Hand combat. How there all speeding aroung punching and kicking eachother, dodging moves, and sending eachother blasting into the surrounding scenery. It's just something to consider.

2. Will the NPCS be able to fly around and blast people with similar attacks as the player. I think it would be kind of boring fighting people who just stand around and do nothing. I'm sure you were thinking of having the NPCS attack if it's Singleplayer based, but what are their capabilities?

3. Will the player's attacks be upgraded as they gain strength and level up? I saw the Abilities menu screenshot and I noticed different abilities. Do you get new abilities when leveling up or do you start out with all abilities and slowly improve them? And when you upgrade your strength, will your blast damage increase? If I'm not mistaken, wouldn't you have to code tons of the same weapon with a different strength on each one?

4. Will there be custom animations? Like your hands will move together when powering for a blast? Will there be custom animations for flying, like when your moving you will have that superman type of look, or when you are hovering your legs will be spaced out with your fists drawn?

5. Will there be COOP for the Singleplayer? Like having a friend at another computer at your house fight along your side?

6. Have you considered adding Lua to your mod? Lua.org
Lua is a addition to c++ or can be a stand alone scripting language that gies you commands that can tweak your script. I've seen it used in two other HL2 mods including Smod and Garry's Mod.
It could give your mod a unique twist that would blow away your competitors. I don't know if you should add this to an early version but maybe for a version in the future, to give it a little spark when things are going slow.

7. Will you have the sayans(sp?) able to go super-sayan? I know you would have to make a different model for each level and levels for every model, but it would be kickass. Also if you get the swirl of fire going around the model.

Sorry if this seems like a ton of questions to answer, but I am just very curious about this mod and I am a huge db fan.

Good karma+1 vote
ltp0wer
ltp0wer - - 18 comments @ DragonBall Source

Awesome, just aw the videos, cant wait for a release, this is gonna be kickass

Good karma+1 vote
ltp0wer
ltp0wer - - 18 comments @ Construct

I'm super Intrested. It still needs improvement, but this game is awesome. I only have some requests.

1. More Models to spawn. Like Rectangles and Triangles and stuff.
2. More weapons for killing.
3. more maps
4. A toggle tool that freezes all monsters on primary fire, and a secondary that unfreezes them all. I use this mod for making bases then having tons of creatures fight it. It would be useful If I could just turn thier AI off without having to go up and shoot at them.
5. Be able to spawn Friendly AI. I dont know if this is possible with the engine though.

Good karma+2 votes