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loga_m
loga_m - - 7 comments @ Alternative Gun Models for Quake

Sorry for late reply!

You want to convert Q1 character models to Q3, right? I haven't done that, but I imagine it would take some extra work before exporting to MD3. If I remember correctly Q3 models are separated into several parts to allow them to rotate freely, but the animation is vertex-based like in Q1. So what you'd likely need to do is import a Q1 model into Blender with the MDL import-export script, duplicate it however many parts a Q3 char has, make separate body parts out of those duplicates by deleting unneeded geometry and filling the holes, and then export it with the MD3 exporter found here:

Wiki.blender.org

Good karma+1 vote
loga_m
loga_m - - 7 comments @ Alternative Gun Models for Quake

I guess they've replaced more models in the most recent AD release. I'll test it next week and make a new fix.

Good karma+2 votes
loga_m
loga_m - - 7 comments @ Alternative Gun Models for Quake

I don't know much about adding custom weapons to Quake. Maybe it could be like a weak railgun, replacement for shotgun? The rifle I mean. Not sure what's the best way of communicating on here is, maybe email me at ragalimo*gmail? We'd have to decide on how it would work before I can start on the model/animation.

Good karma+1 vote
loga_m
loga_m - - 7 comments @ Alternative Gun Models for Quake

Quake doesn't really have anything similar to the BFG. A rifle with a bayonet alt fire would be cool though, if that's possible to mod in I could make a model.

Good karma+2 votes
loga_m
loga_m - - 7 comments @ Alternative Gun Models for Quake

Most likely Epsilon has its own models that are overriding these. It won't be a very good match anyway, Epsilon adds high res textures and other fancy stuff, and these guns are very lo fi.

Good karma+1 vote
loga_m
loga_m - - 7 comments @ Alternative Gun Models for Quake

This stuff is cosmetic, doesn't affect gun stats.

Good karma+1 vote
loga_m
loga_m - - 7 comments @ Alternative Gun Models for Quake

Sure, mention this pack somewhere in the description or readme.

Good karma+2 votes