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Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!
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No one is friends with Lavidimus awww. You should invite your mates to the site, or make new ones.
Silo seems awesome. I like your approach to modelling, whichis much more artistic than what most people understand from it. Modeling has to be an intuitive process you are given the right tools for. With the very complex tools you often get confused and demotivated, even though there are many ways to learn how to use them quickly, too.
Fact is, I only need a quarter of what 3DMax can do, Silo is cheap and looks promising. I'll download the beta and give it a try.
Do you care to exchange details on our projects? Our team is making a (modded) Machinima on Unreal Engine 3. It might come handy to stay in touch and talk through some problems we'll eventually meet and have to overcome.
Funny how many programs there are for modeling and how your choice of the program determines much of what kind of modeler you'll become.
Bye,
SinKing
Hey man, thanks for your Comment on character modeling. Yes, it would be interesting to see a tut for Zbrush from you, but since I don't own the prog, I can'tuse the tutorial. Maybe I should rethink using Max all the way, because ZBrush is so fantastic for organic modeling, but I use Max for the amount of features it offers and found the Zbrush interface difficult when I first tried the demo.
You are really enthusiastic about ZBrush, right? What about making models in Max and redefining them in Zbrush? That woul be my perfect working solution. Now...if only I had the money.
Thanks for shedding some light on your use of prgs and thanks for your offer to write a tut on it. You can write one for other people, I won't be buying ZBrush anytime soon (sadly).
PM me anytime!
SinKing