Ahoy. The name is Mikom. I do 3D modeling, rendering and just general design. I'm a person who over past few years has taken a great interest in formulating ideas in 3D space. Ideas are my trade in many ways yet I also lean towards the practical. I have worked on several mods and game projects though modeling for games is not my first area of expertise. Here on ModDB/IndieDB I keep an eye on the Humor Satire Parody group, I follow the modding community and watch game productions that have peaked my interest. Feel free to go through my blogs or image gallery if you want to get a glimpse of what I do. As always, have a nice day!
Posted by Admiral_Skeybar on Aug 4th, 2012
It has been a long time since my last blog post. Well here it goes.
So I came across this mod a while back called DayZ. DayZ is an online zombie/survival modification (mod) for the military simulator Arma II and Arma II Operation Arrowhead well known for its huge landscapes and "realistic" approach to military warfare.
I had the free version of Arma II so I couldn't get it. But after I saw some videos and heard other people talk about it, I decided to get Arma II Combined Operations on Steam and give DayZ a go.
At first this mod was hard, then it became even harder. But I got the hang of it and started surviving, collecting food and drinks as well as other items such as weapons and ammunition.
Since you start out with pretty much nothing but some bandages and a can of beans, finding food and water is right away your first priority. Knowing how to avoid the zombies is an important part of not getting killed.
By the way, did I mention that if you die you lose all your items and have to start all over again? Yes. DayZ takes that daring approach to gaming where it forces its players to take it just a little more seriously than your average shooter. This and the fact you play with other people on online servers, almost makes this game an MMORPG.
I have been playing this game for about four days. Luckily I can say the hours I've spent alive outnumber the times I have died. Though dying itself is always a new experience on it's own.
Yesterday, with my character who had found a larger backpack, an AK-47, a pistol, a tent, plenty of food and many more interesting items, I found myself in the position of having a teammate that I didn't know outside of the game.
He had a car and was looking for fuel and I was just interested in a multiplayer experience, so he and I teamed up for a brief period of time before he axed me in the back. He killed me and most likely took all my items.
It should be said however that I didn't really get angry because of his actions, in fact it very much added to the immersion of the game. Who can you trust, who can't you trust?
It was around this time I realized that the zombies in the game don't really add to this immersion but rather take away some. The zombies have poor animations, very static behavior and there are only a few variant models. They are guaranteed to spawn near buildings and will chase you if they spot you.
They are annoying, but not much else.
This is why I believe that DayZ should be a game about survival, but without zombies. Naturally it would make the game more empty and also mess with the game's balance. And I suppose the title wouldn't fit either.
Still, a survival game in a post apocalyptic environment, this is a game I'd definitively buy and play.
As it is now however, I'll keep playing DayZ. I got the idea to make a journal, a record to track my steps.
Here you can see my progress on day one with my current character.
Continuing from here I went south (left on this map)
And then I went up
Also, feel free to join this group: DayZ Survivors.
As for other things. I'm looking into getting Zbrush to replace/add to my current 3D application. I have yet to see the Dark Knight but they say it's good and uh... That's it for this post. Have a nice day!