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Comment History
Lauryxy
Lauryxy Oct 25 2011, 10:49am replied:

ok actually I don't understand what that replacing thing means when I think about it now. I guess I misunderstood it.

+2 votes     article: 1p Hands, Arms and Dropkits
Lauryxy
Lauryxy Aug 22 2011, 10:22am says:

On 800x600 res the horisontal line in the(i assume) m24 scope is not visible.
Don't know about other resolutions cause it lags already with the lowest one.
I1090.photobucket.com
Or is it supposed to be like that?

+3 votes     article: Alpha Project Version 0.1
Lauryxy
Lauryxy Jun 12 2011, 12:29pm says:

What do the letters "JDESZO" on the stock mean?

-1 votes     media: M4A1 ACOG Tan Skin Update
Lauryxy
Lauryxy Jun 12 2011, 12:10pm says:

JONES, do you think this mod would run on my machine?
Processor: 2GHz
RAM: 2GB
Graphics card: Nvidia GeForce 6100

+1 vote     media: M9 Phrobis III Bayonet Skin
Lauryxy
Lauryxy Jun 7 2011, 3:14pm replied:

Googled a bit and for me it seems that it should be a bit higher(0.5 - 1cm)

+1 vote     media: M4A1 EoTech Version
Lauryxy
Lauryxy Jun 7 2011, 3:01pm replied:

look at the above comments which say things like "this mod isnt about realism" and "new mags dont cost a lot" and "In the heat of a battle you are more thinking about sending more bullets downrange".

+1 vote     media: Magazines and Stationary PKM
Lauryxy
Lauryxy May 30 2011, 3:37am says:

What's your mass for the barrels? I have dynamic barrels in my own little mod too but I just can't get the mass right.

+2 votes     article: Ragdoll Objects and Effects
Lauryxy
Lauryxy May 30 2011, 3:29am replied:

Stronger from missiles? Missiles should destroy it in one shot. But bulletproof, yeah I agree.

+1 vote     media: Alpha Project Showcase
Lauryxy
Lauryxy May 27 2011, 3:29pm says:

At the ak101 scene was there really blood spatter/bloody footsteps or something like that on ground?

+1 vote     media: Alpha Project Gameplay Footage
Lauryxy
Lauryxy May 27 2011, 3:20pm says:

Con you make a vid where we could see the dropkits? Or better yet release the mod with the things completed by now so we can see it for ourselves!

+1 vote     media: Alpha Project Showcase
Lauryxy
Lauryxy May 27 2011, 3:11pm says:

How does the dropkit thing work? Will you drop your weapon when you get hit by a bullet or when you're critically injured/dead? If it's the 2nd one then I don't get why you have to replace the kit.

+2 votes     article: 1p Hands, Arms and Dropkits
Lauryxy
Lauryxy May 25 2011, 2:55pm says:

Could the grappling hooks be put as a weapon for blackhawk? This way troops could rappel down into the battle like everyone wants.

+2 votes     article: Alpha Project Goal Features
Lauryxy
Lauryxy May 25 2011, 2:41pm replied:

I'm running my own mod where I got rid of that problem by decreasing grenade's velocity and increasing its mass. Will u do that with these grenades?

+1 vote     media: Alpha Project Effects
Lauryxy
Lauryxy May 25 2011, 2:36pm replied:

strange, they don't seem that fast in vanilla

+1 vote     media: Alpha Project Showcase
Lauryxy
Lauryxy May 19 2011, 2:44pm replied:

@naxphoenix That idea with parachute I don't like except for pilot and gunners.

An idea from myself. If the pilot dies in cockpit of a helicopter then co-pilot could take over control without changing the seat. Which made me think, no changing seats. Wouldn't it be better?

+1 vote     article: Alpha Project Goal Features
Lauryxy
Lauryxy May 19 2011, 1:32pm says:

When will you release some kind of beta or anything? Please make it soon! I just CAN'T WAIT FOR THIS!!! I... I... Just please release something soon!

+3 votes     article: 1p Hands, Arms and Dropkits
Lauryxy
Lauryxy May 16 2011, 4:22pm says:

Is it just me, or you've made the dpv and hmmwv a bit faster?

+1 vote     media: Alpha Project Showcase
Lauryxy
Lauryxy May 14 2011, 8:40am says:

AWESOME!!!
I like to whine about details but the only thing here was that the steering wheel and front wheels weren't synchronised. But thats a minor thing.
I agree with that sgt.retard(seems no retard to me unless he's talking about the cat on his avatar cause it has no uvmap). HMMWV's need a minigun. At least a version of them because most of them still have m2hb on them

+1 vote     media: Alpha Project Showcase
Lauryxy
Lauryxy May 14 2011, 8:21am says:

hmmm... from a lot of alpha/beta screens i've seen karkand as a nearly fogless map. Could you make two versions of the map like Strike at Karkand Clear and Strike at Karkand Sandstorm? The clear would be like it was originally supposed to be and sandstorm because it suits the map so good.

+4 votes     media: Sandstorm Effect
Lauryxy
Lauryxy May 14 2011, 8:13am says:

I think rockets should be a bit faster. here they were like 2x the speed of a tank. almost escapeable with a DPV.
The sounds were just amazing. also the 3d sights. ok ima run out of characters if I make a list of what's so amazing.
Literaly the only problem i noticed was the rockets.
BTW u showed off withe every aspect(dynamic stuff, sights, sounds) then why not the car alarms too? I know it's in another vid(s) but still... i just so like it.

+4 votes     media: Alpha Project Gameplay Footage
Lauryxy
Lauryxy May 14 2011, 7:58am says:

Nice!
A few things I noticed. Grenades should not go that far. Please decrease the throw distance cause ithere it goes like 70 or 80 meters. normally they should go maybe 40 or 50 max.

+1 vote     media: Alpha Project Effects
Lauryxy
Lauryxy May 14 2011, 7:49am says:

Niiiceee!!!!!
But don't make them disappear so fast please. It'd be cool to chase an enemy by the mag trail :D

+4 votes     media: Magazines and Stationary PKM
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