Honestly though, the diffuse is simply an Ambient Occlusion bake combined with flat colors.
"Texturing"
Honestly though, the diffuse is simply an Ambient Occlusion bake combined with flat colors.
"Texturing"
Yeah sorry can't really agree about the particles, way too sharp, seems like they are on their own "layer" if you look from far away like in this shot.
I thought this was dead, great to have you back anyhow!
Guys, you do know that you can upload and link your pictures from Moddb? It's really annoying to use imageshack with the ads and what not.
Then how come the offset is the same for the whole pic?
If it were to be anaglyph-3d the offset would be greater the further away the object in the picture are, which is clearly not the case.
Deremix is correct, an RGB split it is, not anaglyph-3d.
EnterFRAMErs? :D
Well, that's what I get after two intense minutes of thinking @ 23:17 :3
Edited to "rs" at the end :P
I'm definitely interested of how the music will be implemented in the level whenever it's going to play subtly in the background or the menu-music?
Haha, rebel king.
Moving on, still looking fine as always! :D
HAWT... All I can say, oh, and I like the orange eye more than the red one :>
Maybe because it's a Source remake of Mirror's Edge... Du-h
Limesimme
Simon joined
This member has provided no bio about themself...