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Nope Atmosfear 3 is not compatible with MSU v.2
State of development: 78%
I hope before the end of the year
a little gameplay video to show you what looks like the mod at this stage of developement..
Look at this video to learn a little more, the quality is not very good for that I forgot to record in full screen..
I still have some logic npc to rework, few new foods to add, all new suits to incorporate, 5 or 6 weapons need an alignment of the sight and after that i can work on the translation of all weapon,item desciption.
I lost it in the dumpster :-p
Hi guy,what do I owe your visit^^
You find? ;)
For now the English version of the mod is not ready it will be the last stage of development, when I have advanced enough, I'll let you know if it interests you to be a beta tester
State of development: 75%
New weapons added with their respective ammunition and scope.
Next step, additions of new suits and new food.
Oh yes why not, it's a pleasure to receive your help.
Good job mate! personnaly i want to do that in M.S.U v.3 but i d'ont know how to edit the All.spawn, thi is one reason why i use your last posted all spawn for the merge mod, it's a better way to spawn anomaly for the npc anomaly detection. At origin i made a script file for spawning anomaly but npc can go in without any damage :(
I want to Thank you for your work, i hope you don't see any problem if i use it, surely i credit you in the mod if it's good for you!
Work in proress, state of mod: 65%
problem of adding weapon fixed!!
ouep,moi aussi de temps en temps j'aime bien maté mon perso^^ et c'est utile pour controlé la position des armes a la troisième personne et voir le rendu des textures crées.
les sleeping bag pour COP sont trouvables en fouillant sur le forum GSC et sur certain site de mod Russe, mais les scripts sont pas simple a merger avec AF.3 et faut bien avoué que je suis pas un spécialiste dans le codage, les opération basique au niveau des scripts sa va,mais dès que c'est un peut plus complexe je commence a ramé :-(
Nice, very Nice !!
Merci,de te proposé comme beta testeur, je te tiendrai au courant quand le moment viendra.
Pour ce qui est du sleeping bag, j'ai vraiment envie d'en intégré un mais j'ai des problèmes au niveau des scripts qui me font planté le jeux dès que je tente le coup,pareille avec les sac pour crée des planque personnalisé, je me pencherai sur ces deux problèmes quand le gros du mod sera fait.
Pour le sang affiché sur le hud, dans la v.3 je l'ai diminué sur le centre de l'écran, car il est vrai que sa gênai pas mal pendant les combat. Si tu veut retiré le maintien du zoom tu vas dans le user.ltx et a la dernière ligne tu met: wpn_aim_toggle 0 et le problème sera réglé ;)
Et sinon pour le coté sombre le problème est réglé grâce a Atmosfear 3
If I find the 3d model that suit me and that are consistent so I will integrate new rocket launcher, thank you for mentioning.
Thanks Radiguet :-)
Work in progress mate ;)
If all goes well MSU v.3 will be launched before the end of the year!
Merci pour tes impressions FoxyDouds, la V.3 est toujours en travaux, il y aura beaucoup de changement mais l'esprit du mod reste le même^^ j’espère sortir M.S.U v.3 avant la fin de l’année si tous va bien, faut avoué que tous seul sa fait énormément de travail mais faut pas désespérer ;)
Sorry but ATM3 don't use the same "particles.xr" as misery.
I use ATM3 in my mod and "Srap" for "Cop" does not work with it.
Very nice work man, was finally right entertainment worthy of the name ;) something more realistic i would say !
Hi, "MSU v.3" is currently stalled in the advanced development because of a problem related to "MSO plugin" the addition of new weapons that not go as i please and i don't found the solution yet.
After reflection, I will ad that it is impossible to release a Beta test for now. Missing too much important in the mod release version has nearly finished.And now I is not made the Russians and English translation.
So be patient because I have a lot of work before you used my mod.
Very nice atmosphere
Lien mise a jours et explication pour évité la pub,dans la discution sur la traduction. j'ai mumble normalement, dit moi part mp ce dont tu souhaite parlé.
Il, n'y a pas besoin de payer , normalement en bas et au milieu de la page ,tu dois avoir "no thanks".
Ce qui te permet d'évité les offres, si ce n'est pas comme ça,alors ce sera une petite crois rouge en haut a droite. et pour info c'est l'hébergeur qui affiche cela. désolé.
En espérant que tu arrivera enfin a lancé le mod en français et profité :)
ok, je ne sais pas pourquoi sa ne marche pas donc je te mets le lien ici :
Lien mis a jours, en attente d'autorisation par ModdB.
Bon jeux l'ami.
Seriously :D ,There i am surprised and curious at the same time!
To a branch I think your bar is whether you see it or not is empty so...
But it is true that it lends to confusion!
Thank you David, a little encouragement, its always good!
Yes me too, i'm amazed at the npc not react to my shots. I must see if it is possible to adjust its.
And the npc that does not correspond to the faction which should be linked, this is a problem from MSO but nothing too difficult to change :)
Magnificent! My new wallpaper for some time ;)
Problem with the Hud Dynamics resolved.
Nine job, Very nice, i can't wait for this mod, i need it! Thanks for this preview...
Nice job Loner! Its pleasure to discover how fact you took for modified rendering anomalies and other magnificent particles you doing us the honour to share.
Strongly the output of this Return to the Shadows, i can't wait to see the result, SZM CoP my already much enjoyed, then i am sure that i will not be disappointed by this mod!
Good courage has all the S.Z.M Team ;)
It is Strelok, he is an integral part of the new scenario^^
I say no more for not spoil the plot ;)
Predbannik ,my friend !
Thanks! Have a nice day ^^
Nice work thanks for sharing :)
Thank to you friend Stalker for your congratulations and your felt or problem find in M.S.U. because it is by players like you have can always improve our work.
grieve but i can't do anything for this problem, there are two config file for 16:9 and 4:3, but in terms of the muzzle flame , i have not solution
Thank you my friend, if you have the time to cast an eye on the Russian translation of the description of weapons and tell me what you think it would be nice :)
I think with the 35 new weapons there are in the new version of M.S.U you will be satisfied ^^ add even more would be possible but for some weapons this is not possible because they require their own animation, which comes conflict with one already integrated.
I'll post a new summary of changes in the day, some verification and translation English and Russian was not to take me out for a long time, so i hope to upload M.S.U V.2 in the week.
Good job friendly, I solved the most by any bug that you have set out, some of your modification in particular bearded who sells all, or the modification of the damage of weapons or their price breaks a little gameplay that I reached was in my mod. but each plays in the way that he sings.
Beautiful weapon than the mp7 and glock18, textures are fine and detailed. I think that i integrate them in my future add-on for my mod M.S.U ,you crediting its will of either.
thanks man,the base of the main menu comes from the mod Pripyatan I like a lot, so I decide to redesign my sauce for my mod
Ok "Spesnatz_reaper" This is my first mod and I confess that at first I had not taken all that modifiquation. But I doubt that without the SVD would be some unhappy ,when I start my mod i did not added any weapons but only to replace them and later I find out how to add.
I will take the time to re-enter the Dragunov because if I can do without it is true that it is suspicious no longer seen in the games!
I also want to ask your advice on replacing the 590 Mosberg/Winchester 1300 a left back as a weapon tell me if you miss it too?
thank you to those who leave me comments, your opinion counts a lot because they allow me to improve my mod:)